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  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_state_init.c 654 ALLOC_STATE( vtx, always, VTX_STATE_SIZE, "VTX/vertex", 0 );
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  /external/mesa3d/src/mesa/state_tracker/
st_glsl_to_tgsi.cpp 789 /* Vertex programs cannot use the SCS opcode.
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  /external/opencv/cvaux/include/
cvaux.h     [all...]
  /external/skia/src/pipe/
SkGPipeWrite.cpp     [all...]
  /prebuilts/ndk/9/platforms/android-18/arch-arm/usr/include/GLES3/
gl3.h 419 /* Vertex Arrays */
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  /prebuilts/ndk/9/platforms/android-18/arch-mips/usr/include/GLES3/
gl3.h 419 /* Vertex Arrays */
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  /prebuilts/ndk/9/platforms/android-18/arch-x86/usr/include/GLES3/
gl3.h 419 /* Vertex Arrays */
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  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/GLES3/
gl3.h 419 /* Vertex Arrays */
    [all...]
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/GLES3/
gl3.h 419 /* Vertex Arrays */
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  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/GLES3/
gl3.h 419 /* Vertex Arrays */
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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
StateTransformFactory.java 49 // vertex data
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  /external/deqp/modules/gles2/functional/
es2fUniformApiTests.cpp 734 case CASESHADERTYPE_VERTEX: return "vertex";
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es2fIntegerStateQueryTests.cpp     [all...]
es2fShaderStateQueryTests.cpp     [all...]
es2fShaderStructTests.cpp 119 throw tcu::NotSupportedError("Vertex shader texture access not supported");
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  /external/deqp/modules/gles3/functional/
es3fIntegerStateQueryTests.cpp     [all...]
es3fUniformApiTests.cpp 895 case CASESHADERTYPE_VERTEX: return "vertex";
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es3fShaderMatrixTests.cpp 35 * - vertex input
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  /external/deqp/modules/gles31/functional/
es31fProgramInterfaceQueryTestCase.cpp     [all...]
es31fProgramUniformTests.cpp 794 case CASESHADERTYPE_VERTEX: return "vertex";
972 throw tcu::NotSupportedError(de::toString(vertexTexUnitsRequired) + " vertex texture units required, " + de::toString(vertexTexUnitsSupported) + " supported");
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  /external/llvm/lib/Target/R600/
SIISelLowering.cpp 440 // We REALLY want the ORIGINAL number of vertex elements here, e.g. a
441 // three or five element vertex only needs three or five registers,
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  /external/skia/src/gpu/gl/
GrGLGpu.cpp 370 // Vertex
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  /frameworks/base/core/java/android/widget/
GridLayout.java     [all...]
  /frameworks/base/opengl/java/android/opengl/
GLLogWrapper.java     [all...]
  /frameworks/support/v7/gridlayout/src/android/support/v7/widget/
GridLayout.java     [all...]

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