/external/deqp/modules/gles3/performance/ |
es3pShaderControlStatementTests.cpp | 152 vector<float> m_comparisonValueArray; // Will contain per-vertex comparison values if using mixed branch type in vertex case. 306 // Vertex case, not every execution takes the same branch. 314 // Make every second vertex take the true branch, and every second the false branch. 361 // Setup per-vertex comparison values calculated in init(). 427 vector<float> m_boundArray; // Will contain per-vertex loop bounds if using non-stable attribute in vertex case. 586 // Vertex case, with non-constant number of iterations. 638 // Setup per-vertex loop bounds calculated in init(). 866 ShaderPerformanceCaseGroup* vertexOrFragmentGroup = new ShaderPerformanceCaseGroup(m_testCtx, isVertex ? "vertex" : "fragment", "") [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_program.c | 60 * Delete a vertex program variant. Note the caller must unlink 172 * Translate a Mesa vertex shader into a TGSI shader. 173 * \param outputMapping to map vertex program output registers (VERT_RESULT_x) 208 /* Compute mapping of vertex program outputs to slots. 296 * Translate a vertex program to create a new variant. 412 * Find/create a vertex program variant. 587 * All that is required is that the vertex shader labels 588 * its own outputs similarly, and that the vertex shader 843 /* which vertex output goes to the first geometry input */ [all...] |
/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.cpp | 117 // Delete our vertex data 262 // Compile vertex shader 398 return !GLEnv::CheckGLError("Pushing vertex coordinates"); 494 // Pop vertex attributes 556 // Push vertex attributes 655 // Here we return the minimum of the max uniform count for fragment and vertex 939 ALOGW("ShaderProgram: Attempting to overwrite internal vertex attribute '%s'!", name.c_str()); [all...] |
/prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setoolsgui/networkx/generators/ |
threshold.py | 59 Returns a list of 2-tuples containing the vertex number 60 and a character 'd' or 'i' which describes the type of vertex. 69 Notice that the first number is the first vertex to be used for 111 Notice that the first number is the first vertex 219 Returns a list of 2-tuples containing the vertex number 220 and a character 'd' or 'i' which describes the type of vertex. 229 Notice that the first number is the first vertex to be used for 431 if deg <= 1: # isolated vertex or single pair gets cc 0 531 raise ValueError("Vertex %s not in graph from creation_sequence"%v) 533 raise ValueError("Vertex %s not in graph from creation_sequence"%u [all...] |
/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererOneColorBufferTest.java | 151 // Load the vertex/fragment shaders 196 // Load the vertex data
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
MyGLRenderer.java | 113 * @param type - Vertex or fragment shader type. 119 // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
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/external/deqp/doc/testspecs/GLES2/ |
performance.txt | 81 Shader execution tests measure the performance of single pair of vertex and 87 The number of quads depends on targeted vertex load. Test cases targeting
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/external/deqp/doc/testspecs/GLES3/ |
functional.shaders.int_op.txt | 62 (vertex or fragment) a single quad or a tight grid of quads is rendered with 70 0..1. The resulting scalar or vector value is then written out as vertex or
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functional.texture.format.txt | 52 + Vertex-side texture access 53 - Will be covered in functional.texture.vertex tests
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performance.txt | 81 Shader execution tests measure the performance of single pair of vertex and 87 The number of quads depends on targeted vertex load. Test cases targeting
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/external/deqp/doc/testspecs/GLES31/ |
functional.tessellation_geometry_interaction.txt | 85 shader stages. In {vertex, control, evaluation, geometry}_set cases, a constant 86 is assigned to the gl_PointSize in the corresponding shader stage. In {vertex,
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/external/deqp/framework/opengl/simplereference/ |
sglrContextUtil.cpp | 46 // Vertex data. 116 // Vertex data.
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/external/deqp/framework/referencerenderer/ |
rrGenericVector.hpp | 42 * \brief Generic vertex attrib 44 * Generic vertex attributes hold 4 32-bit scalar values that can be accessed
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/external/deqp/modules/glshared/ |
glsShaderPerformanceCase.cpp | 110 m_testCtx.getLog() << TestLog::Message << "Requested fragment/vertex-ratio: " << de::floatToString(fragmentsPerVertices, 2) << "\n" 111 << "Computed fragment/vertex-ratio: " << de::floatToString(finalRatio, 2)
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/external/kernel-headers/original/uapi/drm/ |
radeon_drm.h | 222 #define R300_CMD_VPU 2 /* emit vertex program upload */ 299 /* Vertex/indirect buffer size 360 /* Vertex format state */ 420 unsigned int vc_format; /* vertex format */ 432 * kernel on firing a vertex buffer with either of the 433 * obsoleted vertex/index ioctls. 623 int idx; /* Index of vertex buffer */ 641 int idx; /* Index of vertex buffer */ [all...] |
/external/libdrm/include/drm/ |
radeon_drm.h | 222 #define R300_CMD_VPU 2 /* emit vertex program upload */ 299 /* Vertex/indirect buffer size 360 /* Vertex format state */ 420 unsigned int vc_format; /* vertex format */ 432 * kernel on firing a vertex buffer with either of the 433 * obsoleted vertex/index ioctls. 621 int idx; /* Index of vertex buffer */ 639 int idx; /* Index of vertex buffer */ [all...] |
/external/mesa3d/docs/ |
MESA_shader_debug.spec | 43 a program object to enable debugging. Vertex and/or fragment shader, 152 Debug functions are available to both fragment and vertex shaders.
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RELNOTES-3.1 | 90 Compiled vertex arrays. 117 vertex transformation code. Basically, the whole transformation
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_context.h | 163 * Vertex shader functions 199 * Vertex data functions
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draw_llvm.h | 83 * This structure is passed directly to the generated vertex shader. 176 /* Variable number of vertex elements:
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draw_pipe_unfilled.c | 127 * Note edgeflags in the vertex struct is not sufficient as we will 130 * We currently keep the vertex edgeflag and primitive edgeflag mask
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draw_pt_fetch.c | 50 * Perform the fetch from API vertex elements & vertex buffers, to a
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/external/mesa3d/src/gallium/docs/source/ |
distro.rst | 150 Draw is a software :term:`TCL` pipeline for hardware that lacks vertex shaders 151 or other essential parts of pre-rasterization vertex preparation.
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_texture.h | 79 * vertex buffer, const buffer, etc. 81 * vertex buffers and const buffers.
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/external/mesa3d/src/gallium/drivers/nv30/ |
nv40_vertprog.h | 4 /* Vertex programs instruction set 23 * NV40 can use an address register to index into vertex attribute regs.
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