/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
package.html | 39 See {@link com.jme3.material.RenderState}.
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Material.java | 37 import com.jme3.material.RenderState.BlendMode; 38 import com.jme3.material.RenderState.FaceCullMode; 70 // Version #2: Fixed issue with RenderState.apply*** flags not getting exported 74 private static final RenderState additiveLight = new RenderState(); 75 private static final RenderState depthOnly = new RenderState(); 81 depthOnly.setFaceCullMode(RenderState.FaceCullMode.Back); 84 additiveLight.setBlendMode(RenderState.BlendMode.AlphaAdditive); 94 private RenderState additionalState = null [all...] |
/frameworks/base/libs/hwui/renderstate/ |
Scissor.cpp | 16 #include "renderstate/Scissor.h"
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TextureState.h | 30 friend class Caches; // TODO: move to RenderState
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MeshState.h | 55 friend class RenderState;
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TextureState.cpp | 16 #include "renderstate/TextureState.h"
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Blend.cpp | 16 #include <renderstate/Blend.h>
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MeshState.cpp | 16 #include "renderstate/MeshState.h"
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Stencil.cpp | 17 #include "renderstate/Stencil.h"
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/frameworks/base/libs/hwui/ |
LayerCache.cpp | 99 Layer* LayerCache::get(RenderState& renderState, const uint32_t width, const uint32_t height) { 117 layer = new Layer(Layer::kType_DisplayList, renderState, entry.mWidth, entry.mHeight);
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GlopBuilder.cpp | 22 #include "renderstate/MeshState.h" 23 #include "renderstate/RenderState.h" 61 GlopBuilder::GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop) 62 : mRenderState(renderState)
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OpenGLRenderer.h | 66 class RenderState; 117 OpenGLRenderer(RenderState& renderState); 247 RenderState& renderState() { 538 RenderState& mRenderState; [all...] |
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
MaterialLoader.java | 38 import com.jme3.material.RenderState; 328 RenderState rs = mat.getAdditionalRenderState(); 331 rs.setBlendMode(RenderState.BlendMode.Alpha); 334 rs.setFaceCullMode(RenderState.FaceCullMode.Off); 344 RenderState rs = mat.getAdditionalRenderState(); 345 rs.setFaceCullMode(RenderState.FaceCullMode.Off);
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/external/deqp/framework/referencerenderer/ |
rrRenderState.hpp | 349 struct RenderState 351 explicit RenderState (const ViewportState& viewport_)
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rrRenderer.cpp | 808 void transformVertexClipCoordsToWindowCoords (const RenderState& state, VertexPacket& packet) 835 void transformPrimitiveClipCoordsToWindowCoords (const RenderState& state, pa::Triangle& target) 842 void transformPrimitiveClipCoordsToWindowCoords (const RenderState& state, pa::Line& target) 848 void transformPrimitiveClipCoordsToWindowCoords (const RenderState& state, pa::Point& target) 854 void transformClipCoordsToWindowCoords (const RenderState& state, ContainerType& list) [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
Renderer.java | 35 import com.jme3.material.RenderState; 95 * Applies the given {@link RenderState}, making the necessary 98 public void applyRenderState(RenderState state);
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RenderManager.java | 36 import com.jme3.material.RenderState;
79 private RenderState forcedRenderState = null;
485 * {@link #setForcedRenderState(com.jme3.material.RenderState) }.
488 public RenderState getForcedRenderState() {
501 public void setForcedRenderState(RenderState forcedRenderState) {
619 * If a {@link #setForcedRenderState(com.jme3.material.RenderState) forced
627 * @see RenderState
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/frameworks/base/libs/hwui/renderthread/ |
RenderThread.cpp | 19 #include "../renderstate/RenderState.h" 178 mRenderState = new RenderState(*this);
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DrawFrameTask.cpp | 90 TreeInfo info(TreeInfo::MODE_FULL, mRenderThread->renderState());
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
SceneManager.java | 82 private RenderState mDefaultState; 391 static RenderState getDefaultState() { 396 sSceneManager.mDefaultState = new RenderState(getDefaultVS(), getColorFS(), null, null); 448 public Renderable getRenderableQuad(String name, RenderState state) {
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3dhal.h | 127 LPD3DHAL_RENDERSTATECB RenderState; 409 D3DRENDERSTATETYPE RenderState;
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/external/jmonkeyengine/engine/src/core/com/jme3/ui/ |
Picture.java | 38 import com.jme3.material.RenderState.BlendMode;
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/font/plugins/ |
BitmapFontLoader.java | 41 import com.jme3.material.RenderState.BlendMode;
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloMaterial.java | 38 import com.jme3.material.RenderState.BlendMode;
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/external/deqp/modules/egl/ |
teglRenderTests.cpp | 281 void toReferenceRenderState (rr::RenderState& state, const DrawPrimitiveOp& drawOp) 428 rr::RenderState renderState((rr::ViewportState)(rr::MultisamplePixelBufferAccess::fromMultisampleAccess(colorBuffer.getAccess()))); 429 toReferenceRenderState(renderState, *drawOp); 438 renderState, [all...] |