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  /external/jmonkeyengine/engine/src/core/com/jme3/material/
package.html 39 See {@link com.jme3.material.RenderState}.
Material.java 37 import com.jme3.material.RenderState.BlendMode;
38 import com.jme3.material.RenderState.FaceCullMode;
70 // Version #2: Fixed issue with RenderState.apply*** flags not getting exported
74 private static final RenderState additiveLight = new RenderState();
75 private static final RenderState depthOnly = new RenderState();
81 depthOnly.setFaceCullMode(RenderState.FaceCullMode.Back);
84 additiveLight.setBlendMode(RenderState.BlendMode.AlphaAdditive);
94 private RenderState additionalState = null
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  /frameworks/base/libs/hwui/renderstate/
Scissor.cpp 16 #include "renderstate/Scissor.h"
TextureState.h 30 friend class Caches; // TODO: move to RenderState
MeshState.h 55 friend class RenderState;
TextureState.cpp 16 #include "renderstate/TextureState.h"
Blend.cpp 16 #include <renderstate/Blend.h>
MeshState.cpp 16 #include "renderstate/MeshState.h"
Stencil.cpp 17 #include "renderstate/Stencil.h"
  /frameworks/base/libs/hwui/
LayerCache.cpp 99 Layer* LayerCache::get(RenderState& renderState, const uint32_t width, const uint32_t height) {
117 layer = new Layer(Layer::kType_DisplayList, renderState, entry.mWidth, entry.mHeight);
GlopBuilder.cpp 22 #include "renderstate/MeshState.h"
23 #include "renderstate/RenderState.h"
61 GlopBuilder::GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop)
62 : mRenderState(renderState)
OpenGLRenderer.h 66 class RenderState;
117 OpenGLRenderer(RenderState& renderState);
247 RenderState& renderState() {
538 RenderState& mRenderState;
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  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MaterialLoader.java 38 import com.jme3.material.RenderState;
328 RenderState rs = mat.getAdditionalRenderState();
331 rs.setBlendMode(RenderState.BlendMode.Alpha);
334 rs.setFaceCullMode(RenderState.FaceCullMode.Off);
344 RenderState rs = mat.getAdditionalRenderState();
345 rs.setFaceCullMode(RenderState.FaceCullMode.Off);
  /external/deqp/framework/referencerenderer/
rrRenderState.hpp 349 struct RenderState
351 explicit RenderState (const ViewportState& viewport_)
rrRenderer.cpp 808 void transformVertexClipCoordsToWindowCoords (const RenderState& state, VertexPacket& packet)
835 void transformPrimitiveClipCoordsToWindowCoords (const RenderState& state, pa::Triangle& target)
842 void transformPrimitiveClipCoordsToWindowCoords (const RenderState& state, pa::Line& target)
848 void transformPrimitiveClipCoordsToWindowCoords (const RenderState& state, pa::Point& target)
854 void transformClipCoordsToWindowCoords (const RenderState& state, ContainerType& list)
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  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Renderer.java 35 import com.jme3.material.RenderState;
95 * Applies the given {@link RenderState}, making the necessary
98 public void applyRenderState(RenderState state);
RenderManager.java 36 import com.jme3.material.RenderState;
79 private RenderState forcedRenderState = null;
485 * {@link #setForcedRenderState(com.jme3.material.RenderState) }.
488 public RenderState getForcedRenderState() {
501 public void setForcedRenderState(RenderState forcedRenderState) {
619 * If a {@link #setForcedRenderState(com.jme3.material.RenderState) forced
627 * @see RenderState
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  /frameworks/base/libs/hwui/renderthread/
RenderThread.cpp 19 #include "../renderstate/RenderState.h"
178 mRenderState = new RenderState(*this);
DrawFrameTask.cpp 90 TreeInfo info(TreeInfo::MODE_FULL, mRenderThread->renderState());
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
SceneManager.java 82 private RenderState mDefaultState;
391 static RenderState getDefaultState() {
396 sSceneManager.mDefaultState = new RenderState(getDefaultVS(), getColorFS(), null, null);
448 public Renderable getRenderableQuad(String name, RenderState state) {
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dhal.h 127 LPD3DHAL_RENDERSTATECB RenderState;
409 D3DRENDERSTATETYPE RenderState;
  /external/jmonkeyengine/engine/src/core/com/jme3/ui/
Picture.java 38 import com.jme3.material.RenderState.BlendMode;
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/font/plugins/
BitmapFontLoader.java 41 import com.jme3.material.RenderState.BlendMode;
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloMaterial.java 38 import com.jme3.material.RenderState.BlendMode;
  /external/deqp/modules/egl/
teglRenderTests.cpp 281 void toReferenceRenderState (rr::RenderState& state, const DrawPrimitiveOp& drawOp)
428 rr::RenderState renderState((rr::ViewportState)(rr::MultisamplePixelBufferAccess::fromMultisampleAccess(colorBuffer.getAccess())));
429 toReferenceRenderState(renderState, *drawOp);
438 renderState,
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