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  /external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp 152 vector<float> m_comparisonValueArray; // Will contain per-vertex comparison values if using mixed branch type in vertex case.
306 // Vertex case, not every execution takes the same branch.
314 // Make every second vertex take the true branch, and every second the false branch.
361 // Setup per-vertex comparison values calculated in init().
427 vector<float> m_boundArray; // Will contain per-vertex loop bounds if using non-stable attribute in vertex case.
586 // Vertex case, with non-constant number of iterations.
638 // Setup per-vertex loop bounds calculated in init().
866 ShaderPerformanceCaseGroup* vertexOrFragmentGroup = new ShaderPerformanceCaseGroup(m_testCtx, isVertex ? "vertex" : "fragment", "")
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  /external/mesa3d/src/mesa/state_tracker/
st_program.c 60 * Delete a vertex program variant. Note the caller must unlink
172 * Translate a Mesa vertex shader into a TGSI shader.
173 * \param outputMapping to map vertex program output registers (VERT_RESULT_x)
208 /* Compute mapping of vertex program outputs to slots.
296 * Translate a vertex program to create a new variant.
412 * Find/create a vertex program variant.
587 * All that is required is that the vertex shader labels
588 * its own outputs similarly, and that the vertex shader
843 /* which vertex output goes to the first geometry input */
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  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 117 // Delete our vertex data
262 // Compile vertex shader
398 return !GLEnv::CheckGLError("Pushing vertex coordinates");
494 // Pop vertex attributes
556 // Push vertex attributes
655 // Here we return the minimum of the max uniform count for fragment and vertex
939 ALOGW("ShaderProgram: Attempting to overwrite internal vertex attribute '%s'!", name.c_str());
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  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setoolsgui/networkx/generators/
threshold.py 59 Returns a list of 2-tuples containing the vertex number
60 and a character 'd' or 'i' which describes the type of vertex.
69 Notice that the first number is the first vertex to be used for
111 Notice that the first number is the first vertex
219 Returns a list of 2-tuples containing the vertex number
220 and a character 'd' or 'i' which describes the type of vertex.
229 Notice that the first number is the first vertex to be used for
431 if deg <= 1: # isolated vertex or single pair gets cc 0
531 raise ValueError("Vertex %s not in graph from creation_sequence"%v)
533 raise ValueError("Vertex %s not in graph from creation_sequence"%u
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  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneColorBufferTest.java 151 // Load the vertex/fragment shaders
196 // Load the vertex data
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
MyGLRenderer.java 113 * @param type - Vertex or fragment shader type.
119 // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
  /external/deqp/doc/testspecs/GLES2/
performance.txt 81 Shader execution tests measure the performance of single pair of vertex and
87 The number of quads depends on targeted vertex load. Test cases targeting
  /external/deqp/doc/testspecs/GLES3/
functional.shaders.int_op.txt 62 (vertex or fragment) a single quad or a tight grid of quads is rendered with
70 0..1. The resulting scalar or vector value is then written out as vertex or
functional.texture.format.txt 52 + Vertex-side texture access
53 - Will be covered in functional.texture.vertex tests
performance.txt 81 Shader execution tests measure the performance of single pair of vertex and
87 The number of quads depends on targeted vertex load. Test cases targeting
  /external/deqp/doc/testspecs/GLES31/
functional.tessellation_geometry_interaction.txt 85 shader stages. In {vertex, control, evaluation, geometry}_set cases, a constant
86 is assigned to the gl_PointSize in the corresponding shader stage. In {vertex,
  /external/deqp/framework/opengl/simplereference/
sglrContextUtil.cpp 46 // Vertex data.
116 // Vertex data.
  /external/deqp/framework/referencerenderer/
rrGenericVector.hpp 42 * \brief Generic vertex attrib
44 * Generic vertex attributes hold 4 32-bit scalar values that can be accessed
  /external/deqp/modules/glshared/
glsShaderPerformanceCase.cpp 110 m_testCtx.getLog() << TestLog::Message << "Requested fragment/vertex-ratio: " << de::floatToString(fragmentsPerVertices, 2) << "\n"
111 << "Computed fragment/vertex-ratio: " << de::floatToString(finalRatio, 2)
  /external/kernel-headers/original/uapi/drm/
radeon_drm.h 222 #define R300_CMD_VPU 2 /* emit vertex program upload */
299 /* Vertex/indirect buffer size
360 /* Vertex format state */
420 unsigned int vc_format; /* vertex format */
432 * kernel on firing a vertex buffer with either of the
433 * obsoleted vertex/index ioctls.
623 int idx; /* Index of vertex buffer */
641 int idx; /* Index of vertex buffer */
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  /external/libdrm/include/drm/
radeon_drm.h 222 #define R300_CMD_VPU 2 /* emit vertex program upload */
299 /* Vertex/indirect buffer size
360 /* Vertex format state */
420 unsigned int vc_format; /* vertex format */
432 * kernel on firing a vertex buffer with either of the
433 * obsoleted vertex/index ioctls.
621 int idx; /* Index of vertex buffer */
639 int idx; /* Index of vertex buffer */
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  /external/mesa3d/docs/
MESA_shader_debug.spec 43 a program object to enable debugging. Vertex and/or fragment shader,
152 Debug functions are available to both fragment and vertex shaders.
RELNOTES-3.1 90 Compiled vertex arrays.
117 vertex transformation code. Basically, the whole transformation
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_context.h 163 * Vertex shader functions
199 * Vertex data functions
draw_llvm.h 83 * This structure is passed directly to the generated vertex shader.
176 /* Variable number of vertex elements:
draw_pipe_unfilled.c 127 * Note edgeflags in the vertex struct is not sufficient as we will
130 * We currently keep the vertex edgeflag and primitive edgeflag mask
draw_pt_fetch.c 50 * Perform the fetch from API vertex elements & vertex buffers, to a
  /external/mesa3d/src/gallium/docs/source/
distro.rst 150 Draw is a software :term:`TCL` pipeline for hardware that lacks vertex shaders
151 or other essential parts of pre-rasterization vertex preparation.
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_texture.h 79 * vertex buffer, const buffer, etc.
81 * vertex buffers and const buffers.
  /external/mesa3d/src/gallium/drivers/nv30/
nv40_vertprog.h 4 /* Vertex programs instruction set
23 * NV40 can use an address register to index into vertex attribute regs.

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