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  /external/deqp/modules/gles3/functional/
es3fDefaultVertexAttributeTests.cpp 21 * \brief Default vertex attribute test
554 : TestCaseGroup(context, "default_vertex_attrib", "Test default vertex attributes")
  /external/deqp/modules/gles3/stress/
es3sDrawTests.cpp 572 // Do not collapse all vertex positions to a single positions
578 // Only one vertex
  /external/deqp/modules/gles31/functional/
es31fDrawTests.cpp 524 const std::string iterationDesc = std::string("first vertex ") + de::toString(indexTest.offsets[iterationNdx] / gls::DrawTestSpec::indexTypeSize(indexTest.type));
591 const std::string iterationDesc = std::string("base vertex ") + de::toString(indexTest.baseVertex[iterationNdx]);
694 this->addChild(new BaseVertexGroup(m_context, "base_vertex", "Base vertex tests", m_method));
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es31fProgramInterfaceDefinition.cpp 127 // booleans, opaque types, arrays of arrays, arrays of structs, array in struct, struct struct are not allowed as vertex outputs
615 // must contain both vertex and fragment shaders
  /external/deqp/modules/gles31/stress/
es31sTessellationGeometryInteractionTests.cpp 264 << "\tTotal output vertex count per invocation: " << (numVerticesPerInvocation) << "\n"
267 << "\tTotal output vertex count per input primitive: " << (geometryVerticesPerPrimitive) << "\n"
  /external/mesa3d/include/GLES2/
gl2.h 37 /* GL types for handling large vertex buffer objects */
395 /* Vertex Arrays */
  /external/mesa3d/src/gallium/auxiliary/translate/
translate_generic.c 88 * Fetch a dword[4] vertex attribute from memory, doing format/type
672 * Fetch vertex attributes for 'count' vertices.
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  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_line.c 101 * We basically multiply the vertex value by 1/w before computing
239 * Print line vertex attribs (for debug).
  /external/mesa3d/src/gallium/drivers/r300/compiler/
radeon_compiler.c 425 fprintf(stderr,"~~~~~~~~~ VERTEX PROGRAM ~~~~~~~~\n"
455 "Vertex Program",
  /external/mesa3d/src/gallium/drivers/rbug/
rbug_core.c 344 /* XXX what about vertex/geometry shader texture views? */
469 rb_context->draw_rule.shader[PIPE_SHADER_VERTEX] = U642VOID(rule->vertex);
  /external/mesa3d/src/glsl/
glsl_parser_extras.cpp 120 case vertex_shader: return "vertex";
209 /** True if this extension is available to vertex shaders */
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_reg.h 105 * vertex. The color/z/stencil information is supplied here and
106 * therefore cannot vary per vertex.
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_sf_emit.c 109 * for user-supplied vertex programs, as t_vp_build.c always does
272 /* Temporaries, allocated after last vertex reg.
  /external/mesa3d/src/mesa/main/
imports.h 67 * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers
68 * as offsets into buffer stores. Since the vertex array pointer and
texstate.c 504 /* XXX enable this if/when non-shader vertex programs get
563 /* neither vertex nor fragment processing uses this unit */
  /external/mesa3d/src/mesa/swrast/
s_drawpix.c 661 /* We are creating fragments directly, without going through vertex
667 * vertex array.
  /external/pdfium/core/src/fxcodec/lcms2/lcms2-2.6/src/
cmssamp.c 558 // fit and get the vertex of quadratic curve
561 if (Lab.L < 0.0) { // clip to zero L* if the vertex is negative
  /external/skia/include/gpu/
GrContext.h 346 * @param positions array of vertex positions, required.
349 * @param colors optional array of per-vertex colors, supercedes
  /external/skia/src/gpu/gl/
GrGLDefines.h 653 /* Vertex Arrays */
703 /* Vertex Buffer Object */
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  /external/skia/src/gpu/gl/debug/
GrGLCreateDebugInterface.cpp 553 // Deleting the current vertex array binds object 0
559 // someone is still using this vertex array so we can't delete it here
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  /external/valgrind/memcheck/tests/
vcpu_fbench.c 587 lens vertex. If 0, incoming
604 OBJECT_DISTANCE Distance from vertex to object focus
  /external/valgrind/perf/
fbench.c 583 lens vertex. If 0, incoming
600 OBJECT_DISTANCE Distance from vertex to object focus
  /frameworks/base/graphics/java/android/graphics/
Canvas.java     [all...]
  /frameworks/base/libs/hwui/
DisplayListCanvas.cpp 325 vertices = refBuffer<float>(vertices, vertexCount * 2); // 2 floats per vertex
327 colors = refBuffer<int>(colors, vertexCount); // 1 color per vertex
ProgramCache.cpp 40 // Vertex shaders snippets
534 PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());

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