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  /packages/apps/Camera2/res/values-v21/
styles.xml 20 <style name="Theme.Camera" parent="android:style/Theme.Material.Light.DarkActionBar">
36 <style name="Camera.ActionBar" parent="android:style/Theme.Material.Light.DarkActionBar">
42 <style name="Theme.CameraSettings" parent="@android:style/Theme.Material.Light.DarkActionBar">
  /packages/apps/ContactsCommon/res/values/
styles.xml 68 <style name="ListViewStyle" parent="@android:style/Widget.Material.Light.ListView">
72 <style name="ContactListFilterTheme" parent="@android:Theme.Holo.Light">
81 <style name="BackgroundOnlyTheme" parent="@android:style/Theme.Material.Light">
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/encodings/
cp720.py 226 u'\u2591' # 0xB0 -> LIGHT SHADE
229 u'\u2502' # 0xB3 -> BOX DRAWINGS LIGHT VERTICAL
230 u'\u2524' # 0xB4 -> BOX DRAWINGS LIGHT VERTICAL AND LEFT
241 u'\u2510' # 0xBF -> BOX DRAWINGS LIGHT DOWN AND LEFT
242 u'\u2514' # 0xC0 -> BOX DRAWINGS LIGHT UP AND RIGHT
243 u'\u2534' # 0xC1 -> BOX DRAWINGS LIGHT UP AND HORIZONTAL
244 u'\u252c' # 0xC2 -> BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
245 u'\u251c' # 0xC3 -> BOX DRAWINGS LIGHT VERTICAL AND RIGHT
246 u'\u2500' # 0xC4 -> BOX DRAWINGS LIGHT HORIZONTAL
247 u'\u253c' # 0xC5 -> BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA
    [all...]
cp856.py 224 u'\u2591' # 0xB0 -> LIGHT SHADE
227 u'\u2502' # 0xB3 -> BOX DRAWINGS LIGHT VERTICAL
228 u'\u2524' # 0xB4 -> BOX DRAWINGS LIGHT VERTICAL AND LEFT
239 u'\u2510' # 0xBF -> BOX DRAWINGS LIGHT DOWN AND LEFT
240 u'\u2514' # 0xC0 -> BOX DRAWINGS LIGHT UP AND RIGHT
241 u'\u2534' # 0xC1 -> BOX DRAWINGS LIGHT UP AND HORIZONTAL
242 u'\u252c' # 0xC2 -> BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
243 u'\u251c' # 0xC3 -> BOX DRAWINGS LIGHT VERTICAL AND RIGHT
244 u'\u2500' # 0xC4 -> BOX DRAWINGS LIGHT HORIZONTAL
245 u'\u253c' # 0xC5 -> BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA
    [all...]
koi8_r.py 176 u'\u2500' # 0x80 -> BOX DRAWINGS LIGHT HORIZONTAL
177 u'\u2502' # 0x81 -> BOX DRAWINGS LIGHT VERTICAL
178 u'\u250c' # 0x82 -> BOX DRAWINGS LIGHT DOWN AND RIGHT
179 u'\u2510' # 0x83 -> BOX DRAWINGS LIGHT DOWN AND LEFT
180 u'\u2514' # 0x84 -> BOX DRAWINGS LIGHT UP AND RIGHT
181 u'\u2518' # 0x85 -> BOX DRAWINGS LIGHT UP AND LEFT
182 u'\u251c' # 0x86 -> BOX DRAWINGS LIGHT VERTICAL AND RIGHT
183 u'\u2524' # 0x87 -> BOX DRAWINGS LIGHT VERTICAL AND LEFT
184 u'\u252c' # 0x88 -> BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
185 u'\u2534' # 0x89 -> BOX DRAWINGS LIGHT UP AND HORIZONTA
    [all...]
koi8_u.py 176 u'\u2500' # 0x80 -> BOX DRAWINGS LIGHT HORIZONTAL
177 u'\u2502' # 0x81 -> BOX DRAWINGS LIGHT VERTICAL
178 u'\u250c' # 0x82 -> BOX DRAWINGS LIGHT DOWN AND RIGHT
179 u'\u2510' # 0x83 -> BOX DRAWINGS LIGHT DOWN AND LEFT
180 u'\u2514' # 0x84 -> BOX DRAWINGS LIGHT UP AND RIGHT
181 u'\u2518' # 0x85 -> BOX DRAWINGS LIGHT UP AND LEFT
182 u'\u251c' # 0x86 -> BOX DRAWINGS LIGHT VERTICAL AND RIGHT
183 u'\u2524' # 0x87 -> BOX DRAWINGS LIGHT VERTICAL AND LEFT
184 u'\u252c' # 0x88 -> BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
185 u'\u2534' # 0x89 -> BOX DRAWINGS LIGHT UP AND HORIZONTA
    [all...]
cp864.py 54 0x0085: 0x2500, # FORMS LIGHT HORIZONTAL
55 0x0086: 0x2502, # FORMS LIGHT VERTICAL
56 0x0087: 0x253c, # FORMS LIGHT VERTICAL AND HORIZONTAL
57 0x0088: 0x2524, # FORMS LIGHT VERTICAL AND LEFT
58 0x0089: 0x252c, # FORMS LIGHT DOWN AND HORIZONTAL
59 0x008a: 0x251c, # FORMS LIGHT VERTICAL AND RIGHT
60 0x008b: 0x2534, # FORMS LIGHT UP AND HORIZONTAL
61 0x008c: 0x2510, # FORMS LIGHT DOWN AND LEFT
62 0x008d: 0x250c, # FORMS LIGHT DOWN AND RIGHT
63 0x008e: 0x2514, # FORMS LIGHT UP AND RIGH
    [all...]
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/encodings/
cp720.py 226 u'\u2591' # 0xB0 -> LIGHT SHADE
229 u'\u2502' # 0xB3 -> BOX DRAWINGS LIGHT VERTICAL
230 u'\u2524' # 0xB4 -> BOX DRAWINGS LIGHT VERTICAL AND LEFT
241 u'\u2510' # 0xBF -> BOX DRAWINGS LIGHT DOWN AND LEFT
242 u'\u2514' # 0xC0 -> BOX DRAWINGS LIGHT UP AND RIGHT
243 u'\u2534' # 0xC1 -> BOX DRAWINGS LIGHT UP AND HORIZONTAL
244 u'\u252c' # 0xC2 -> BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
245 u'\u251c' # 0xC3 -> BOX DRAWINGS LIGHT VERTICAL AND RIGHT
246 u'\u2500' # 0xC4 -> BOX DRAWINGS LIGHT HORIZONTAL
247 u'\u253c' # 0xC5 -> BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA
    [all...]
cp856.py 224 u'\u2591' # 0xB0 -> LIGHT SHADE
227 u'\u2502' # 0xB3 -> BOX DRAWINGS LIGHT VERTICAL
228 u'\u2524' # 0xB4 -> BOX DRAWINGS LIGHT VERTICAL AND LEFT
239 u'\u2510' # 0xBF -> BOX DRAWINGS LIGHT DOWN AND LEFT
240 u'\u2514' # 0xC0 -> BOX DRAWINGS LIGHT UP AND RIGHT
241 u'\u2534' # 0xC1 -> BOX DRAWINGS LIGHT UP AND HORIZONTAL
242 u'\u252c' # 0xC2 -> BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
243 u'\u251c' # 0xC3 -> BOX DRAWINGS LIGHT VERTICAL AND RIGHT
244 u'\u2500' # 0xC4 -> BOX DRAWINGS LIGHT HORIZONTAL
245 u'\u253c' # 0xC5 -> BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA
    [all...]
koi8_r.py 176 u'\u2500' # 0x80 -> BOX DRAWINGS LIGHT HORIZONTAL
177 u'\u2502' # 0x81 -> BOX DRAWINGS LIGHT VERTICAL
178 u'\u250c' # 0x82 -> BOX DRAWINGS LIGHT DOWN AND RIGHT
179 u'\u2510' # 0x83 -> BOX DRAWINGS LIGHT DOWN AND LEFT
180 u'\u2514' # 0x84 -> BOX DRAWINGS LIGHT UP AND RIGHT
181 u'\u2518' # 0x85 -> BOX DRAWINGS LIGHT UP AND LEFT
182 u'\u251c' # 0x86 -> BOX DRAWINGS LIGHT VERTICAL AND RIGHT
183 u'\u2524' # 0x87 -> BOX DRAWINGS LIGHT VERTICAL AND LEFT
184 u'\u252c' # 0x88 -> BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
185 u'\u2534' # 0x89 -> BOX DRAWINGS LIGHT UP AND HORIZONTA
    [all...]
koi8_u.py 176 u'\u2500' # 0x80 -> BOX DRAWINGS LIGHT HORIZONTAL
177 u'\u2502' # 0x81 -> BOX DRAWINGS LIGHT VERTICAL
178 u'\u250c' # 0x82 -> BOX DRAWINGS LIGHT DOWN AND RIGHT
179 u'\u2510' # 0x83 -> BOX DRAWINGS LIGHT DOWN AND LEFT
180 u'\u2514' # 0x84 -> BOX DRAWINGS LIGHT UP AND RIGHT
181 u'\u2518' # 0x85 -> BOX DRAWINGS LIGHT UP AND LEFT
182 u'\u251c' # 0x86 -> BOX DRAWINGS LIGHT VERTICAL AND RIGHT
183 u'\u2524' # 0x87 -> BOX DRAWINGS LIGHT VERTICAL AND LEFT
184 u'\u252c' # 0x88 -> BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
185 u'\u2534' # 0x89 -> BOX DRAWINGS LIGHT UP AND HORIZONTA
    [all...]
cp864.py 54 0x0085: 0x2500, # FORMS LIGHT HORIZONTAL
55 0x0086: 0x2502, # FORMS LIGHT VERTICAL
56 0x0087: 0x253c, # FORMS LIGHT VERTICAL AND HORIZONTAL
57 0x0088: 0x2524, # FORMS LIGHT VERTICAL AND LEFT
58 0x0089: 0x252c, # FORMS LIGHT DOWN AND HORIZONTAL
59 0x008a: 0x251c, # FORMS LIGHT VERTICAL AND RIGHT
60 0x008b: 0x2534, # FORMS LIGHT UP AND HORIZONTAL
61 0x008c: 0x2510, # FORMS LIGHT DOWN AND LEFT
62 0x008d: 0x250c, # FORMS LIGHT DOWN AND RIGHT
63 0x008e: 0x2514, # FORMS LIGHT UP AND RIGH
    [all...]
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
LightScatteringFilter.java 48 * LightScattering filters creates rays comming from a light sources
70 super("Light Scattering");
145 * at which distance from the light source the effect starts default is 0.02
170 * retiurns the light density<br>
188 * returns the light position
196 * sets the light position
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
torus_test.rs 170 // Set light 0 properties
175 // Set light 1 properties
183 // Set light 0 colors
186 // Set light 1 colors
191 // Set light 0 properties for per pixel lighting
198 // Set light 1 properties
  /external/bzip2/
bzip.css 8 #eeeeee very light gray pre background
9 #f2f2f9 very light blue nav table background
  /external/chromium-trace/trace-viewer/tracing/third_party/tvcm/third_party/rcssmin/tests/yui/
dataurl-realdata-yuiapp.css 82 font-family: "HelveticaNeue-Light", "Helvetica Neue Light",
  /external/jmonkeyengine/engine/src/test/jme3test/batching/
TestBatchNode.java 9 import com.jme3.light.DirectionalLight;
48 // Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestSpatialAnim.java 7 import com.jme3.light.AmbientLight;
8 import com.jme3.light.DirectionalLight;
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestTransparentSSAO.java 4 import com.jme3.light.AmbientLight;
5 import com.jme3.light.DirectionalLight;
  /external/mesa3d/src/mesa/main/
state.h 55 if (ctx->Light.Enabled &&
56 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
  /external/skia/include/effects/
SkLightingImageFilter.h 73 SkLightingImageFilter(SkLight* light,
78 const SkLight* light() const { return fLight.get(); } function in class:SkLightingImageFilter
  /frameworks/av/media/libstagefright/codecs/aacdec/
DrcPresModeWrap.cpp 174 // no stereo or mono downmixing, calculated scaling of light DRC
208 // we perform a downmix, so, we need at least full light DRC
213 // playback -31 dB: light DRC only needed if we perform downmixing
238 newAttFactor = 127; // at least, use light compression
252 // we perform a downmix, so, we need at least full light DRC
271 // ISO DRC -> newHeavy = 0 (Use light compression, MPEG-style)
275 case 1: // presentation mode 1, Light:-31/Heavy:-23
289 case 2: // presentation mode 2, Light:-23/Heavy:-23
  /frameworks/base/packages/Keyguard/res/values/
styles.xml 27 <item name="android:fontFamily">sans-serif-light</item>
44 <item name="android:fontFamily">sans-serif-light</item>
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES11.spec 17 void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params )
18 void glGetLightxv ( GLenum light, GLenum pname, GLfixed *params )
  /packages/apps/Browser/res/layout-sw600dp/
title_bar_autologin.xml 36 style="@android:style/Widget.Holo.Light.Spinner" />
40 style="@android:style/Widget.Holo.Light.Button"

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