/packages/apps/Camera2/res/values-v21/ |
styles.xml | 20 <style name="Theme.Camera" parent="android:style/Theme.Material.Light.DarkActionBar"> 36 <style name="Camera.ActionBar" parent="android:style/Theme.Material.Light.DarkActionBar"> 42 <style name="Theme.CameraSettings" parent="@android:style/Theme.Material.Light.DarkActionBar">
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/packages/apps/ContactsCommon/res/values/ |
styles.xml | 68 <style name="ListViewStyle" parent="@android:style/Widget.Material.Light.ListView"> 72 <style name="ContactListFilterTheme" parent="@android:Theme.Holo.Light"> 81 <style name="BackgroundOnlyTheme" parent="@android:style/Theme.Material.Light">
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/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/encodings/ |
cp720.py | 226 u'\u2591' # 0xB0 -> LIGHT SHADE 229 u'\u2502' # 0xB3 -> BOX DRAWINGS LIGHT VERTICAL 230 u'\u2524' # 0xB4 -> BOX DRAWINGS LIGHT VERTICAL AND LEFT 241 u'\u2510' # 0xBF -> BOX DRAWINGS LIGHT DOWN AND LEFT 242 u'\u2514' # 0xC0 -> BOX DRAWINGS LIGHT UP AND RIGHT 243 u'\u2534' # 0xC1 -> BOX DRAWINGS LIGHT UP AND HORIZONTAL 244 u'\u252c' # 0xC2 -> BOX DRAWINGS LIGHT DOWN AND HORIZONTAL 245 u'\u251c' # 0xC3 -> BOX DRAWINGS LIGHT VERTICAL AND RIGHT 246 u'\u2500' # 0xC4 -> BOX DRAWINGS LIGHT HORIZONTAL 247 u'\u253c' # 0xC5 -> BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA [all...] |
cp856.py | 224 u'\u2591' # 0xB0 -> LIGHT SHADE 227 u'\u2502' # 0xB3 -> BOX DRAWINGS LIGHT VERTICAL 228 u'\u2524' # 0xB4 -> BOX DRAWINGS LIGHT VERTICAL AND LEFT 239 u'\u2510' # 0xBF -> BOX DRAWINGS LIGHT DOWN AND LEFT 240 u'\u2514' # 0xC0 -> BOX DRAWINGS LIGHT UP AND RIGHT 241 u'\u2534' # 0xC1 -> BOX DRAWINGS LIGHT UP AND HORIZONTAL 242 u'\u252c' # 0xC2 -> BOX DRAWINGS LIGHT DOWN AND HORIZONTAL 243 u'\u251c' # 0xC3 -> BOX DRAWINGS LIGHT VERTICAL AND RIGHT 244 u'\u2500' # 0xC4 -> BOX DRAWINGS LIGHT HORIZONTAL 245 u'\u253c' # 0xC5 -> BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA [all...] |
koi8_r.py | 176 u'\u2500' # 0x80 -> BOX DRAWINGS LIGHT HORIZONTAL 177 u'\u2502' # 0x81 -> BOX DRAWINGS LIGHT VERTICAL 178 u'\u250c' # 0x82 -> BOX DRAWINGS LIGHT DOWN AND RIGHT 179 u'\u2510' # 0x83 -> BOX DRAWINGS LIGHT DOWN AND LEFT 180 u'\u2514' # 0x84 -> BOX DRAWINGS LIGHT UP AND RIGHT 181 u'\u2518' # 0x85 -> BOX DRAWINGS LIGHT UP AND LEFT 182 u'\u251c' # 0x86 -> BOX DRAWINGS LIGHT VERTICAL AND RIGHT 183 u'\u2524' # 0x87 -> BOX DRAWINGS LIGHT VERTICAL AND LEFT 184 u'\u252c' # 0x88 -> BOX DRAWINGS LIGHT DOWN AND HORIZONTAL 185 u'\u2534' # 0x89 -> BOX DRAWINGS LIGHT UP AND HORIZONTA [all...] |
koi8_u.py | 176 u'\u2500' # 0x80 -> BOX DRAWINGS LIGHT HORIZONTAL 177 u'\u2502' # 0x81 -> BOX DRAWINGS LIGHT VERTICAL 178 u'\u250c' # 0x82 -> BOX DRAWINGS LIGHT DOWN AND RIGHT 179 u'\u2510' # 0x83 -> BOX DRAWINGS LIGHT DOWN AND LEFT 180 u'\u2514' # 0x84 -> BOX DRAWINGS LIGHT UP AND RIGHT 181 u'\u2518' # 0x85 -> BOX DRAWINGS LIGHT UP AND LEFT 182 u'\u251c' # 0x86 -> BOX DRAWINGS LIGHT VERTICAL AND RIGHT 183 u'\u2524' # 0x87 -> BOX DRAWINGS LIGHT VERTICAL AND LEFT 184 u'\u252c' # 0x88 -> BOX DRAWINGS LIGHT DOWN AND HORIZONTAL 185 u'\u2534' # 0x89 -> BOX DRAWINGS LIGHT UP AND HORIZONTA [all...] |
cp864.py | 54 0x0085: 0x2500, # FORMS LIGHT HORIZONTAL 55 0x0086: 0x2502, # FORMS LIGHT VERTICAL 56 0x0087: 0x253c, # FORMS LIGHT VERTICAL AND HORIZONTAL 57 0x0088: 0x2524, # FORMS LIGHT VERTICAL AND LEFT 58 0x0089: 0x252c, # FORMS LIGHT DOWN AND HORIZONTAL 59 0x008a: 0x251c, # FORMS LIGHT VERTICAL AND RIGHT 60 0x008b: 0x2534, # FORMS LIGHT UP AND HORIZONTAL 61 0x008c: 0x2510, # FORMS LIGHT DOWN AND LEFT 62 0x008d: 0x250c, # FORMS LIGHT DOWN AND RIGHT 63 0x008e: 0x2514, # FORMS LIGHT UP AND RIGH [all...] |
/prebuilts/python/linux-x86/2.7.5/lib/python2.7/encodings/ |
cp720.py | 226 u'\u2591' # 0xB0 -> LIGHT SHADE 229 u'\u2502' # 0xB3 -> BOX DRAWINGS LIGHT VERTICAL 230 u'\u2524' # 0xB4 -> BOX DRAWINGS LIGHT VERTICAL AND LEFT 241 u'\u2510' # 0xBF -> BOX DRAWINGS LIGHT DOWN AND LEFT 242 u'\u2514' # 0xC0 -> BOX DRAWINGS LIGHT UP AND RIGHT 243 u'\u2534' # 0xC1 -> BOX DRAWINGS LIGHT UP AND HORIZONTAL 244 u'\u252c' # 0xC2 -> BOX DRAWINGS LIGHT DOWN AND HORIZONTAL 245 u'\u251c' # 0xC3 -> BOX DRAWINGS LIGHT VERTICAL AND RIGHT 246 u'\u2500' # 0xC4 -> BOX DRAWINGS LIGHT HORIZONTAL 247 u'\u253c' # 0xC5 -> BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA [all...] |
cp856.py | 224 u'\u2591' # 0xB0 -> LIGHT SHADE 227 u'\u2502' # 0xB3 -> BOX DRAWINGS LIGHT VERTICAL 228 u'\u2524' # 0xB4 -> BOX DRAWINGS LIGHT VERTICAL AND LEFT 239 u'\u2510' # 0xBF -> BOX DRAWINGS LIGHT DOWN AND LEFT 240 u'\u2514' # 0xC0 -> BOX DRAWINGS LIGHT UP AND RIGHT 241 u'\u2534' # 0xC1 -> BOX DRAWINGS LIGHT UP AND HORIZONTAL 242 u'\u252c' # 0xC2 -> BOX DRAWINGS LIGHT DOWN AND HORIZONTAL 243 u'\u251c' # 0xC3 -> BOX DRAWINGS LIGHT VERTICAL AND RIGHT 244 u'\u2500' # 0xC4 -> BOX DRAWINGS LIGHT HORIZONTAL 245 u'\u253c' # 0xC5 -> BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA [all...] |
koi8_r.py | 176 u'\u2500' # 0x80 -> BOX DRAWINGS LIGHT HORIZONTAL 177 u'\u2502' # 0x81 -> BOX DRAWINGS LIGHT VERTICAL 178 u'\u250c' # 0x82 -> BOX DRAWINGS LIGHT DOWN AND RIGHT 179 u'\u2510' # 0x83 -> BOX DRAWINGS LIGHT DOWN AND LEFT 180 u'\u2514' # 0x84 -> BOX DRAWINGS LIGHT UP AND RIGHT 181 u'\u2518' # 0x85 -> BOX DRAWINGS LIGHT UP AND LEFT 182 u'\u251c' # 0x86 -> BOX DRAWINGS LIGHT VERTICAL AND RIGHT 183 u'\u2524' # 0x87 -> BOX DRAWINGS LIGHT VERTICAL AND LEFT 184 u'\u252c' # 0x88 -> BOX DRAWINGS LIGHT DOWN AND HORIZONTAL 185 u'\u2534' # 0x89 -> BOX DRAWINGS LIGHT UP AND HORIZONTA [all...] |
koi8_u.py | 176 u'\u2500' # 0x80 -> BOX DRAWINGS LIGHT HORIZONTAL 177 u'\u2502' # 0x81 -> BOX DRAWINGS LIGHT VERTICAL 178 u'\u250c' # 0x82 -> BOX DRAWINGS LIGHT DOWN AND RIGHT 179 u'\u2510' # 0x83 -> BOX DRAWINGS LIGHT DOWN AND LEFT 180 u'\u2514' # 0x84 -> BOX DRAWINGS LIGHT UP AND RIGHT 181 u'\u2518' # 0x85 -> BOX DRAWINGS LIGHT UP AND LEFT 182 u'\u251c' # 0x86 -> BOX DRAWINGS LIGHT VERTICAL AND RIGHT 183 u'\u2524' # 0x87 -> BOX DRAWINGS LIGHT VERTICAL AND LEFT 184 u'\u252c' # 0x88 -> BOX DRAWINGS LIGHT DOWN AND HORIZONTAL 185 u'\u2534' # 0x89 -> BOX DRAWINGS LIGHT UP AND HORIZONTA [all...] |
cp864.py | 54 0x0085: 0x2500, # FORMS LIGHT HORIZONTAL 55 0x0086: 0x2502, # FORMS LIGHT VERTICAL 56 0x0087: 0x253c, # FORMS LIGHT VERTICAL AND HORIZONTAL 57 0x0088: 0x2524, # FORMS LIGHT VERTICAL AND LEFT 58 0x0089: 0x252c, # FORMS LIGHT DOWN AND HORIZONTAL 59 0x008a: 0x251c, # FORMS LIGHT VERTICAL AND RIGHT 60 0x008b: 0x2534, # FORMS LIGHT UP AND HORIZONTAL 61 0x008c: 0x2510, # FORMS LIGHT DOWN AND LEFT 62 0x008d: 0x250c, # FORMS LIGHT DOWN AND RIGHT 63 0x008e: 0x2514, # FORMS LIGHT UP AND RIGH [all...] |
/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/ |
LightScatteringFilter.java | 48 * LightScattering filters creates rays comming from a light sources 70 super("Light Scattering"); 145 * at which distance from the light source the effect starts default is 0.02 170 * retiurns the light density<br> 188 * returns the light position 196 * sets the light position
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/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/ |
torus_test.rs | 170 // Set light 0 properties 175 // Set light 1 properties 183 // Set light 0 colors 186 // Set light 1 colors 191 // Set light 0 properties for per pixel lighting 198 // Set light 1 properties
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/external/bzip2/ |
bzip.css | 8 #eeeeee very light gray pre background 9 #f2f2f9 very light blue nav table background
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/external/chromium-trace/trace-viewer/tracing/third_party/tvcm/third_party/rcssmin/tests/yui/ |
dataurl-realdata-yuiapp.css | 82 font-family: "HelveticaNeue-Light", "Helvetica Neue Light",
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/external/jmonkeyengine/engine/src/test/jme3test/batching/ |
TestBatchNode.java | 9 import com.jme3.light.DirectionalLight; 48 // Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
TestSpatialAnim.java | 7 import com.jme3.light.AmbientLight;
8 import com.jme3.light.DirectionalLight;
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestTransparentSSAO.java | 4 import com.jme3.light.AmbientLight; 5 import com.jme3.light.DirectionalLight;
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/external/mesa3d/src/mesa/main/ |
state.h | 55 if (ctx->Light.Enabled && 56 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
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/external/skia/include/effects/ |
SkLightingImageFilter.h | 73 SkLightingImageFilter(SkLight* light, 78 const SkLight* light() const { return fLight.get(); } function in class:SkLightingImageFilter
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/frameworks/av/media/libstagefright/codecs/aacdec/ |
DrcPresModeWrap.cpp | 174 // no stereo or mono downmixing, calculated scaling of light DRC 208 // we perform a downmix, so, we need at least full light DRC 213 // playback -31 dB: light DRC only needed if we perform downmixing 238 newAttFactor = 127; // at least, use light compression 252 // we perform a downmix, so, we need at least full light DRC 271 // ISO DRC -> newHeavy = 0 (Use light compression, MPEG-style) 275 case 1: // presentation mode 1, Light:-31/Heavy:-23 289 case 2: // presentation mode 2, Light:-23/Heavy:-23
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/frameworks/base/packages/Keyguard/res/values/ |
styles.xml | 27 <item name="android:fontFamily">sans-serif-light</item> 44 <item name="android:fontFamily">sans-serif-light</item>
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES11.spec | 17 void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params ) 18 void glGetLightxv ( GLenum light, GLenum pname, GLfixed *params )
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/packages/apps/Browser/res/layout-sw600dp/ |
title_bar_autologin.xml | 36 style="@android:style/Widget.Holo.Light.Spinner" /> 40 style="@android:style/Widget.Holo.Light.Button"
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