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  /external/deqp/modules/gles2/stress/
es2sLongRunningTests.cpp 104 "Give each vertex attribute its own buffer",
  /external/deqp/modules/gles3/functional/
es3fImplementationLimitTests.cpp 473 // Vertex shader limits
  /external/deqp/modules/gles3/stress/
es3sLongRunningTests.cpp 104 "Give each vertex attribute its own buffer",
  /external/deqp/modules/gles31/functional/
es31fProgramStateQueryTests.cpp 105 const tcu::ScopedLogSection section(m_testCtx.getLog(), "VtxShader", "Vertex shader");
  /external/deqp/modules/glshared/
glsRandomShaderProgram.cpp 144 // Build list of vertex outputs.
glsVertexArrayTests.hpp 23 * \brief Vertex array and buffer tests
  /external/eigen/Eigen/src/Geometry/
AlignedBox.h 133 /** \returns the vertex of the bounding box at the corner defined by
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/
MaterialContext.java 453 * @return <b>true</b> if the material uses vertex color and <b>false</b> otherwise
  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
Bone.java 410 * The skinning transform applies the animation of the bone to a vertex.
  /external/llvm/lib/Target/R600/
R600InstrFormats.td 204 // Vertex Fetch instructions
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_gs.c 225 debug_printf("%d) vertex index = %d (prim idx = %d)\n",
  /external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_info.c 254 return "vertex shader";
  /external/mesa3d/src/gallium/auxiliary/util/
u_pstipple.c 37 * vertex window coords or anything, it can be a stand-alone utility module.
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_state_validate.c 439 if (!nv30->vertex)
  /external/mesa3d/src/gallium/drivers/nvc0/
nvc0_query.c 313 /* indexed by TFB buffer instead of by vertex stream */
nvc0_state_validate.c 464 if (!ctx_to->vertex)
  /external/mesa3d/src/gallium/drivers/r300/
r300_context.c 62 /* Manually-created vertex buffers. */
r300_screen.c 438 /* Check vertex buffer format support. */
r300_vs_draw.c 27 /* This file contains the vertex shader tranformations for SW TCL needed
  /external/mesa3d/src/gallium/drivers/radeonsi/
si_state_draw.c 413 /* bind vertex buffer once */
  /external/mesa3d/src/gallium/drivers/svga/
svga_state_framebuffer.c 192 * rectangle and possibly vertex shader pre-transformation to
svga_tgsi_decl_sm30.c 78 debug_warn_once("unsupported clip distance/vertex attribute\n");
  /external/mesa3d/src/gallium/state_trackers/xa/
xa_composite.c 234 * sampler view setup and vertex setup modification.
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_vbo_t.c 166 /* Reset the vertex size. */
nv10_context.c 378 /* Set vertex component */

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