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  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
ShadersActivity.java 29 import android.graphics.Shader;
68 mRepeatShader = new BitmapShader(mTexture, Shader.TileMode.REPEAT,
69 Shader.TileMode.REPEAT);
71 mTranslatedShader = new BitmapShader(mTexture, Shader.TileMode.REPEAT,
72 Shader.TileMode.REPEAT);
78 mScaledShader = new BitmapShader(mTexture, Shader.TileMode.MIRROR,
79 Shader.TileMode.MIRROR);
85 Color.RED, Color.GREEN, Shader.TileMode.CLAMP);
93 Color.BLUE, Color.MAGENTA, Shader.TileMode.CLAMP);
96 Color.YELLOW, Color.MAGENTA, Shader.TileMode.MIRROR)
    [all...]
AdvancedBlendActivity.java 31 import android.graphics.Shader;
69 mScaledShader = new BitmapShader(texture, Shader.TileMode.MIRROR,
70 Shader.TileMode.MIRROR);
75 mScaled2Shader = new BitmapShader(texture, Shader.TileMode.MIRROR,
76 Shader.TileMode.MIRROR);
82 Color.BLACK, Color.WHITE, Shader.TileMode.CLAMP);
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 96 int shader = GLES20.glCreateShader(shaderType); local
97 if (shader != 0) {
98 GLES20.glShaderSource(shader, source);
99 GLES20.glCompileShader(shader);
101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
103 Log.e(TAG, "Could not compile shader " + shaderType + ":");
104 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
105 GLES20.glDeleteShader(shader);
106 shader = 0;
109 return shader;
    [all...]
  /hardware/libhardware/tests/hwc/
util.c 49 GLuint shader; local
51 if (!(shader = glCreateShader(shaderType)))
54 glShaderSource(shader, 1, &src, NULL);
55 glCompileShader(shader);
56 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
59 return shader;
61 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
65 glGetShaderInfoLog(shader, len, NULL, msg);
67 fprintf(stderr, "error compiling shader:\n%s\n", msg);
71 glDeleteShader(shader);
    [all...]
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 35 int shader = GLES20.glCreateShader(shaderType); local
36 if (shader != 0) {
37 GLES20.glShaderSource(shader, source);
38 GLES20.glCompileShader(shader);
40 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
42 Log.e(TAG, "Could not compile shader " + shaderType + ":");
43 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
44 GLES20.glDeleteShader(shader);
45 shader = 0;
48 return shader;
    [all...]
  /frameworks/av/cmds/screenrecord/
Program.cpp 38 // Simple vertex shader. Texture coord calc includes matrix for GLConsumer
51 // Trivial fragment shader for external texture.
61 // Trivial fragment shader for mundane texture.
139 GLuint shader = glCreateShader(shaderType); local
140 if (shader == 0) {
145 glShaderSource(shader, 1, &src, NULL);
146 glCompileShader(shader);
149 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
151 ALOGE("Compile of shader type %d failed", shaderType);
153 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen)
    [all...]
  /frameworks/base/graphics/java/android/graphics/drawable/
BitmapDrawable.java 38 import android.graphics.Shader;
369 * @return {@link android.graphics.Shader.TileMode#CLAMP} if the bitmap does not repeat,
370 * {@link android.graphics.Shader.TileMode#REPEAT} or
371 * {@link android.graphics.Shader.TileMode#MIRROR} otherwise.
373 public Shader.TileMode getTileModeX() {
380 * @return {@link android.graphics.Shader.TileMode#CLAMP} if the bitmap does not repeat,
381 * {@link android.graphics.Shader.TileMode#REPEAT} or
382 * {@link android.graphics.Shader.TileMode#MIRROR} otherwise.
384 public Shader.TileMode getTileModeY() {
390 * does not repeat its bitmap. Using {@link android.graphics.Shader.TileMode#REPEAT} o
477 final Shader shader = mBitmapState.mPaint.getShader(); local
534 final Shader shader = paint.getShader(); local
    [all...]
  /external/deqp/framework/opengl/
gluShaderProgram.cpp 38 // Shader
40 Shader::Shader (const RenderContext& renderCtx, ShaderType shaderType)
50 Shader::Shader (const glw::Functions& gl, ShaderType shaderType)
60 Shader::~Shader (void)
65 void Shader::setSources (int numSourceStrings, const char* const* sourceStrings, const int* lengths)
78 void Shader::compile (void)
204 void Program::attachShader (deUint32 shader)
    [all...]
  /cts/tests/tests/graphics/src/android/graphics/cts/
BitmapShaderTest.java 24 import android.graphics.Shader;
26 import android.graphics.Shader.TileMode;
46 BitmapShader shader = new BitmapShader(tile, Shader.TileMode.REPEAT, local
47 Shader.TileMode.REPEAT);
49 paint.setShader(shader);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
Patterns.java 54 private final Shader mShader1;
55 private final Shader mShader2;
74 mShader1 = new BitmapShader(makeBitmap1(), Shader.TileMode.REPEAT,
75 Shader.TileMode.REPEAT);
76 mShader2 = new BitmapShader(makeBitmap2(), Shader.TileMode.REPEAT,
77 Shader.TileMode.REPEAT);
ShapeDrawable1.java 38 private static Shader makeSweep() {
44 private static Shader makeLinear() {
47 null, Shader.TileMode.MIRROR);
50 private static Shader makeTiling() {
55 return new BitmapShader(bm, Shader.TileMode.REPEAT,
56 Shader.TileMode.REPEAT);
  /external/deqp/framework/randomshaders/
rsgGeneratorState.hpp 4 * drawElements Quality Program Random Shader Generator
36 class Shader;
62 Shader& getShader (void) { return *m_shader; }
64 void setShader (const ShaderParameters& params, Shader& shader);
93 Shader* m_shader;
rsgProgramGenerator.cpp 2 * drawElements Quality Program Random Shader Generator
43 Shader& vertexShader,
44 Shader& fragmentShader)
51 // Fragment shader
58 // Vertex shader
62 // Initialize outputs from fragment shader inputs
  /external/deqp/modules/glshared/
glsRandomShaderProgram.hpp 32 class Shader;
44 RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms);
52 const rsg::Shader& m_vertexShader;
53 const rsg::Shader& m_fragmentShader;
58 std::vector<const rsg::Variable*> m_vertexOutputs; //!< Other vertex outputs in the order they are passed to fragment shader.
glsShaderExecUtil.hpp 23 * \brief Shader execution utilities.
47 //! Shader input / output variable declaration.
57 //! Complete shader specification.
60 glu::GLSLVersion version; //!< Shader version.
69 //! Base class for shader executor.
84 //! Set this shader program current in context. Must be called before execute().
  /external/mesa3d/src/gallium/auxiliary/rbug/
rbug_shader.h 54 rbug_shader_t shader; member in struct:rbug_proto_shader_info
61 rbug_shader_t shader; member in struct:rbug_proto_shader_disable
69 rbug_shader_t shader; member in struct:rbug_proto_shader_replace
99 rbug_shader_t shader,
104 rbug_shader_t shader,
110 rbug_shader_t shader,
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_vs.c 52 /* copy shader tokens, the ones passed in will go away.
54 state->shader.tokens = tgsi_dup_tokens(templ->tokens);
55 if (state->shader.tokens == NULL)
63 debug_printf("llvmpipe: Create vertex shader %p:\n", (void *) state);
71 FREE( (void *)state->shader.tokens );
106 FREE( (void *)state->shader.tokens );
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_state.h 82 void (*prepare)(const struct sp_fragment_shader_variant *shader,
86 unsigned (*run)(const struct sp_fragment_shader_variant *shader,
91 void (*delete)(struct sp_fragment_shader_variant *shader,
100 struct pipe_shader_state shader; member in struct:sp_fragment_shader
108 struct pipe_shader_state shader; member in struct:sp_vertex_shader
115 struct pipe_shader_state shader; member in struct:sp_geometry_shader
  /external/skia/src/animator/
SkDrawGradient.cpp 131 SkShader* shader = SkGradientShader::CreateLinear((SkPoint*)points.begin(),
134 SkAutoTDelete<SkShader> autoDel(shader);
136 return shader;
166 SkShader* shader = SkGradientShader::CreateRadial(center,
169 SkAutoTDelete<SkShader> autoDel(shader);
171 return shader;
  /frameworks/base/graphics/java/android/graphics/
LinearGradient.java 19 public class LinearGradient extends Shader {
41 /** Create a shader that draws a linear gradient along a line.
50 @param tile The Shader tiling mode
71 /** Create a shader that draws a linear gradient along a line.
78 @param tile The Shader tiling mode
97 protected Shader copy() {
  /frameworks/rs/driver/
rsdProgram.cpp 37 const char* shader, size_t shaderLen,
40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen,
74 ALOGV("Destroying vertex shader with ID %p", (void*)pv);
84 const char* shader, size_t shaderLen,
87 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen,
108 ALOGV("Destroying fragment shader with ID %p", (void*)pf);
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
package.html 22 Material definitions provide the "logic" for the material. Usually a shader that
24 configuration of the shader.
26 The J3MD file abstracts the shader and its configuration away from the user, allowing a
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_fs.c 43 const struct pipe_shader_state *shader)
49 dfs->base = *shader;
50 tgsi_scan_shader(shader->tokens, &dfs->info);
  /external/mesa3d/src/gallium/drivers/r600/
r600_shader.h 52 /* Number of color outputs in the TGSI shader,
58 /* bit n is set if the shader writes gl_ClipDistance[n] */
60 /* flag is set if the shader writes VS_OUT_MISC_VEC (e.g. for PSIZE) */
  /external/mesa3d/src/mesa/drivers/x11/
descrip.mms 16 define shader [--.shader]
24 INCDIR = [----.include],[--.main],[--.glapi],[--.shader]

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