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  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Renderer.java 246 * Uploads a vertex buffer to the GPU.
248 * @param vb The vertex buffer to upload
253 * Deletes a vertex buffer from the GPU.
254 * @param vb The vertex buffer to delete
262 * and shading it based on the given vertex attributes.
264 * instance of the mesh being rendered inside the vertex shader.
  /external/jmonkeyengine/engine/src/tools/jme3tools/converters/model/strip/
TriStrip.java 43 * <li>flexibly optimizes for post TnL vertex caches (16 on GeForce1/2, 24 on GeForce3).
47 * <li>can remap indices to improve spatial locality in your vertex buffers.
259 * vertex buffer.
263 * vertex buffer, also can be thought of as the range of acceptable values
268 * reorder your vertex buffer.
283 //point to "last" vertex in VB
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe.c 112 * Build primitive to render a point with vertex at v0.
171 * This code uses vertex indexes / elements.
216 * Vertex headers must be pre-initialized with the
221 * This code provides a callback to reset the vertex id's which the
241 /* Warn if one of the element indexes go outside the vertex buffer */
251 debug_printf("%s: max_index (%u) outside vertex buffer (%u)\n",
draw_pipe_wide_point.c 35 * vertex into four outgoing vertices specifying the corners of a quad.
90 * Set the vertex texcoords for sprite mode.
131 /* four dups of original vertex */
142 /* point size is either per-vertex or fixed size */
217 /* XXX we won't know the real size if it's computed by the vertex shader! */
263 /* find PSIZ vertex output */
draw_pt_fetch_shade_emit.c 133 /* The elements in the key correspond to vertex shader output
134 * numbers, not to positions in the hw vertex description --
216 debug_printf("\n\n%s vertex %d: (stride %d, offset %d)\n", __FUNCTION__, i,
239 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)");
279 debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
296 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)");
draw_pipe_clip.c 96 * Copy flat shaded attributes src vertex to dst vertex.
126 /* Vertex header.
189 * will be convex and the provoking vertex will always be vertex[0].
221 /* order the triangle verts to respect the provoking vertex mode */
223 header.v[0] = inlist[0]; /* the provoking vertex */
230 header.v[2] = inlist[0]; /* the provoking vertex */
319 * Note: at this point we can't just use the per-vertex edge flags.
322 * an edge flags array which parallels the vertex array
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  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_common_context.h 72 /* Use the templated vertex format:
240 struct radeon_bo *bo; /** Buffer object where vertex data is stored */
242 int components; /** Number of components per vertex */
264 size_t current_vertexptr; /** End of active vertex region */
269 * flush must be called before non-active vertex allocations can be
400 /* Rasterization and vertex state:
  /external/libdrm/intel/tests/
gen6-3d.batch-ref.txt 69 0x12300110: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable
174 0x123002b4: 0x00000004: vertex count
175 0x123002b8: 0x00000000: start vertex
196 0x1230030c: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable
257 0x12300400: 0x00000052: vertex count
258 0x12300404: 0x00000000: start vertex
263 0x12300418: 0x00000050: vertex count
264 0x1230041c: 0x00000052: start vertex
278 0x12300454: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable
306 0x123004c4: 0x00000052: vertex coun
    [all...]
  /cts/tests/tests/opengl/src/android/opengl/cts/
AttachShaderTest.java 56 * Test: Attach an invalid vertex shader to the program handle
117 /* This test is wrong in that glAttachShader can attach only one vertex shader
NativeAttachShaderTest.java 57 * Test: Attach an invalid vertex shader to the program handle
114 /* only one vertex shader can be attached
  /developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
TextureRenderer.java 120 // Set the vertex attributes
127 GLToolbox.checkGlError("vertex attribute setup");
  /developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
TextureRenderer.java 120 // Set the vertex attributes
127 GLToolbox.checkGlError("vertex attribute setup");
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.h 60 struct Vertex {
64 extern const Vertex QUAD[4];
  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 131 // Load the vertex position
142 // pass matrix information to the vertex shader
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeMapActivity.java 221 * This grid class is customized for the vertex data required for this
224 * The vertex and index data are held in VBO objects because on most
225 * GPUs VBO objects are the fastest way of rendering static vertex
231 // Size of vertex data elements in bytes:
235 // Vertex structure:
245 // These buffers are used to hold the vertex and index data while
338 // Generate a the vertex and element buffer IDs
345 // Upload the vertex data
  /development/samples/HelloEffects/src/com/example/android/mediafx/
TextureRenderer.java 120 // Set the vertex attributes
127 GLToolbox.checkGlError("vertex attribute setup");
  /development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
TextureRenderer.java 120 // Set the vertex attributes
127 GLToolbox.checkGlError("vertex attribute setup");
  /external/ceres-solver/internal/ceres/
graph_test.cc 71 // Try adding the vertex again with a new weight.
75 // The vertex weight is reset.
  /external/deqp/framework/referencerenderer/
rrVertexPacket.cpp 21 * \brief Vertex packet and Vertex packet allocator
  /external/deqp/modules/gles3/functional/
es3fDefaultVertexArrayObjectTests.cpp 21 * \brief Default vertex array tests
73 : TestCaseGroup(context, "default_vertex_array_object", "Default vertex array object")
  /external/deqp/modules/gles31/functional/
es31fDefaultVertexArrayObjectTests.cpp 21 * \brief Default vertex array tests
75 : TestCaseGroup(context, "default_vertex_array_object", "Default vertex array object")
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/
IndexBuffer.java 66 * Returns the vertex index for the given index in the index buffer.
74 * Puts the vertex index at the index buffer's index.
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
Lighting.j3md 5 // Compute vertex lighting in the shader
37 // Use vertex color as an additional diffuse color.
  /external/llvm/lib/Target/R600/
R600ISelLowering.h 45 /// first nine dwords of a Vertex Buffer. These implicit parameters are
46 /// lowered to load instructions which retrieve the values from the Vertex
  /external/mesa3d/docs/
relnotes-7.0.3.html 43 <li>Fixed GLX indirect vertex array rendering bug (14197)
53 <li>Comments at the end of ARB vertex/fragment programs crashed the parser

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