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/external/skia/src/gpu/ |
GrAAHairLinePathRenderer.cpp | 717 void generateGeometry(GrBatchTarget* batchTarget, const GrPipeline* pipeline) override; 791 void AAHairlineBatch::generateGeometry(GrBatchTarget* batchTarget, const GrPipeline* pipeline) { 860 batchTarget->initDraw(lineGP, pipeline); [all...] |
/external/deqp/framework/platform/null/ |
tcuNullRenderContextFuncs.inl | 7 GLW_APICALL void GLW_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program) 9 DE_UNREF(pipeline); 145 GLW_APICALL void GLW_APIENTRY glBindProgramPipeline (GLuint pipeline) 147 DE_UNREF(pipeline); [all...] |
/external/llvm/docs/ |
NVPTXUsage.rst | 295 pipeline, immediately after the link stage. The ``internalize`` pass is also 304 6. Run standard optimization pipeline 327 optimization pipeline before dead-code elimination. 348 optimization pipeline. The pass takes an optional mapping of reflection 351 programmatically creating a pass pipeline. 360 With programmatic pass pipeline:
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/hardware/libhardware/include/hardware/ |
camera3.h | 223 * 10. After some pipeline delay, the HAL begins to return completed captures to 226 * requests can be in flight at once, depending on the pipeline depth of the 250 * hardware and pipeline for a new set of input/output streams. Some streams [all...] |
/docs/source.android.com/src/devices/graphics/ |
index.jd | 141 pipeline:</p> 232 framework provides visibility into the graphics pipeline to aid in
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/external/blktrace/ |
blkparse.c | 290 static int pipeline; variable [all...] |
/external/libhevc/decoder/ |
ihevcd_cxa.h | 203 * Number of extra display buffers that will be allocated to handle display pipeline depth 276 * Number of extra display buffers that will be allocated to handle display pipeline depth
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pt.c | 51 * - pipeline -- the prim pipeline: clipping, wide lines, etc
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draw_pt_emit.c | 75 /* Translate from pipeline vertices to hw vertices.
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/external/mesa3d/src/mesa/tnl/ |
t_draw.c | 473 /* The software TNL pipeline has a fixed amount of storage for 501 /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
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t_vb_light.c | 62 * Data private to this pipeline stage. 191 * prior to running the pipeline.
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/external/skia/gm/ |
beziereffects.cpp | 72 void onGenerateGeometry(GrBatchTarget* batchTarget, const GrPipeline* pipeline) override { 467 void onGenerateGeometry(GrBatchTarget* batchTarget, const GrPipeline* pipeline) override {
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/external/v8/src/ |
compiler.h | 435 // Fields filled in by the compilation pipeline. 475 // The zone from which the compilation pipeline working on this
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/frameworks/base/core/java/com/android/internal/logging/ |
MetricsConstants.java | 24 // These constants must match those in the analytic pipeline, do not edit. 266 // These constants must match those in the analytic pipeline, do not edit.
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/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/ |
VrView.java | 33 import com.example.android.rs.vr.engine.Pipeline; 49 private Pipeline mPipline = new VrPipline1();//BasicPipline();
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/device/generic/goldfish/camera/fake-pipeline2/ |
Sensor.h | 23 * The sensor is abstracted as operating as a pipeline 3 stages deep;
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/docs/source.android.com/src/devices/audio/ |
latency_design.jd | 124 buffer pipeline, the total latency is on the order of 10 ms. Smaller
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/docs/source.android.com/src/devices/camera/ |
camera3_requests_methods.jd | 93 <p>Flush all currently in-process captures and all buffers in the pipeline on the
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/docs/source.android.com/src/devices/tech/test_infra/tradefed/ |
index.jd | 107 standard result reporting pipeline.</p>
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/external/llvm/lib/CodeGen/ |
ScoreboardHazardRecognizer.cpp | 148 // This stage was stalled beyond pipeline depth, so cannot conflict.
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/external/llvm/lib/Target/PowerPC/ |
PPCInstrInfo.h | 47 /// PPC970_Mask/Shift - This is a bitmask that selects the pipeline type that
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/external/llvm/test/CodeGen/ARM/ |
saxpy10-a9.ll | 3 ; Test MI-Sched suppory latency based stalls on in in-order pipeline
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/external/mesa3d/src/gallium/docs/source/ |
resources.rst | 189 Sampler views are views of a resource that can be bound to a pipeline stage to be sampled from shaders.
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
i915_context.c | 206 /* Install the customized pipeline: */
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_blorp.h | 284 /* True if the rectangle being sent through the rendering pipeline might be
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