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  /external/mesa3d/src/gallium/state_trackers/wgl/
stw_pixelformat.c 157 /* See http://www.opengl.org/pipeline/article/vol003_7/ */
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_sf_state.c 254 * section 7.4 "SF Pipeline State Summary", of document
gen7_misc_state.c 251 * BSpec: vol2a.11 3D Pipeline Windower > Early Depth/Stencil Processing
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_context.c 318 /* Install the customized pipeline:
  /external/mesa3d/src/mesa/tnl/
t_vb_render.c 333 /* Render pipeline stage */
  /external/pdfium/core/src/fxcodec/lcms2/lcms2-2.6/src/
lcms2_internal.h 70 // Maximum of channels for internal pipeline evaluation
832 // Pipeline Evaluator (in floating point)
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  /external/skia/include/core/
SkMaskFilter.h 137 * in the drawing pipeline. This function accepts the current bounds of the
SkXfermode.h 24 * "transfer-modes" in the drawing pipeline. The static function Create(Modes)
  /external/skia/include/gpu/
GrXferProcessor.h 308 * We install a GrXPFactory (XPF) early on in the pipeline before all the final draw information is
  /external/skia/src/gpu/
GrDrawTarget.h 277 void setupPipeline(const PipelineInfo& pipelineInfo, GrPipeline* pipeline);
GrPipelineBuilder.h 106 * When this object is destroyed it will remove any color/coverage FPs from the pipeline builder
  /external/squashfs-tools/squashfs-tools/
process_fragments.c 124 * prevent an unnecessary pipeline stall when the fragment cache
  /external/v8/src/
compiler.cc 12 #include "src/compiler/pipeline.h"
405 compiler::Pipeline pipeline(info());
406 pipeline.GenerateCode();
    [all...]
  /external/v8/test/cctest/
cctest.gyp 72 'compiler/test-pipeline.cc',
  /frameworks/av/media/libstagefright/codecs/mp3dec/
SoftMP3.cpp 313 // decoder have zero delay, which the rest of the pipeline assumes.
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/
armVCM4P10_TransformResidual4x4_s.s 231 SHADD16 e3, trRow30,constZero ;// avoid pipeline stalls for e2 and e3
  /frameworks/base/rs/java/android/renderscript/
Program.java 32 * various stages of the graphics pipeline
ProgramStore.java 39 * pipeline by comparing its value with that already in the depth
  /hardware/intel/common/libva/va/
va_enc_vp8.h 80 * pipeline was created with a #VAConfigAttribRateControl
  /packages/apps/Camera2/src/com/android/camera/one/
OneCamera.java 100 * take a picture of if setting up the capture pipeline failed.
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/editors/
EditorChanSat.java 42 import com.android.gallery3d.filtershow.pipeline.ImagePreset;
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/filters/
BaseFiltersManager.java 24 import com.android.gallery3d.filtershow.pipeline.ImagePreset;
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/imageshow/
ImageCurves.java 43 import com.android.gallery3d.filtershow.pipeline.ImagePreset;
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/state/
StateView.java 30 import com.android.gallery3d.filtershow.pipeline.ImagePreset;
  /external/deqp/framework/opengl/
gluCallLogWrapper.inl 7 void CallLogWrapper::glActiveShaderProgram (glw::GLuint pipeline, glw::GLuint program)
10 m_log << TestLog::Message << "glActiveShaderProgram(" << pipeline << ", " << program << ");" << TestLog::EndMessage;
11 m_gl.activeShaderProgram(pipeline, program);
133 void CallLogWrapper::glBindProgramPipeline (glw::GLuint pipeline)
136 m_log << TestLog::Message << "glBindProgramPipeline(" << pipeline << ");" << TestLog::EndMessage;
137 m_gl.bindProgramPipeline(pipeline);
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