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<<41424344454647484950>>
/external/deqp/android/cts/ |
com.drawelements.deqp.gles31.xml | [all...] |
/external/deqp/doc/ |
GLES3 Negative API Functions.txt | 299 Vertex Array API functions
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/external/deqp/framework/referencerenderer/ |
rrVertexAttrib.cpp | 21 * \brief Vertex attribute fetch.
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/external/deqp/modules/gles3/functional/ |
es3fDepthStencilClearTests.cpp | 168 // Vertex shader.
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/external/deqp/modules/gles31/functional/ |
es31fIntegerStateQueryTests.cpp | 722 // vertex [all...] |
es31fShaderHelperInvocationTests.cpp | 137 // if discardable, just mirror first vertex along center
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/external/deqp/modules/glshared/ |
glsBufferTestUtil.cpp | 867 "rendering as vertex data",
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/external/drm_hwcomposer/ |
glworker.cpp | 232 ALOGE("Failed to make vertex shader:\n%s", shader_log.c_str());
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/ |
MaterialHelper.java | 444 * @return a list of vertices colors, each color belongs to a single vertex
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
Node.java | 210 * @return the vertex count of this branch.
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/external/kernel-headers/original/uapi/drm/ |
i915_drm.h | 582 /** Vertex address cache */ [all...] |
/external/libdrm/include/drm/ |
i915_drm.h | 582 /** Vertex address cache */ [all...] |
/external/mesa3d/docs/ |
relnotes-7.11.1.html | 290 <li>u_vbuf_mgr: cleanup original vs real vertex buffer arrays</li>
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/external/mesa3d/src/gallium/drivers/i915/ |
i915_state.c | 364 * Called before drawing VBO to map vertex samplers and hand them to draw [all...] |
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_setup.c | 921 * to know about vertex shader point size attribute.
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/external/mesa3d/src/gallium/drivers/nv30/ |
nv30_transfer.c | 268 /* vertex program */
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/external/mesa3d/src/gallium/drivers/nv50/ |
nv50_shader_state.c | 207 nv50->state.prim_size = gp->gp.prim_type; /* enum matches vertex count */
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/external/mesa3d/src/gallium/drivers/nvc0/ |
nvc0_state.c | 866 nvc0->vertex = hwcso;
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
radeonsi_shader.c | 231 * for Vertex Shaders */
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_tgsi_insn.c | [all...] |
/external/mesa3d/src/glsl/ |
link_uniforms.cpp | 274 * the uniform was already processed in the vertex shader.
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/external/mesa3d/src/mapi/glapi/gen/ |
glX_proto_recv.py | 265 # FIXME NULL data pointers for vertex buffer object
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
i915_debug.c | 295 BITS(ptr[j], 1, 0, "provoking vertex");
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_vec4.cpp | 549 * 0, accumulate in vertex blending factors) end up breaking down to
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brw_wm.c | 425 found |= key_debug("vertex shader outputs", old_key->vp_outputs_written, key->vp_outputs_written);
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