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Searched
full:vertex
(Results
301 - 325
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1338
) sorted by null
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Renderer.java
246
* Uploads a
vertex
buffer to the GPU.
248
* @param vb The
vertex
buffer to upload
253
* Deletes a
vertex
buffer from the GPU.
254
* @param vb The
vertex
buffer to delete
262
* and shading it based on the given
vertex
attributes.
264
* instance of the mesh being rendered inside the
vertex
shader.
/external/jmonkeyengine/engine/src/tools/jme3tools/converters/model/strip/
TriStrip.java
43
* <li>flexibly optimizes for post TnL
vertex
caches (16 on GeForce1/2, 24 on GeForce3).
47
* <li>can remap indices to improve spatial locality in your
vertex
buffers.
259
*
vertex
buffer.
263
*
vertex
buffer, also can be thought of as the range of acceptable values
268
* reorder your
vertex
buffer.
283
//point to "last"
vertex
in VB
/external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe.c
112
* Build primitive to render a point with
vertex
at v0.
171
* This code uses
vertex
indexes / elements.
216
*
Vertex
headers must be pre-initialized with the
221
* This code provides a callback to reset the
vertex
id's which the
241
/* Warn if one of the element indexes go outside the
vertex
buffer */
251
debug_printf("%s: max_index (%u) outside
vertex
buffer (%u)\n",
draw_pipe_wide_point.c
35
*
vertex
into four outgoing vertices specifying the corners of a quad.
90
* Set the
vertex
texcoords for sprite mode.
131
/* four dups of original
vertex
*/
142
/* point size is either per-
vertex
or fixed size */
217
/* XXX we won't know the real size if it's computed by the
vertex
shader! */
263
/* find PSIZ
vertex
output */
draw_pt_fetch_shade_emit.c
133
/* The elements in the key correspond to
vertex
shader output
134
* numbers, not to positions in the hw
vertex
description --
216
debug_printf("\n\n%s
vertex
%d: (stride %d, offset %d)\n", __FUNCTION__, i,
239
debug_warn_once("allocate or map of
vertex
buffer failed (out of memory?)");
279
debug_printf("\n\n%s
vertex
%d:\n", __FUNCTION__, i);
296
debug_warn_once("allocate or map of
vertex
buffer failed (out of memory?)");
draw_pipe_clip.c
96
* Copy flat shaded attributes src
vertex
to dst
vertex
.
126
/*
Vertex
header.
189
* will be convex and the provoking
vertex
will always be
vertex
[0].
221
/* order the triangle verts to respect the provoking
vertex
mode */
223
header.v[0] = inlist[0]; /* the provoking
vertex
*/
230
header.v[2] = inlist[0]; /* the provoking
vertex
*/
319
* Note: at this point we can't just use the per-
vertex
edge flags.
322
* an edge flags array which parallels the
vertex
array
[
all
...]
/external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_common_context.h
72
/* Use the templated
vertex
format:
240
struct radeon_bo *bo; /** Buffer object where
vertex
data is stored */
242
int components; /** Number of components per
vertex
*/
264
size_t current_vertexptr; /** End of active
vertex
region */
269
* flush must be called before non-active
vertex
allocations can be
400
/* Rasterization and
vertex
state:
/external/libdrm/intel/tests/
gen6-3d.batch-ref.txt
69
0x12300110: 0x76000401: Max Threads 60,
Vertex
Cache enable, VS func enable
174
0x123002b4: 0x00000004:
vertex
count
175
0x123002b8: 0x00000000: start
vertex
196
0x1230030c: 0x76000401: Max Threads 60,
Vertex
Cache enable, VS func enable
257
0x12300400: 0x00000052:
vertex
count
258
0x12300404: 0x00000000: start
vertex
263
0x12300418: 0x00000050:
vertex
count
264
0x1230041c: 0x00000052: start
vertex
278
0x12300454: 0x76000401: Max Threads 60,
Vertex
Cache enable, VS func enable
306
0x123004c4: 0x00000052:
vertex
coun
[
all
...]
/cts/tests/tests/opengl/src/android/opengl/cts/
AttachShaderTest.java
56
* Test: Attach an invalid
vertex
shader to the program handle
117
/* This test is wrong in that glAttachShader can attach only one
vertex
shader
NativeAttachShaderTest.java
57
* Test: Attach an invalid
vertex
shader to the program handle
114
/* only one
vertex
shader can be attached
/developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
TextureRenderer.java
120
// Set the
vertex
attributes
127
GLToolbox.checkGlError("
vertex
attribute setup");
/developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
TextureRenderer.java
120
// Set the
vertex
attributes
127
GLToolbox.checkGlError("
vertex
attribute setup");
/development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.h
60
struct
Vertex
{
64
extern const
Vertex
QUAD[4];
/development/perftests/panorama/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp
131
// Load the
vertex
position
142
// pass matrix information to the
vertex
shader
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeMapActivity.java
221
* This grid class is customized for the
vertex
data required for this
224
* The
vertex
and index data are held in VBO objects because on most
225
* GPUs VBO objects are the fastest way of rendering static
vertex
231
// Size of
vertex
data elements in bytes:
235
//
Vertex
structure:
245
// These buffers are used to hold the
vertex
and index data while
338
// Generate a the
vertex
and element buffer IDs
345
// Upload the
vertex
data
/development/samples/HelloEffects/src/com/example/android/mediafx/
TextureRenderer.java
120
// Set the
vertex
attributes
127
GLToolbox.checkGlError("
vertex
attribute setup");
/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
TextureRenderer.java
120
// Set the
vertex
attributes
127
GLToolbox.checkGlError("
vertex
attribute setup");
/external/ceres-solver/internal/ceres/
graph_test.cc
71
// Try adding the
vertex
again with a new weight.
75
// The
vertex
weight is reset.
/external/deqp/framework/referencerenderer/
rrVertexPacket.cpp
21
* \brief
Vertex
packet and
Vertex
packet allocator
/external/deqp/modules/gles3/functional/
es3fDefaultVertexArrayObjectTests.cpp
21
* \brief Default
vertex
array tests
73
: TestCaseGroup(context, "default_vertex_array_object", "Default
vertex
array object")
/external/deqp/modules/gles31/functional/
es31fDefaultVertexArrayObjectTests.cpp
21
* \brief Default
vertex
array tests
75
: TestCaseGroup(context, "default_vertex_array_object", "Default
vertex
array object")
/external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/
IndexBuffer.java
66
* Returns the
vertex
index for the given index in the index buffer.
74
* Puts the
vertex
index at the index buffer's index.
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
Lighting.j3md
5
// Compute
vertex
lighting in the shader
37
// Use
vertex
color as an additional diffuse color.
/external/llvm/lib/Target/R600/
R600ISelLowering.h
45
/// first nine dwords of a
Vertex
Buffer. These implicit parameters are
46
/// lowered to load instructions which retrieve the values from the
Vertex
/external/mesa3d/docs/
relnotes-7.0.3.html
43
<li>Fixed GLX indirect
vertex
array rendering bug (14197)
53
<li>Comments at the end of ARB
vertex
/fragment programs crashed the parser
Completed in 1773 milliseconds
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