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Searched
full:vertex
(Results
1101 - 1125
of
1338
) sorted by null
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/external/deqp/modules/gles2/stress/
es2sLongRunningTests.cpp
104
"Give each
vertex
attribute its own buffer",
/external/deqp/modules/gles3/functional/
es3fImplementationLimitTests.cpp
473
//
Vertex
shader limits
/external/deqp/modules/gles3/stress/
es3sLongRunningTests.cpp
104
"Give each
vertex
attribute its own buffer",
/external/deqp/modules/gles31/functional/
es31fProgramStateQueryTests.cpp
105
const tcu::ScopedLogSection section(m_testCtx.getLog(), "VtxShader", "
Vertex
shader");
/external/deqp/modules/glshared/
glsRandomShaderProgram.cpp
144
// Build list of
vertex
outputs.
glsVertexArrayTests.hpp
23
* \brief
Vertex
array and buffer tests
/external/eigen/Eigen/src/Geometry/
AlignedBox.h
133
/** \returns the
vertex
of the bounding box at the corner defined by
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/
MaterialContext.java
453
* @return <b>true</b> if the material uses
vertex
color and <b>false</b> otherwise
/external/jmonkeyengine/engine/src/core/com/jme3/animation/
Bone.java
410
* The skinning transform applies the animation of the bone to a
vertex
.
/external/llvm/lib/Target/R600/
R600InstrFormats.td
204
//
Vertex
Fetch instructions
/external/mesa3d/src/gallium/auxiliary/draw/
draw_gs.c
225
debug_printf("%d)
vertex
index = %d (prim idx = %d)\n",
/external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_info.c
254
return "
vertex
shader";
/external/mesa3d/src/gallium/auxiliary/util/
u_pstipple.c
37
*
vertex
window coords or anything, it can be a stand-alone utility module.
/external/mesa3d/src/gallium/drivers/nv30/
nv30_state_validate.c
439
if (!nv30->
vertex
)
/external/mesa3d/src/gallium/drivers/nvc0/
nvc0_query.c
313
/* indexed by TFB buffer instead of by
vertex
stream */
nvc0_state_validate.c
464
if (!ctx_to->
vertex
)
/external/mesa3d/src/gallium/drivers/r300/
r300_context.c
62
/* Manually-created
vertex
buffers. */
r300_screen.c
438
/* Check
vertex
buffer format support. */
r300_vs_draw.c
27
/* This file contains the
vertex
shader tranformations for SW TCL needed
/external/mesa3d/src/gallium/drivers/radeonsi/
si_state_draw.c
413
/* bind
vertex
buffer once */
/external/mesa3d/src/gallium/drivers/svga/
svga_state_framebuffer.c
192
* rectangle and possibly
vertex
shader pre-transformation to
svga_tgsi_decl_sm30.c
78
debug_warn_once("unsupported clip distance/
vertex
attribute\n");
/external/mesa3d/src/gallium/state_trackers/xa/
xa_composite.c
234
* sampler view setup and
vertex
setup modification.
/external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_vbo_t.c
166
/* Reset the
vertex
size. */
nv10_context.c
378
/* Set
vertex
component */
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