/frameworks/base/docs/html/ |
resources.jd | 7 page.metaDescription=These resources will help you get started with Android and Google Play. ? 16 <p style="margin-bottom:2em;">These resources will help you get started with Android and Google Play.</p> 26 <h3 style="font-size:18px;font-weight:bold">Google Play In-app Billing</h3>
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/frameworks/base/docs/html-intl/intl/ja/distribute/googleplay/quality/ |
wear.jd | 36 <strong>??: </strong>??????? ?????????????????????? ?????????????????????????????????????????????????????????? Google Play ? Android Wear ?????????????Wear ?????????????Android Wear ?????????? Google Play ???????????? 40 <strong>?:</strong> Wear ???? Google Play ????????????????<a href="{@docRoot}distribute/googleplay/wear.html">Android Wear ????</a>?????????? 101 Wear ????????????????? Google Play ?????????????????????????? 348 Google Play 356 ???? Play ????????? 1 ???? Wear ?????????????????<a 383 ???????????????????????????????????????????????????<a href="https://play.google.com/apps/publish/">Google Play ?????? ?????</a> ????????????? ?????? Play ??? ????????????? 389 <strong>?:</strong> Wear ???? Google Play ????????????????<a href="{@docRoot}distribute/googleplay/wear.html">Android Wear ????</a>????????? [all...] |
/frameworks/base/docs/html-intl/intl/zh-cn/distribute/googleplay/quality/ |
wear.jd | 47 ??????????????????? Google Play ??? Android Wear ??? 48 ?????????????? Android Wear ?????? Google Play ???????? 53 <strong>???</strong>????? Google Play ?????????????????<a href="{@docRoot}distribute/googleplay/wear.html">??? Android Wear</a>? 117 ????????????????? Google Play ????????? 393 Google Play 401 ???? Play ?????????????????? 429 ????????????????????Play ????????????? <a href="https://play.google.com/apps/publish/">Google Play ??????</a>????????????????? 439 <strong>???</strong>????? Google Play ?????????????????<a href="{@docRoot}distribute/googleplay/wear.html">??? Android Wear</a> [all...] |
/frameworks/base/docs/html-intl/intl/zh-tw/distribute/googleplay/quality/ |
wear.jd | 36 <strong>?????</strong>??????????????????????????????????????????????????????????????? Google Play ?? Android Wear ??????????? Wear ????????Android Wear ?????????? Google Play ?????????? 40 <strong>???</strong>??????? Google Play ??? Wear ???????????<a href="{@docRoot}distribute/googleplay/wear.html">??? Android Wear</a>? 101 Wear ??????????????? Google Play ???????????? 348 Google Play 356 ?????? Play ??????????? Wear ???????(<a 383 ??????????????????????Play ??????? <a href="https://play.google.com/apps/publish/">Google Play Developer Console</a> ?? (???????) ??????????????? 389 <strong>???</strong>??????? Google Play ??? Wear ???????????<a href="{@docRoot}distribute/googleplay/wear.html">??? Android Wear</a> [all...] |
/frameworks/wilhelm/src/ |
attr.h | 24 #define ATTR_INDEX_TRANSPORT 1 // play: callback events mask, 32 #define ATTR_INDEX_PLAY_STATE 5 // play: play state
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloAudio.java | 58 audio_nature.play(); // play continuously! 67 /** Defining the "Shoot" action: Play a gun sound. */ 72 audio_gun.playInstance(); // play each instance once!
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/external/kernel-headers/original/uapi/linux/netfilter_bridge/ |
ebt_mark_t.h | 7 * but let's play it safe) are kept to designate this target.
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/external/skia/debugger/QT/ |
SkIcons.qrc | 8 <file>Icons/play.png</file>
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/frameworks/base/docs/html/guide/topics/manifest/ |
supports-gl-texture-element.jd | 9 <p style="color:#669999;padding-top:1em;">Google Play Filtering</p> 10 <p style="padding-top:1em;">Google Play filters applications according 17 Google Play uses <code><supports-gl-texture></code> elements as 19 Play and texture compression filtering</a>, below.</p> 58 (such as Google Play) or applications can check your application's 142 <li><a href="{@docRoot}google/play/filters.html">Filters on Google Play</a></li> 146 <h2 id="market-texture-filtering">Google Play and texture compression filtering</h2> 148 <p>Google Play filters the applications that are visible to users, so that 155 user's device, Google Play compares:</p [all...] |
/frameworks/base/docs/html/training/tv/ |
index.jd | 11 <p class="note"><strong>Note:</strong> For details on how to publish your TV apps in Google Play,
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/frameworks/base/tests/OneMedia/res/values/ |
strings.xml | 9 <string name="play_button">Play</string>
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/linux/netfilter_bridge/ |
ebt_mark_t.h | 7 * but let's play it safe) are kept to designate this target.
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/pulse/ |
scache.h | 54 * To play back a sample, simply call pa_context_play_sample(): 97 /** Play a sample from the sample cache to the specified device. If 102 const char *name /**< Name of the sample to play */, 103 const char *dev /**< Sink to play this sample on */, 104 pa_volume_t volume /**< Volume to play this sample with. Starting with 0.9.15 you may pass here PA_VOLUME_INVALID which will leave the decision about the volume to the server side which is a good idea. */ , 108 /** Play a sample from the sample cache to the specified device, 114 const char *name /**< Name of the sample to play */, 115 const char *dev /**< Sink to play this sample on */, 116 pa_volume_t volume /**< Volume to play this sample with. Starting with 0.9.15 you may pass here PA_VOLUME_INVALID which will leave the decision about the volume to the server side which is a good idea. */ ,
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/linux/netfilter_bridge/ |
ebt_mark_t.h | 7 * but let's play it safe) are kept to designate this target.
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/pulse/ |
scache.h | 54 * To play back a sample, simply call pa_context_play_sample(): 100 /** Play a sample from the sample cache to the specified device. If 105 const char *name /**< Name of the sample to play */, 106 const char *dev /**< Sink to play this sample on */, 107 pa_volume_t volume /**< Volume to play this sample with. Starting with 0.9.15 you may pass here PA_VOLUME_INVALID which will leave the decision about the volume to the server side which is a good idea. */ , 111 /** Play a sample from the sample cache to the specified device, 117 const char *name /**< Name of the sample to play */, 118 const char *dev /**< Sink to play this sample on */, 119 pa_volume_t volume /**< Volume to play this sample with. Starting with 0.9.15 you may pass here PA_VOLUME_INVALID which will leave the decision about the volume to the server side which is a good idea. */ ,
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/external/okhttp/okhttp-tests/src/test/java/com/squareup/okhttp/internal/spdy/ |
Http2ConnectionTest.java | 62 peer.play(); 64 // play it back 82 peer.play(); 84 // play it back 111 peer.play(); 184 peer.play(); 186 // play it back 244 peer.play(); 246 // Play it back. 284 peer.play(); [all...] |
/frameworks/base/docs/html/tools/publishing/ |
publishing_overview.jd | 19 <li><a href="{@docRoot}distribute/tools/launch-checklist.html">Publishing on Google Play</a></li> 38 <p>Usually, you release your application through an application marketplace, such as <a href="{@docRoot}distribute/googleplay/index.html">Google Play</a>. 68 element. You may also have to configure several other settings to meet Google Play 112 through an application marketplace such as Google Play, but you can also release applications 118 an app marketplace such as Google Play is ideal. </p> 120 <p>Google Play is the premier marketplace for Android apps and is particularly 126 <h4 id="publishing-market">Releasing Your Applications on Google Play</h4> 128 <p>Google Play is a robust publishing platform that helps you publicize, sell, and distribute 130 Google Play you have access to a suite of developer tools that let you analyze your sales, 133 href="{@docRoot}google/play/billing/index.html">in-app billing</a> and < [all...] |
/frameworks/base/media/java/android/media/ |
SoundPool.java | 66 * a value of 3 causes the sound to play a total of 4 times.</p> 69 * the sound to play at its original frequency (resampled, if necessary, 71 * sound to play at twice its original frequency, and a playback rate of 72 * 0.5 causes it to play at half its original frequency. The playback 76 * Priority is used when a call to play() would cause the number of active 82 * streams, the new sound will not play and the play() function will return 86 * play. For each level, there is a set of unique sounds that are used only 95 * <p>Once the sounds are loaded and play has started, the application can 96 * trigger sounds by calling SoundPool.play(). Playing streams can b 332 public final int play(int soundID, float leftVolume, float rightVolume, method in class:SoundPool [all...] |
/frameworks/base/docs/html/training/in-app-billing/ |
preparing-iab-app.jd | 21 <li><a href="#Connect">Initiate a Connection with Google Play</a></li> 26 <li><a href="{@docRoot}google/play/billing/billing_overview.html">In-app Billing 33 <p>Before you can start using the In-app Billing service, you'll need to add the library that contains the In-app Billing Version 3 API to your Android project. You also need to set the permissions for your application to communicate with Google Play. In addition, you'll need to establish a connection between your application and Google Play. You should also verify that the In-app Billing API version that you are using in your application is supported by Google Play.</p> 41 <li>Select <strong>Google Play Billing Library</strong>.</li> 47 <p>The Google Play Developer Console is where you publish your In-app Billing application and manage the various digital goods that are available for purchase from your application. When you create a new application entry in the Developer Console, it automatically generates a public license key for your application. You will need this key to establish a trusted connection from your application to the Google Play servers. You only need to generate this key once per application, and don?t need to repeat these steps when you update the APK file for your application.</p> 50 <li>Go to the <a href="http://play.google.com/apps/publish">Google Play Developer Console</a> site and log in. You will need to register for a new developer account, if y (…) [all...] |
/frameworks/base/docs/html-intl/intl/ru/distribute/tools/ |
localization-checklist.jd | 2 page.metaDescription=?????????????? ?????????????? ?????????? ????????? ????????????? Android ? Google Play. ???? ??????????? ?????? ????????? ???????? ????????????? ? ???, ??? ??????????? ??? ??????? ?? ?????? ?????? ?????. 29 Android ? Google Play ????????? ?????????? ???? ?????????? ?????????? 40 ? Google Play. 413 ????????????? ???????? ??? ?????? ????????????????? ??????????? (??. <a href="#gp-trans">????? ???????????????? ????????? ????? Google Play</a>). ???????? ??????? 496 ????????? ??? ???????? ??????????????? ?? ??????? ???????????? Google Play 497 (??. <a href="#gp-trans">????? ???????????????? ????????? ????? Google Play</a>). 518 <strong>????? ???????????????? ????????? ????? Google Play</strong> 522 ?????? ???????? ?????????? Google Play ???????? ?????? ????? ?????????? 657 ????? ???????????? ?????????????, ??????? ????? ???? ???????????? ? ??????? Google Play. <!-- </p> 684 <strong>??????????? ???????? ? Google Play</strong [all...] |
/frameworks/base/docs/html/sdk/installing/ |
adding-packages.jd | 119 <li><a href="{@docRoot}google/play-services/cast.html">Google Cast</a></li> 148 <h2 id="GetGoogle" class="norule">Get Google Play services for even more APIs</h2> 152 <p>The Google Play services APIs provide a variety of features and services for your Android 155 <li><a href="{@docRoot}google/play-services/plus.html">User authentication</a></li> 156 <li><a href="{@docRoot}google/play-services/maps.html">Google Maps</a></li> 157 <li><a href="{@docRoot}google/play-services/cast.html">Google Cast</a></li> 158 <li><a href="{@docRoot}google/play-services/games.html">Games achievements and 160 <li><a href="{@docRoot}google/play-services/index.html">And much more</a></li> 164 <p>To develop with Google APIs, you need the Google Play services package:</p> 168 <li><strong>Google Play services</strong></li [all...] |
/frameworks/base/docs/html-intl/intl/ko/distribute/tools/ |
localization-checklist.jd | 2 page.metaDescription=Android ? Google Play?? ???? ? ?? ???? ??????. ??? ? ?? ??? ???? ??? ????? ? ?? ??? ?????. 29 Android ? Google Play? ??, ??, ??, ???, ??? ?? ???? ??? ???? ??? ??? ?? ? ?? ????? ?? ?????. 38 ? ??? ???? ???? ?? ??? ???? Google Play?? ?? ? ??? ????? ??? ??? ?? ? ??? ???. 495 ????? ?? ??? ??? Google Play ??? ???? ?? ???? ?? ???? ??? ? ????(<a href="#gp-trans">?? ?? ??</a> ??). 518 <strong>Google Play? ?? ?? ?? ??</strong> 522 Google Play ? ?? ???? ?? ??? ??? ??? ? ??? ?????. ??? ???? ??? ??? ??? ??? ??? ? ?? Google ?? ?? ?? ??? ??? ? ????. 656 ??? ?? ? ?? ??? ?? ?? ????? ?? ???? ???? ????. Google Play? ? ???? ??? ? ????. 684 <strong>Google Play ?? ???</strong> 690 Google Play ?? ??? 694 Google Play ??? ??? ? ?? ????? ?? ???? ? ?????. ??? ?? ????? ?? ??? ?? ???? ??? [all...] |
/frameworks/base/docs/html-intl/intl/zh-tw/distribute/tools/ |
localization-checklist.jd | 2 page.metaDescription=?? Android ? Google Play ???????????????????????????????????? 29 Android ? Google Play ?????????????????????????????????????????/???????????????????????????????????????????????????????????????????? 33 ??????????????????????????????????????????????????????? Google Play ???????????????????? 386 ????????????????????????????????????????????????????????????????? Google Play Developer Console ??????? (???<a href="#gp-trans">??????</a>)? 402 <strong>?? Google Play ??????</strong> 406 Google Play ????????????????????????????? Developer Console ????????????????????????? Google ????????????????????????????????????????????????????????????????? 511 ???????????????????????????????????????????????????????????? beta ?? (Google Play ??????????)? <!-- </p> 535 <strong>??? Google Play ?????????</strong> 541 ??? Google Play ????????? 545 Google Play ?????????????????????????????????????????????? Developer Console ???????????????? [all...] |
/frameworks/base/core/java/android/animation/ |
AnimatorSet.java | 27 * can be set up to play together, in sequence, or after a specified delay. 32 * a set of animations all at once, or the {@link AnimatorSet#play(Animator)} can be 130 * Sets up this AnimatorSet to play all of the supplied animations at the same time. 131 * This is equivalent to calling {@link #play(Animator)} with the first animator in the 143 Builder builder = play(items[0]); 151 * Sets up this AnimatorSet to play all of the supplied animations at the same time. 161 builder = play(anim); 170 * Sets up this AnimatorSet to play each of the supplied animations when the 179 play(items[0]); 183 play(items[i]).before(items[i+1]) 304 public Builder play(Animator anim) { method in class:AnimatorSet [all...] |
/cts/tests/tests/media/src/android/media/cts/ |
AsyncPlayerTest.java | 32 asyncPlayer.play(getContext(), PLAY_URI, true, AudioManager.STREAM_RING); 41 asyncPlayer.play(getContext(), PLAY_URI, true,
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