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  /external/skia/include/gpu/
GrCoordTransform.h 19 * coordinates are made available in the the portion of fragment shader emitted by the effect.
21 * The precision of the shader var that interpolates the transformed coordinates can be specified.
41 * work to make the transformed coordinates available in their fragment shader.
  /external/skia/src/core/
SkColorFilter.cpp 37 * Since we don't yet know *what* those limits might be when we construct the final shader,
50 void filterSpan(const SkPMColor shader[], int count, SkPMColor result[]) const override {
51 fInner->filterSpan(shader, count, result);
  /frameworks/base/rs/java/android/renderscript/
ProgramFragment.java 23 * <p>The RenderScript fragment program, also known as fragment shader is responsible
25 * shader string containing the program body, textures inputs, and a Type object
27 * when an allocation with constant input values is bound to the shader, its values
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
fill_test.rs 59 // Default vertex shader
73 // Fragment shader with texture
111 // Fragment shader with texture
  /external/mesa3d/src/gallium/drivers/r600/
r600_shader.c 60 static int r600_pipe_shader(struct pipe_context *ctx, struct r600_pipe_shader *shader)
63 struct r600_shader *rshader = &shader->shader;
67 /* copy new shader */
68 if (shader->bo == NULL) {
69 shader->bo = (struct r600_resource*)
71 if (shader->bo == NULL) {
74 ptr = (uint32_t*)rctx->ws->buffer_map(shader->bo->cs_buf, rctx->cs, PIPE_TRANSFER_WRITE);
82 rctx->ws->buffer_unmap(shader->bo->cs_buf);
88 evergreen_pipe_shader_vs(ctx, shader);
185 struct r600_shader *shader; member in struct:r600_shader_ctx
1165 struct r600_shader *shader = &pipeshader->shader; local
    [all...]
  /device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.h 122 static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length);
145 static void s_glDeleteShader(void *self, GLuint shader);
148 static void s_glAttachShader(void *self, GLuint program, GLuint shader);
151 static void s_glDetachShader(void *self, GLuint program, GLuint shader);
158 static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
162 static void s_glGetShaderInfoLog(void *self,GLuint shader,
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_program.c 114 struct gl_shader_program *shader; local
116 shader = _mesa_lookup_shader_program(ctx, prog->Id);
118 if (shader) {
119 ralloc_strcat(&shader->InfoLog, msg);
120 shader->LinkStatus = false;
199 "Variable indexing of shader inputs unsupported\n");
  /external/mesa3d/src/mesa/state_tracker/
st_context.c 86 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
247 uint shader, i; local
258 for (shader = 0; shader < Elements(st->state.sampler_views); shader++) {
261 &st->state.sampler_views[shader][i]);
  /frameworks/base/libs/hwui/
Program.h 211 * the fragment shader. When this method returns true, the program should
221 * the fragment shader. When this method returns true, the program should
304 * A program holds a vertex and a fragment shader. It offers several utility
365 * Sets the color associated with this shader.
406 * Compiles the specified shader of the specified type.
408 * @return The name of the compiled shader.
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
scenegraph_objects.rsh 35 // Shader params that involve only data
41 // Shader params that involve camera
51 // Shader Params that only involve lights
177 // This represents the shader parameter data needed to set a float or transform data
189 // This represents a shader parameter that knows how to update itself for a given
190 // renderable or shader and contains a timestamp for the last time this buffer was updated
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
AlphaBitmap.java 40 private Shader mShader;
72 null, Shader.TileMode.MIRROR);
  /external/deqp/doc/testspecs/GLES2/
functional.texture.units.txt 34 For each texture unit a 2D or cube map texture is generated. Shader samples all
39 sample points. Simple quad is rendered with a fragment shader that adds texture
  /external/deqp/doc/testspecs/GLES3/
functional.shaders.switch.txt 43 Functional tests operate by comparing image rendered by shader against
46 Negative tests try to compile the given shader and expect compilation
  /external/deqp/framework/randomshaders/
rsgParameters.hpp 4 * drawElements Quality Program Random Shader Generator
23 * \brief Shader generator parameters.
rsgPrettyPrinter.hpp 4 * drawElements Quality Program Random Shader Generator
23 * \brief Shader Source Formatter.
  /external/deqp/modules/gles2/performance/
es2pShaderCompilerTests.cpp 21 * \brief Shader compiler-related performance tests.
36 : TestCaseGroup(context, "compiler", "Shader Compiler Performance Tests")
  /external/deqp/modules/gles3/performance/
es3pShaderCompilerTests.cpp 21 * \brief Shader compiler-related performance tests.
36 : TestCaseGroup(context, "compiler", "Shader Compiler Performance Tests")
  /external/mesa3d/src/gallium/auxiliary/util/
u_blitter.h 64 * to the GENERIC0 varying slot of a fragment shader.
68 * to the GENERIC0 varying slot of a fragment shader.
145 * - vertex shader
146 * - geometry shader (if supported)
156 * - fragment shader
193 * - fragment shader
272 * - fragment shader
289 * - fragment shader
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_mc.h 69 struct ureg_program *shader,
74 struct ureg_program *shader,
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_limits.h 71 * Max number of shader variants (for all shaders combined,
85 * These are determined by the combination of the fragment shader
lp_setup_point.c 79 * Fragment shader expects pre-multiplied w for LP_INTERP_PERSPECTIVE. A
81 * generating the fragment shader key, and therefore avoid the per-fragment
100 * \param perspective does the shader expects pre-multiplied w, i.e.,
101 * LP_INTERP_PERSPECTIVE is specified in the shader key
210 const struct lp_fragment_shader *shader = setup->fs.current.variant->shader; local
244 if (shader->info.base.input_semantic_name[slot] == TGSI_SEMANTIC_GENERIC) {
245 unsigned semantic_index = shader->info.base.input_semantic_index[slot];
lp_state.h 71 struct pipe_shader_state shader; member in struct:lp_vertex_shader
77 struct pipe_shader_state shader; member in struct:lp_geometry_shader
  /external/mesa3d/src/gallium/drivers/rbug/
rbug_core.c 344 /* XXX what about vertex/geometry shader texture views? */
349 VOID2U64(rb_context->curr.shader[PIPE_SHADER_VERTEX]), VOID2U64(rb_context->curr.shader[PIPE_SHADER_FRAGMENT]),
469 rb_context->draw_rule.shader[PIPE_SHADER_VERTEX] = U642VOID(rule->vertex);
470 rb_context->draw_rule.shader[PIPE_SHADER_FRAGMENT] = U642VOID(rule->fragment);
568 tr_shdr = rbug_get_shader_locked(rb_context, info->shader);
616 tr_shdr = rbug_get_shader_locked(rb_context, dis->shader);
653 tr_shdr = rbug_get_shader_locked(rb_context, rep->shader);
666 /* remove old replaced shader */
668 /* if this shader is bound rebind the original shader *
    [all...]
  /external/mesa3d/src/mesa/main/
atifragshader.h 2 * Mesa 3-D graphics library ATI Fragment Shader
59 /* different from arithmetic shader instruction */
  /external/mesa3d/src/mesa/program/
descrip.mms 11 define shader [-.shader]

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