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  /external/mesa3d/src/mesa/program/
prog_print.h 113 _mesa_write_shader_to_file(const struct gl_shader *shader);
116 _mesa_append_uniforms_to_file(const struct gl_shader *shader);
  /external/mesa3d/src/mesa/state_tracker/
st_atom_clip.c 52 /* if we have a vertex shader that writes clip vertex we need to pass
55 if (ctx->Shader.CurrentVertexProgram)
  /external/skia/gm/
bigmatrix.cpp 73 SkShader* shader = SkShader::CreateBitmapShader( local
78 paint.setShader(shader)->unref();
composeshader.cpp 101 SkShader* shader = shaders[y]; variable
109 paint.setShader(shader);
gm.cpp 87 SkAutoTUnref<SkShader> shader(SkShader::CreateBitmapShader(bmp, SkShader::kMirror_TileMode,
90 paint.setShader(shader);
gradientDirtyLaundry.cpp 89 SkShader* shader = gGradMakers[j](pts, gGradData[i], tm); variable
90 paint.setShader(shader)->unref();
gradients.cpp 137 SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, scale); local
139 paint.setShader(shader);
141 shader->unref();
191 SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, perspective); local
193 paint.setShader(shader);
195 shader->unref();
312 SkShader* shader = SkGradientShader::CreateRadial( local
316 paint.setShader(shader);
318 shader->unref();
354 SkShader* shader variable
    [all...]
  /external/skia/src/core/
SkBlitter_Sprite.cpp 50 // have wrapped the source bitmap inside a shader
59 paint and return null if it is set, forcing the client to take the slow shader case
  /external/skia/src/effects/
SkRectShaderImageFilter.cpp 38 SkAutoTUnref<SkShader> shader(buffer.readShader());
39 return Create(shader.get(), &common.cropRect());
  /external/skia/src/effects/gradients/
SkSweepGradient.cpp 72 const SkSweepGradient& shader, const ContextRec& rec)
73 : INHERITED(shader, rec) {}
214 static GrFragmentProcessor* Create(GrContext* ctx, const SkSweepGradient& shader,
216 return SkNEW_ARGS(GrSweepGradient, (ctx, shader, m));
233 const SkSweepGradient& shader,
235 : INHERITED(ctx, shader, matrix, SkShader::kClamp_TileMode) {
258 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateSweep(center.fX, center.fY,
263 SkAssertResult(shader->asFragmentProcessor(context, paint,
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 312 int shader = glCreateShader(type); local
314 glShaderSource(shader, source);
317 glCompileShader(shader);
321 glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0);
323 String error = glGetShaderInfoLog(shader);
324 Log.d(LOG_TAG, "Error while compiling shader:\n" + error);
325 glDeleteShader(shader);
329 return shader;
  /frameworks/base/tests/RenderScriptTests/FountainFbo/src/com/example/android/rs/fountainfbo/
FountainFboRS.java 60 /* Second fragment shader to use a texture (framebuffer object) to draw with */
64 /* Set the fragment shader in the Renderscript runtime */
  /external/deqp/executor/
xeTestResultParser.cpp 145 { 0x1181fa5a, "VertexShader", ri::Shader::SHADERTYPE_VERTEX },
146 { 0xa93daef0, "FragmentShader", ri::Shader::SHADERTYPE_FRAGMENT },
147 { 0x8f066128, "GeometryShader", ri::Shader::SHADERTYPE_GEOMETRY },
148 { 0x235a931c, "TessControlShader", ri::Shader::SHADERTYPE_TESS_CONTROL },
149 { 0xa1bf7153, "TessEvaluationShader", ri::Shader::SHADERTYPE_TESS_EVALUATION },
150 { 0x6c1415d9, "ComputeShader", ri::Shader::SHADERTYPE_COMPUTE },
235 static ri::Shader::ShaderType getShaderTypeFromTagName (const char* shaderType)
237 return (ri::Shader::ShaderType)getEnumValue("shader type", s_shaderTypeFromTagMap, DE_LENGTH_OF_ARRAY(s_shaderTypeFromTagMap), shaderType);
550 ri::Shader* shader = curList->allocItem<ri::Shader>() local
    [all...]
  /external/skia/src/pdf/
SkPDFShader.cpp 293 /* Conical gradient shader, based on the Canvas spec for radial gradients
437 State(const SkShader& shader, const SkMatrix& canvasTransform,
495 // handle compose shader by pulling things up to a layer, drawing with
496 // the first shader, applying the xfer mode and drawing again with the
497 // second shader, then applying the layer to the original drawing.
500 SkPDFObject* shader = canon->findImageShader(state); local
501 return shader ? SkRef(shader)
504 SkPDFObject* shader = canon->findAlphaShader(state); local
505 return shader ? SkRef(shader
508 SkPDFObject* shader = canon->findFunctionShader(state); local
    [all...]
  /device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp 663 void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length)
666 ShaderData* shaderData = ctx->m_shared->getShaderData(shader);
667 SET_ERROR_IF(!ctx->m_shared->isObject(shader), GL_INVALID_VALUE);
684 ctx->glShaderString(ctx, shader, str, len + 1);
770 GLuint shader = ctx->m_glCreateShader_enc(self, shaderType);
771 if (shader != 0) {
772 if (!ctx->m_shared->addShaderData(shader)) {
773 ctx->m_glDeleteShader_enc(self, shader);
777 return shader;
788 void GL2Encoder::s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize
    [all...]
  /external/deqp/modules/gles31/functional/
es31fTessellationGeometryInteractionTests.cpp 21 * \brief Tessellation and geometry shader interaction tests.
171 << "Testing tessellating shader program output does not change when a passthrough geometry shader is attached.\n"
172 << "Rendering two images, first with and second without a geometry shader. Expecting similar results.\n"
221 { "RenderWithGeometryShader", "Render with geometry shader", true, resultWithGeometry.getAccess() },
222 { "RenderWithoutGeometryShader", "Render without geometry shader", false, resultWithoutGeometry.getAccess() },
236 // render with and without geometry shader
475 << "Testing geometry shading shader program output does not change when a passthrough tessellation shader is attached.\n"
476 << "Rendering two images, first with and second without a tessellation shader. Expecting similar results.\n
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderStateQueryTests.cpp 99 void verifyShaderParam (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLuint shader, GLenum pname, GLenum reference)
102 gl.glGetShaderiv(shader, pname, &state);
506 const GLuint shader = glCreateShader(shaderTypes[ndx]); local
507 verifyShaderParam(m_testCtx, *this, shader, GL_SHADER_TYPE, shaderTypes[ndx]);
508 glDeleteShader(shader);
562 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); local
563 verifyShaderParam(m_testCtx, *this, shader, GL_INFO_LOG_LENGTH, 0);
565 glShaderSource(shader, 1, &brokenShader, DE_NULL);
566 glCompileShader(shader);
571 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength)
655 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); local
    [all...]
  /cts/tests/tests/graphics/src/android/graphics/cts/
Interpolator_ResultTest.java 21 import android.graphics.Shader.TileMode;
  /cts/tests/tests/opengl/libopengltest/
attach_shader_eleven.cpp 39 LOGI("Attached Shader First element : %d\n", *shaders);
attach_shader_five.cpp 38 LOGI("Attached Shader First element : %d\n", *shaders);
attach_shader_four.cpp 34 LOGI("Attached Shader First element : %d\n", *shaders);
attach_shader_one.cpp 55 LOGI("Attached Shader First elemt : %d\n", *shaders);
attach_shader_two.cpp 40 LOGI("Attached Shader First element : %d\n", *shaders);
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererNineShaderTest.java 34 //Invalid shader with value 0
  /cts/tests/tests/transition/src/android/transition/cts/
TransitionActivity.java 25 import android.graphics.Shader;

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