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  /external/deqp/android/cts/
com.drawelements.deqp.gles31.xml     [all...]
  /external/deqp/doc/
GLES3 Negative API Functions.txt 299 Vertex Array API functions
  /external/deqp/framework/referencerenderer/
rrVertexAttrib.cpp 21 * \brief Vertex attribute fetch.
  /external/deqp/modules/gles3/functional/
es3fDepthStencilClearTests.cpp 168 // Vertex shader.
  /external/deqp/modules/gles31/functional/
es31fIntegerStateQueryTests.cpp 722 // vertex
    [all...]
es31fShaderHelperInvocationTests.cpp 137 // if discardable, just mirror first vertex along center
  /external/deqp/modules/glshared/
glsBufferTestUtil.cpp 867 "rendering as vertex data",
  /external/drm_hwcomposer/
glworker.cpp 232 ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str());
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/
MaterialHelper.java 444 * @return a list of vertices colors, each color belongs to a single vertex
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
Node.java 210 * @return the vertex count of this branch.
  /external/kernel-headers/original/uapi/drm/
i915_drm.h 582 /** Vertex address cache */
    [all...]
  /external/libdrm/include/drm/
i915_drm.h 582 /** Vertex address cache */
    [all...]
  /external/mesa3d/docs/
relnotes-7.11.1.html 290 <li>u_vbuf_mgr: cleanup original vs real vertex buffer arrays</li>
  /external/mesa3d/src/gallium/drivers/i915/
i915_state.c 364 * Called before drawing VBO to map vertex samplers and hand them to draw
    [all...]
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup.c 921 * to know about vertex shader point size attribute.
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_transfer.c 268 /* vertex program */
  /external/mesa3d/src/gallium/drivers/nv50/
nv50_shader_state.c 207 nv50->state.prim_size = gp->gp.prim_type; /* enum matches vertex count */
  /external/mesa3d/src/gallium/drivers/nvc0/
nvc0_state.c 866 nvc0->vertex = hwcso;
  /external/mesa3d/src/gallium/drivers/radeonsi/
radeonsi_shader.c 231 * for Vertex Shaders */
  /external/mesa3d/src/gallium/drivers/svga/
svga_tgsi_insn.c     [all...]
  /external/mesa3d/src/glsl/
link_uniforms.cpp 274 * the uniform was already processed in the vertex shader.
  /external/mesa3d/src/mapi/glapi/gen/
glX_proto_recv.py 265 # FIXME NULL data pointers for vertex buffer object
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_debug.c 295 BITS(ptr[j], 1, 0, "provoking vertex");
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4.cpp 549 * 0, accumulate in vertex blending factors) end up breaking down to
brw_wm.c 425 found |= key_debug("vertex shader outputs", old_key->vp_outputs_written, key->vp_outputs_written);

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