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  /frameworks/base/docs/html/training/graphics/opengl/
draw.jd 38 great deal of control over the graphics rendering pipeline.</p>
75 must provide a lot of details to the graphics rendering pipeline. Specifically, you must define the
168 OpenGL ES requires that you specify several parameters to tell the rendering pipeline what you want
239 graphics pipeline.</p
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/controller/
BasicParameterStyle.java 21 import com.android.gallery3d.filtershow.pipeline.RenderingRequestCaller;
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/pipeline/
HighresRenderingRequestTask.java 17 package com.android.gallery3d.filtershow.pipeline;
RenderingRequestTask.java 17 package com.android.gallery3d.filtershow.pipeline;
SharedBuffer.java 17 package com.android.gallery3d.filtershow.pipeline;
UpdatePreviewTask.java 17 package com.android.gallery3d.filtershow.pipeline;
RenderingRequest.java 17 package com.android.gallery3d.filtershow.pipeline;
69 CachingPipeline pipeline = new CachingPipeline( local
71 bitmap = pipeline.renderGeometryIcon(source, preset);
  /external/skia/src/gpu/
GrPrimitiveProcessor.h 18 * responsible for providing a color and coverage input into the Ganesh rendering pipeline. Through
28 * stages of the rendering pipeline and the output is then fed back into the GrPrimitiveProcessor in
75 * This struct allows the GrPipeline to communicate information about the pipeline. Most of this
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/category/
Action.java 35 import com.android.gallery3d.filtershow.pipeline.RenderingRequest;
36 import com.android.gallery3d.filtershow.pipeline.RenderingRequestCaller;
39 import com.android.gallery3d.filtershow.pipeline.ImagePreset;
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pt_fetch_shade_pipeline.c 69 /* Add one to num_outputs because the pipeline occasionally tags on
150 static void pipeline(struct fetch_pipeline_middle_end *fpme, function
236 * the pipeline verts.
279 /* Do we need to run the pipeline?
282 pipeline( fpme,
  /docs/source.android.com/src/devices/camera/
camera3_requests_hal.jd 43 pipeline such as the 3A algorithm and processing controls. The camera HAL
46 Image Signal Processor (ISP, or camera sensor) vendors, the camera pipeline
52 The camera pipeline also supports triggers that the app framework can initiate
57 <strong>Figure 2.</strong> Camera pipeline
61 The camera pipeline makes the following assumptions:</p>
138 <li>After some pipeline delay, the HAL begins to return completed captures to
141 requests can be in flight at once, depending on the pipeline depth of the
146 hardware and pipeline for a new set of input/output streams. Some streams
295 control, and the processing pipeline</h2>
296 <p>Depending on the settings in the 3A control block, the camera pipeline ignores
    [all...]
camera3.jd 35 Android, be aware that there are significant changes in the camera pipeline.</p>
93 The API models the camera subsystem as a pipeline that converts incoming
105 You can think of camera version 3 as a pipeline to camera version 1's one-way
  /external/skia/src/gpu/gl/builders/
GrGLProgramBuilder.cpp 201 for (int i = 0; i < this->pipeline().numFragmentStages(); i++) {
202 const GrFragmentProcessor* processor = this->pipeline().getFragmentStage(i).processor();
218 int numProcs = this->pipeline().numFragmentStages();
219 this->emitAndInstallFragProcs(0, this->pipeline().numColorFragmentStages(), inputColor);
220 this->emitAndInstallFragProcs(this->pipeline().numColorFragmentStages(), numProcs,
222 this->emitAndInstallXferProc(*this->pipeline().getXferProcessor(), *inputColor, *inputCoverage);
231 const GrPendingFragmentStage& stage = this->pipeline().getFragmentStage(e);
  /frameworks/base/opengl/java/android/opengl/
GLES31.java 319 // C function void glUseProgramStages ( GLuint pipeline, GLbitfield stages, GLuint program )
322 int pipeline,
327 // C function void glActiveShaderProgram ( GLuint pipeline, GLuint program )
330 int pipeline,
341 // C function void glBindProgramPipeline ( GLuint pipeline )
344 int pipeline
377 // C function GLboolean glIsProgramPipeline ( GLuint pipeline )
380 int pipeline
383 // C function void glGetProgramPipelineiv ( GLuint pipeline, GLenum pname, GLint *params )
386 int pipeline,
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  /frameworks/native/opengl/libs/GLES2/
gl2_api.in     [all...]
  /frameworks/native/opengl/libs/
trace.in 1 TRACE_GL_VOID(glActiveShaderProgram, (GLuint pipeline, GLuint program), (pipeline, program), 2, "GLuint", pipeline, "GLuint", program)
2 TRACE_GL_VOID(glActiveShaderProgramEXT, (GLuint pipeline, GLuint program), (pipeline, program), 2, "GLuint", pipeline, "GLuint", program)
21 TRACE_GL_VOID(glBindProgramPipeline, (GLuint pipeline), (pipeline), 1, "GLuint", pipeline)
22 TRACE_GL_VOID(glBindProgramPipelineEXT, (GLuint pipeline), (pipeline), 1, "GLuint", pipeline
    [all...]
  /external/llvm/lib/Target/ARM/
ARMScheduleA8.td 17 def A8_Pipe0 : FuncUnit; // pipeline 0
18 def A8_Pipe1 : FuncUnit; // pipeline 1
19 def A8_LSPipe : FuncUnit; // Load / store pipeline
23 // Dual issue pipeline represented by A8_Pipe0 | A8_Pipe1
95 // Integer multiply pipeline
106 // Integer load pipeline
151 // Load multiple, def is the 5th operand. Pipeline 0 only.
185 // Integer store pipeline
229 // Store multiple. Pipeline 0 only.
249 // Issue through integer pipeline, and execute in NEON unit. We assum
    [all...]
  /external/llvm/lib/Target/PowerPC/
PPCScheduleP8.td 35 def P8_LSU1 : FuncUnit; // Load/Store pipeline 1
36 def P8_LSU2 : FuncUnit; // Load/Store pipeline 2
39 def P8_FXU1 : FuncUnit; // FX pipeline 1
40 def P8_FXU2 : FuncUnit; // FX pipeline 2
48 def P8_FPU1 : FuncUnit; // VS pipeline 1
49 def P8_FPU2 : FuncUnit; // VS pipeline 2
  /external/mesa3d/src/mesa/tnl/
t_vb_program.c 29 * \brief Pipeline stage for executing vertex programs.
62 * Private storage for the vertex program pipeline stage.
341 * memory that would never be used if we don't run the software tnl pipeline.
470 /* Setup the VB pointers so that the next pipeline stages get
531 * Destructor for this pipeline stage.
566 * Public description of this pipeline stage.
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/imageshow/
MasterImage.java 40 import com.android.gallery3d.filtershow.pipeline.Buffer;
41 import com.android.gallery3d.filtershow.pipeline.ImagePreset;
42 import com.android.gallery3d.filtershow.pipeline.RenderingRequest;
43 import com.android.gallery3d.filtershow.pipeline.RenderingRequestCaller;
44 import com.android.gallery3d.filtershow.pipeline.SharedBuffer;
45 import com.android.gallery3d.filtershow.pipeline.SharedPreset;
  /external/mesa3d/src/mesa/drivers/dri/common/xmlpool/
options.h 298 DRI_CONF_ENUM(0,"Use software TCL pipeline") \
299 DRI_CONF_ENUM(1,"Use hardware TCL as first TCL pipeline stage") \
300 DRI_CONF_ENUM(2,"Bypass the TCL pipeline") \
301 DRI_CONF_ENUM(3,"Bypass the TCL pipeline with state-based machine code generated on-the-fly") \
304 DRI_CONF_ENUM(0,"Benutze die Software-TCL-Pipeline") \
305 DRI_CONF_ENUM(1,"Benutze Hardware TCL als erste Stufe der TCL-Pipeline") \
306 DRI_CONF_ENUM(2,"Umgehe die TCL-Pipeline") \
307 DRI_CONF_ENUM(3,"Umgehe die TCL-Pipeline mit zur Laufzeit erzeugtem, zustandsbasiertem Maschinencode") \
322 DRI_CONF_ENUM(0,"Utiliser un pipeline TCL logiciel") \
323 DRI_CONF_ENUM(1,"Utiliser le TCL matériel pour le premier niveau de pipeline") \
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  /external/mesa3d/src/mesa/drivers/dri/i965/
gen6_vs_state.c 138 * [DevSNB] A pipeline flush must be programmed prior to a 3DSTATE_VS
139 * command that causes the VS Function Enable to toggle. Pipeline
200 * pulled into the VS FF unit until an appropriate pipeline flush
  /frameworks/base/docs/html/tools/performance/hierarchy-viewer/
profiling.jd 75 <li>The left dot represents the Draw Process of the rendering pipeline.</li>
94 <strong>Figure 2. </strong>How the colored dots relate<br>to the rendering pipeline.
100 phases of the processing pipeline.</li>
  /hardware/intel/common/libva/va/
va_enc_mpeg2.h 85 * pipeline was configured with the #VA_ENC_PACKED_HEADER_SEQUENCE
120 * pipeline was created with a #VAConfigAttribRateControl
181 * pipeline was configured with the #VA_ENC_PACKED_HEADER_PICTURE
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/
test_pipes.py 48 d = 'empty pipeline test COPY'
60 d = 'empty pipeline test READ'
69 d = 'empty pipeline test WRITE'

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