/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_tex.c | 443 * can end up in STQ, this has implications for vertex support,
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_tcl.c | 57 * Render unclipped vertex buffers by emitting vertices directly to
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/external/mesa3d/src/mesa/main/ |
feedback.c | 117 * Put a vertex into the feedback buffer.
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hash.c | 5 * Used for display lists, texture objects, vertex/fragment programs,
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api_loopback.c | 41 /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc 1052 * Note that attribute indexes DO alias conventional vertex attributes. [all...] |
shaderapi.c | 449 * Note that this is for GLSL shader programs, not ARB vertex/fragment 806 s = "vertex"; [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_extensions.c | 464 /* Required: vertex fetch support. */
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/external/pdfium/core/src/fxge/skia/ |
fx_skia_device.cpp | 149 // TODO: we should actually tell skia vertex generator to process zero length stroked line
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/external/skia/include/core/ |
SkCanvas.h | [all...] |
/external/skia/src/gpu/gl/builders/ |
GrGLProgramBuilder.cpp | 414 // NVPR actually requires a vertex shader to compile
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/frameworks/rs/ |
rs_hal.h | 303 } vertex; member in struct:android::renderscript::__anon23272
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
NinePatchTexture.java | 315 * Given a 3x3 nine-patch image, the vertex order is defined as the
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/prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setoolsgui/networkx/generators/ |
small.py | 67 specifies the nodes connected to vertex j.
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLState.java | 28 /** # of vertex attributes */
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/external/clang/lib/StaticAnalyzer/Frontend/ |
AnalysisConsumer.cpp | 754 *Out << "('vertex', " << SrcID << ", ('color','#00ff00'))\n"; 765 *Out << "('vertex', " << DstID << ")\n";
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/external/deqp/modules/gles2/functional/ |
es2fDrawTests.cpp | 644 // Do not collapse all vertex positions to a single positions 650 // Only one vertex
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es2fShaderInvarianceTests.cpp | 116 * \brief Vertex shader invariance test 118 * Test vertex shader invariance by drawing a test pattern two times, each [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderInvarianceTests.cpp | 116 * \brief Vertex shader invariance test 118 * Test vertex shader invariance by drawing a test pattern two times, each [all...] |
/external/deqp/modules/gles31/functional/ |
es31fUniformLocationTests.cpp | 531 // Vertex data. 702 const char* stageNames[] = {"vertex", "fragment"}; [all...] |
/external/deqp/modules/glshared/ |
glsShaderRenderCase.cpp | 661 // Evaluate color for each vertex. 672 DE_ASSERT(!evalCtx.isDiscarded); // Discard is not available in vertex shader.
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glsTextureBufferCase.cpp | 720 { RENDERBITS_AS_VERTEX_ARRAY, "vertex array" }, 722 { RENDERBITS_AS_VERTEX_TEXTURE, "vertex texture" }, [all...] |
/external/mesa3d/src/gallium/auxiliary/tgsi/ |
tgsi_ppc.c | [all...] |
/external/mesa3d/src/gallium/drivers/nv30/ |
nvfx_vertprog.c | 998 /* Redirect post-transform vertex position to a temp if user clip [all...] |
/external/mesa3d/src/gallium/drivers/nv50/codegen/ |
nv50_ir.cpp | 1103 PROG_TYPE_CASE(VERTEX, VERTEX);
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/external/skia/src/gpu/ |
GrAAConvexTessellator.cpp | 399 // For each vertex of the original polygon we add three points to the 642 // Compute the outward facing normal at each vertex.
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