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  /external/libvncserver/x11vnc/
options.c 411 /* use the various ways of updating pointer */
  /external/libvpx/libvpx/vp8/decoder/
onyxd_if.c 431 * much faster ways of computing this, so it's ok for it to live in a
  /external/libvpx/libvpx/vpx/internal/
vpx_codec_internal.h 334 * extended in one of two ways. First, a second, algorithm specific structure
  /external/libxml2/
regressions.py 163 # tried several ways to cheat, but the only way I have found which works
  /external/linux-tools-perf/src/tools/perf/
design.txt 408 Counters can be enabled and disabled in two ways: via ioctl and via
  /external/lldb/include/lldb/
lldb-private-enumerations.h 207 // Ways that the FormatManager picks a particular format for a type
  /external/llvm/docs/
Bugpoint.rst 115 non-obvious ways. Here are some hints and tips:
Projects.rst 31 There are two ways that you can set all of these variables:
  /external/llvm/include/llvm/ADT/
PostOrderIterator.h 33 // It is possible to prune the depth-first traversal in several ways:
  /external/llvm/lib/Target/AArch64/
AArch64CallingConvention.td 109 // Darwin uses a calling convention which differs in only two ways
  /external/llvm/lib/Target/SystemZ/
SystemZLongBranch.cpp 10 // This pass makes sure that all branches are in range. There are several ways
  /external/llvm/lib/Target/
TargetLoweringObjectFile.cpp 130 /// classifies the global in a variety of ways that make various target
  /external/llvm/test/CodeGen/X86/
2011-09-14-valcoalesce.ll 18 ; There are two obvious ways the register-allocator could go here, either
  /external/llvm/test/DebugInfo/X86/
recursive_inlining.ll 5 ; This isn't a very pretty test case - I imagine there might be other ways to
  /external/llvm/test/MC/ARM/
eh-directive-pad.s 7 @ ways to encode the stack offsets. We have to test:
  /external/llvm/test/YAMLParser/
spec-10-08.data 4 # maps) allow implicit null keys, which mix with this in weird ways.
  /external/llvm/tools/bugpoint/
ExecutionDriver.cpp 11 // various ways of running LLVM bitcode.
  /external/mesa3d/docs/
RELNOTES-5.1 155 3. The Makefile.X11 files have been cleaned up in various ways
dispatch.html 176 ways that the dispatch table pointer can be accessed. There are four
  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_init.c 172 * unexpected ways.
  /external/mesa3d/src/glx/
glxhash.c 54 * two ways: 1) only a portion of the table is expanded when needed,
  /external/owasp/sanitizer/tools/findbugs/doc/manual/
eclipse.html 65 for more information). There are two ways to contribute custom plugins to the Eclipse:
  /external/pcre/dist/doc/html/
pcrecompat.html 19 This document describes the differences in the ways that PCRE and Perl handle
pcredemo.html 22 /* This is a demonstration program to illustrate the most straightforward ways
pcrematching.html 63 There are two ways to search a tree: depth-first and breadth-first, and these

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