/packages/apps/Messaging/src/com/android/messaging/util/ |
NotificationPlayer.java | 43 private static final int PLAY = 1; 191 case PLAY: 193 LogUtil.d(mTag, "PLAY"); 225 // if there are no more sounds to play, end the Looper to listen for media completion 269 * @param uri The URI to play. (see {@link MediaPlayer#setDataSource(Context, Uri)}) 274 * @param volume The volume at which to play this sound, as a fraction of the system volume for 275 * the relevant stream type. A value of 1 is the maximum and means play at the system 278 public void play(final Uri uri, final boolean looping, final int stream, final float volume) { method in class:NotificationPlayer 281 cmd.code = PLAY; 288 mState = PLAY; [all...] |
MediaUtilImpl.java | 31 // We want to play at the media volume and not the ringer volume, but we do want to 34 // shouldn't play at full ring volume if you want to hear your ringer but don't want 62 // Call the completion handler to not block functionality if audio play fails
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/frameworks/base/docs/html-intl/intl/es/distribute/googleplay/ |
developer-console.jd | 2 page.metaDescription=Aprende acerca de la Consola para desarrolladores, el lugar desde donde publicarás tu aplicación en Google Play. 30 La <a href="https://play.google.com/apps/publish/">Consola para desarrolladores de 31 Google Play</a> es el lugar donde realizas las operaciones de publicación y donde tienes tus herramientas. 37 publica. Puedes administrar todas las fases de publicación en Google Play a través de la 43 verificación por correo electrónico, puedes iniciar sesión en tu Consola para desarrolladores de Google Play. 73 página de detalles de la cuenta. Esto te identifica ante Google Play y tus 90 Google Play. 111 licencias de Google Play. 124 a tu perfil de desarrollador. Google Play utiliza la cuenta de comerciante 168 la página de inicio de tu aplicación en Google Play. Es la página que los usuarios ven en sus teléfono [all...] |
auto.jd | 27 Si desarrollaste una aplicación excelente, Android Auto y Google Play pueden ayudarte a 29 ampliar tus aplicaciones nuevas o existentes para que sean compatibles con Auto y luego publicarlas en Google Play usando 35 distribuir a los usuarios tus aplicaciones para Auto a través de Google Play. Asegúrate de leer 47 Google Play te permite distribuir aplicaciones para utilizar en vehículos. Puedes desarrollar y publicar mediante el uso de tu 69 se designarán como aplicaciones para Auto en Google Play; tus aplicaciones pueden participar 99 y ofrezcan la mejor experiencia de usuario posible. Google Play exhibirá aplicaciones para Auto seleccionadas de 100 alta calidad a fin de que los usuarios puedan encontrarlas fácilmente en Google Play. Aquí te mostramos 120 <a href="https://play.google.com/about/auto/developer-distribution-agreement-addendum.html">Android 123 para los usuarios de Android Auto a través de Google Play, y que 146 sea necesario. Si no sabes cómo prepararte para el lanzamiento en Google Play, [all...] |
/frameworks/base/docs/html/distribute/stories/ |
localization.jd | 1 page.title=Developer Stories: Localization in Google Play 2 meta.tags="google play, developer story, localization, global" 5 page.metaDescription=Hear from Android developers who have successfully used the Google Play App Translation Service. 10 As you build your app and distribute it across the world through Google Play, 21 why Google Play offers the App Translation Service right from the Developer 28 Here are some stories from developers who have used Google Play's App Translation 56 <li><a href="https://play.google.com/store/apps/details?id=com.rvappstudios.zombieragdoll">Zombie Ragdoll</a></li> 68 <a href="https://play.google.com/store/apps/details?id=com.rvappstudios.zombieragdoll"> 69 <img alt="Android app on Google Play" 83 Developers in Google Play</a> inspired developers at RV AppStudios to go globa [all...] |
/packages/apps/DeskClock/src/com/android/deskclock/ |
AsyncRingtonePlayer.java | 30 * {@link MediaPlayer}. android.permission.READ_EXTERNAL_STORAGE is required to play custom 36 * to play custom ringtones located on the SD card using this mechanism. {@link Ringtone} allows 68 public void play(Uri ringtoneUri) { method in class:AsyncRingtonePlayer 69 LogUtils.d(TAG, "Posting play."); 113 getPlaybackDelegate().play(mContext, ringtoneUri); 133 * @return Uri of the ringtone to play when the user is in a telephone call 141 * @return Uri of the ringtone to play when the chosen ringtone fails to play 149 * @return the platform-specific playback delegate to use to play the ringtone 172 void play(Context context, Uri ringtoneUri) [all...] |
TimerRingService.java | 32 * Play the timer's ringtone. Will continue playing the same alarm until service is stopped. 87 play(); method 97 private void play() { method in class:TimerRingService 103 LogUtils.v("TimerRingService.play()"); 145 // At this point we just don't play anything. 146 LogUtils.e("Failed to play fallback ringtone", ex2); 158 // do not play alarms if stream volume is 0
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/audio/ |
SoundPlayerObject.java | 150 play(true); //start playing if it was playing before 167 public void play(boolean play) { method in class:SoundPlayerObject 170 if (play) { 178 if (play) { 181 mAudioTrack.play(); 190 play(false);
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/development/samples/ApiDemos/src/com/example/android/apis/animation/ |
BouncingBalls.java | 125 bouncer.play(bounceAnim).before(squashAnim1); 126 bouncer.play(squashAnim1).with(squashAnim2); 127 bouncer.play(squashAnim1).with(stretchAnim1); 128 bouncer.play(squashAnim1).with(stretchAnim2); 129 bouncer.play(bounceBackAnim).after(stretchAnim2); 142 // Sequence the two animations to play one after the other 144 animatorSet.play(bouncer).before(fadeAnim);
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/frameworks/base/docs/html/about/ |
android.jd | 30 billions of apps and games from Google Play each month. </p> 84 <p>Google Play is the premier marketplace for selling and distributing Android apps. 85 When you publish an app on Google Play, you reach the huge installed base of 92 <p>As an open marketplace, Google Play puts you in control of how you sell your 104 <p>Beyond growing your customer base, Google Play helps you build visibility and 106 Play gives them higher placement in weekly "top" charts and rankings, and for 111 Google Play can be a growth engine for your business.</p
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/developers/samples/android/media/MidiSynth/ |
template-params.xml | 28 This sample demonstrates how to use the MIDI API to receive and play MIDI signals coming from an 54 Sample demonstrating how to use the MIDI API to receive and play MIDI signals coming from an 68 signals. This sample contains a simple implementation of oscillator and play sound for incoming MIDI
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/development/samples/TicTacToeLib/ |
_index.html | 5 <p>The TicTacToeLib library project is designed to provide a game-play Activity, 17 handles most of the application lifecycle and manages general game play.</li> 20 renders the UI of the game and manages interaction events during game play.</li>
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/frameworks/base/docs/html/training/location/ |
activity-recognition.jd | 17 <a href="{@docRoot}google/play-services/setup.html">Setup Google Play Services SDK</a> 68 <!-- Check for Google Play services --> 69 <h3>Check for Google Play Services</h3> 71 Location Services is part of the Google Play services APK. Since it's hard to anticipate the 81 user to correct the problem, in which case Google Play services may send a result back to your 96 Since you usually need to check for Google Play services in more than one place in your code, 99 Play services: 106 * Define a request code to send to Google Play services 134 * by Google Play service [all...] |
/frameworks/base/docs/html-intl/intl/ko/distribute/googleplay/quality/ |
wear.jd | 47 ?? ?? ??? ???? ?? Google Play?? Android Wear ?? ??? ?????. 48 Wear ? ??? ???? Android Wear ???? Google Play?? ? ?? ?? ??? ? ?? ???. 53 <strong>??:</strong> Google Play?? Wear ?? ???? ??? <a href="{@docRoot}distribute/googleplay/wear.html">Android Wear? ??</a>? ??????. 117 Wear ??? ???? ????? ?? Google Play ??? ??? ??? ?? ?????. 393 Google Play 401 ?? Play ??? ??? ?? ??? Wear ????? ?????. 429 ?? ? ???? ??? ??? ????? ???? ?? ?? Play ??? ?? ?? ?? ??? <a href="https://play.google.com/apps/publish/">Google Play ??? ??</a> ??? ??? ??? ??? ??? ????. 439 <strong>??:</strong> Google Play?? Wear ?? ???? ??? <a href="{@docRoot}distribute/googleplay/wear.html">Android Wear? ??</a>? ????? (…) [all...] |
/frameworks/base/docs/html-intl/intl/ru/distribute/googleplay/quality/ |
wear.jd | 48 ??????????????? ??? ?????????? ??? Android Wear ? Google Play. ??????????, ????????????????? ??? Android Wear, 49 ????? ???? ??????? ?????????? ?????????????? ? Google Play. 53 <strong>??????????.</strong> ?????????? ? ?????????? ?????????? Android Wear ? Google Play ??. ? ????????? <a href="{@docRoot}distribute/googleplay/wear.html">??????????????? ?????????? Android Wear</a>. 117 ??????? Android Wear ?????? ???????? ? ???????????? ? ???????????? ??? ????????????????, ???????????? ? ???????? Google Play. 393 Google Play 401 ?? ???????? ???????? ?????????? ? Google Play ?????? ???? ??????????? ??? ??????? ???? ?????? ?????? ? ??????????? Android Wear. 430 ?????????? Google Play ??????? ??? ?? ??. ????? ?? ?????, ????????? ? ???????? 431 ??????? ?????? <a href="https://play.google.com/apps/publish/">??????? ???????????? Google Play</a>, ????????? ? ???? ???????????. 439 <strong>??????????.</strong> ?????????? ? ?????????? ?????????? Android Wear ? Google Play ??. ? ????????? <a href="{@docRoot}distribute/googleplay/wear.html">??????????????? ?????????? And (…) [all...] |
/packages/apps/Camera2/src/com/android/camera/ |
SoundPlayer.java | 55 * Play the sound with the given resource. The resource has to be loaded 58 public void play(int resourceId, float volume) { method in class:SoundPlayer 63 mSoundPool.play(soundId, volume, volume, 0 /* priority */, 0 /* loop */, 1 /* rate */);
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/cts/tests/tests/media/src/android/media/cts/ |
RingtoneTest.java | 110 // make sure we play on STREAM_RING because we the volume on this stream is not 0 118 mRingtone.play(); 126 mRingtone.play(); 127 assertTrue("couldn't play ringtone " + uri, mRingtone.isPlaying());
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/developers/build/prebuilts/gradle/BasicMediaDecoder/Application/src/main/res/menu/ |
action_menu.xml | 20 android:title="Play"
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/developers/build/prebuilts/gradle/MediaBrowserService/Application/src/main/res/values/ |
strings_notifications.xml | 20 <string name="label_play">Play</string>
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/developers/samples/android/media/BasicMediaDecoder/Application/src/main/res/menu/ |
action_menu.xml | 20 android:title="Play"
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/developers/samples/android/media/MediaBrowserService/Application/src/main/res/values/ |
strings_notifications.xml | 20 <string name="label_play">Play</string>
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/development/samples/RandomMusicPlayer/ |
_index.html | 2 that manages media playback from a service. It allows the user to play music
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/development/samples/RandomMusicPlayer/res/drawable/ |
btn_play.xml | 20 <item android:drawable="@drawable/play" />
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/development/samples/browseable/BasicMediaDecoder/res/menu/ |
action_menu.xml | 20 android:title="Play"
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/development/samples/browseable/MediaBrowserService/res/values/ |
strings_notifications.xml | 20 <string name="label_play">Play</string>
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