HomeSort by relevance Sort by last modified time
    Searched full:spill (Results 301 - 325 of 462) sorted by null

<<111213141516171819

  /art/compiler/utils/arm/
assembler_arm.cc 423 ManagedRegisterSpill spill = entry_spills.at(i);
424 offset += spill.getSize();
    [all...]
  /external/libunwind/src/ia64/
Gparser.c 196 Dprintf ("libunwind: excess spill!\n");
247 /* Next, lay out the memory stack spill area. */
Gregs.c 211 the UNaT slot number (as determined by st8.spill) and the
  /external/llvm/lib/CodeGen/
StackColoring.cpp 14 // NOTE: This pass is not StackSlotColoring, which optimizes spill slots.
20 // spill slots.
TargetInstrInfo.cpp 422 // Compute the spill slot size and offset.
428 report_fatal_error("cannot spill patchpoint subregister operand");
    [all...]
MachineFunction.cpp 523 /// represents a spill slot, returning a nonnegative identifier to represent
572 /// CreateFixedSpillStackObject - Create a spill slot at a fixed location
    [all...]
StackMaps.cpp 126 // The stack map also records the size of a spill slot that can hold the
  /external/llvm/test/CodeGen/X86/
stack-folding-int-avx1.ll 8 ; By including a nop call with sideeffects we can force a partial register spill of the
77 ;CHECK: movd {{%xmm[0-9][0-9]*}}, {{-?[0-9]*}}(%rsp) {{.*#+}} 4-byte Folded Spill
97 ;CHECK: movq {{%xmm[0-9][0-9]*}}, {{-?[0-9]*}}(%rsp) {{.*#+}} 8-byte Folded Spill
431 ;CHECK: pextrd $1, {{%xmm[0-9][0-9]*}}, {{-?[0-9]*}}(%rsp) {{.*#+}} 4-byte Folded Spill
440 ;CHECK: pextrq $1, {{%xmm[0-9][0-9]*}}, {{-?[0-9]*}}(%rsp) {{.*#+}} 8-byte Folded Spill
    [all...]
stack-folding-int-sse42.ll 8 ; By including a nop call with sideeffects we can force a partial register spill of the
104 ;CHECK: movd {{%xmm[0-9][0-9]*}}, {{-?[0-9]*}}(%rsp) {{.*#+}} 4-byte Folded Spill
124 ;CHECK: movq {{%xmm[0-9][0-9]*}}, {{-?[0-9]*}}(%rsp) {{.*#+}} 8-byte Folded Spill
458 ;CHECK: pextrd $1, {{%xmm[0-9][0-9]*}}, {{-?[0-9]*}}(%rsp) {{.*#+}} 4-byte Folded Spill
467 ;CHECK: pextrq $1, {{%xmm[0-9][0-9]*}}, {{-?[0-9]*}}(%rsp) {{.*#+}} 8-byte Folded Spill
    [all...]
  /art/compiler/dex/quick/x86/
x86_lir.h 88 * | spill region | {variable sized}
164 // fake return address register for core spill mask.
    [all...]
target_x86.cc 88 // 4.3) Update jni_entrypoints to spill/unspill new callee save reg
89 // 4.4) Update quick_entrypoints to spill/unspill new callee save reg
739 // Spill mask not including fake return address register
760 // Spill mask not including fake return address register
    [all...]
  /art/compiler/utils/mips64/
assembler_mips64.cc 1097 ManagedRegisterSpill spill = entry_spills.at(i); local
1098 int32_t size = spill.getSize();
    [all...]
  /art/runtime/arch/arm/
quick_entrypoints_arm.S 387 push {r4, r5, r6, r7, r8, r9, r10, r11, lr} @ spill regs
439 pop {r4, r5, r6, r7, r8, r9, r10, r11, pc} @ restore spill regs
    [all...]
  /external/v8/src/compiler/ia32/
code-generator-ia32.cc 47 // The linkage computes where all spill slots are located.
762 // Remove this frame's spill slots first.
    [all...]
  /frameworks/base/packages/SystemUI/res/values-nb/
strings.xml     [all...]
  /art/compiler/dex/quick/
mir_to_lir.h 629 * @return Returns the size in bytes for space needed for compiler temporary spill region.
    [all...]
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/
TGALoader.java 476 // start at data[offsetBytes]... spill into next byte as needed.
  /external/libogg/src/
framing.c     [all...]
  /external/llvm/include/llvm/CodeGen/
Passes.h 425 /// SpillPlacement analysis. Suggest optimal placement of spill code between
  /external/llvm/lib/CodeGen/AsmPrinter/
AsmPrinter.cpp 613 // We assume a single instruction only has a spill or reload, not
627 CommentOS << MMO->getSize() << "-byte Spill\n";
631 CommentOS << MMO->getSize() << "-byte Folded Spill\n";
634 // Check for spill-induced copies
    [all...]
  /external/llvm/lib/Target/AArch64/
AArch64AdvSIMDScalarPass.cpp 21 // spill placement, only here we're determining where to place cross-class
  /external/llvm/lib/Target/ARM/
ARMRegisterInfo.td 197 // know how to spill them. If we make our prologue/epilogue code smarter at
  /external/llvm/lib/Target/Hexagon/
HexagonNewValueJump.cpp 12 // allocation, but because we have a spill in between the feeder and new value
  /external/llvm/lib/Target/Mips/
Mips16InstrInfo.cpp 178 // It's killed at the spill, unless the register is RA and return address
  /external/llvm/lib/Target/PowerPC/
PPCCTRLoops.cpp 444 // We don't want to spill/restore the counter register, and so we don't

Completed in 992 milliseconds

<<111213141516171819