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  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_tex.c 443 * can end up in STQ, this has implications for vertex support,
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_tcl.c 57 * Render unclipped vertex buffers by emitting vertices directly to
  /external/mesa3d/src/mesa/main/
feedback.c 117 * Put a vertex into the feedback buffer.
hash.c 5 * Used for display lists, texture objects, vertex/fragment programs,
api_loopback.c 41 /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
1052 * Note that attribute indexes DO alias conventional vertex attributes.
    [all...]
shaderapi.c 449 * Note that this is for GLSL shader programs, not ARB vertex/fragment
806 s = "vertex";
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  /external/mesa3d/src/mesa/state_tracker/
st_extensions.c 464 /* Required: vertex fetch support. */
  /external/pdfium/core/src/fxge/skia/
fx_skia_device.cpp 149 // TODO: we should actually tell skia vertex generator to process zero length stroked line
  /external/skia/include/core/
SkCanvas.h     [all...]
  /external/skia/src/gpu/gl/builders/
GrGLProgramBuilder.cpp 414 // NVPR actually requires a vertex shader to compile
  /frameworks/rs/
rs_hal.h 303 } vertex; member in struct:android::renderscript::__anon23272
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
NinePatchTexture.java 315 * Given a 3x3 nine-patch image, the vertex order is defined as the
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setoolsgui/networkx/generators/
small.py 67 specifies the nodes connected to vertex j.
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 28 /** # of vertex attributes */
  /external/clang/lib/StaticAnalyzer/Frontend/
AnalysisConsumer.cpp 754 *Out << "('vertex', " << SrcID << ", ('color','#00ff00'))\n";
765 *Out << "('vertex', " << DstID << ")\n";
  /external/deqp/modules/gles2/functional/
es2fDrawTests.cpp 644 // Do not collapse all vertex positions to a single positions
650 // Only one vertex
es2fShaderInvarianceTests.cpp 116 * \brief Vertex shader invariance test
118 * Test vertex shader invariance by drawing a test pattern two times, each
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderInvarianceTests.cpp 116 * \brief Vertex shader invariance test
118 * Test vertex shader invariance by drawing a test pattern two times, each
    [all...]
  /external/deqp/modules/gles31/functional/
es31fUniformLocationTests.cpp 531 // Vertex data.
702 const char* stageNames[] = {"vertex", "fragment"};
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  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 661 // Evaluate color for each vertex.
672 DE_ASSERT(!evalCtx.isDiscarded); // Discard is not available in vertex shader.
glsTextureBufferCase.cpp 720 { RENDERBITS_AS_VERTEX_ARRAY, "vertex array" },
722 { RENDERBITS_AS_VERTEX_TEXTURE, "vertex texture" },
    [all...]
  /external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_ppc.c     [all...]
  /external/mesa3d/src/gallium/drivers/nv30/
nvfx_vertprog.c 998 /* Redirect post-transform vertex position to a temp if user clip
    [all...]
  /external/mesa3d/src/gallium/drivers/nv50/codegen/
nv50_ir.cpp 1103 PROG_TYPE_CASE(VERTEX, VERTEX);
  /external/skia/src/gpu/
GrAAConvexTessellator.cpp 399 // For each vertex of the original polygon we add three points to the
642 // Compute the outward facing normal at each vertex.

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