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  /frameworks/compile/mclinker/include/mcld/Object/
ObjectLinker.h 11 #include <llvm/Support/DataTypes.h>
SectionMap.h 16 #include <llvm/Support/DataTypes.h>
  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.hpp 47 struct DataTypes
50 DataTypes& operator<< (glu::DataType type) { vec.push_back(type); return *this; }
88 Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBias = tcu::Vec4(0.0f));
es3fFboColorbufferTests.cpp 230 Texture2DShader texToFbo0Shader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt0), fmtInfo0.valueMax-fmtInfo0.valueMin, fmtInfo0.valueMin);
231 Texture2DShader texToFbo1Shader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt1), fmtInfo1.valueMax-fmtInfo1.valueMin, fmtInfo1.valueMin);
232 Texture2DShader multiTexShader (DataTypes() << glu::getSampler2DType(texFmt0) << glu::getSampler2DType(texFmt1), glu::TYPE_FLOAT_VEC4);
364 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin, fmtInfo.valueMin);
493 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin, fmtInfo.valueMin);
619 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin, fmtInfo.valueMin);
747 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
837 Texture2DShader fboBlitShader (DataTypes() << glu::getSampler2DType(fboFormat), getFragmentOutputType(fboFormat), Vec4(1.0f), Vec4(0.0f));
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es3fFboRenderTest.cpp 536 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, fboOutputType);
537 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4);
620 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
823 Texture2DShader shader(DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4);
859 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
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es3fFboInvalidateTests.cpp 218 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
366 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
640 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4);
652 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_VEC4);
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es3fFboDepthbufferTests.cpp 73 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
es3fFramebufferBlitTests.cpp 76 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
483 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
633 Texture2DShader texShader (DataTypes() << glu::getSampler2DType(colorFormat), glu::TYPE_FLOAT_VEC4);
795 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
    [all...]
  /frameworks/compile/mclinker/include/mcld/ADT/
StringEntry.h 13 #include <llvm/Support/DataTypes.h>
SizeTraits.h 12 #include <llvm/Support/DataTypes.h>
StringHash.h 13 #include <llvm/Support/DataTypes.h>
  /frameworks/compile/mclinker/include/mcld/LD/
BranchIsland.h 20 #include <llvm/Support/DataTypes.h>
ELFSegment.h 14 #include <llvm/Support/DataTypes.h>
LDSection.h 16 #include <llvm/Support/DataTypes.h>
ResolveInfo.h 13 #include <llvm/Support/DataTypes.h>
  /frameworks/compile/mclinker/include/mcld/Target/
TargetLDBackend.h 18 #include <llvm/Support/DataTypes.h>
  /frameworks/compile/mclinker/lib/LD/
DiagnosticInfos.cpp 17 #include <llvm/Support/DataTypes.h>
EhFrameHdr.cpp 15 #include <llvm/Support/DataTypes.h>
  /frameworks/compile/mclinker/lib/Script/
RpnEvaluator.cpp 20 #include <llvm/Support/DataTypes.h>
  /frameworks/compile/mclinker/include/mcld/Script/
Operand.h 17 #include <llvm/Support/DataTypes.h>
Operator.h 13 #include <llvm/Support/DataTypes.h>
  /external/llvm/
Makefile 174 $(TopDistDir)/include/llvm/Support/DataTypes.h
208 include/llvm/Support/DataTypes.h
  /external/llvm/lib/Transforms/Instrumentation/
InstrProfiling.cpp 223 Type *DataTypes[] = {Int32Ty, Int32Ty, Int64Ty, Int8PtrTy, Int64PtrTy};
224 auto *DataTy = StructType::get(Ctx, makeArrayRef(DataTypes));
  /external/deqp/modules/gles31/functional/
es31fFboColorbufferTests.cpp 140 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin, fmtInfo.valueMin);
es31fFboTestUtil.cpp 116 static sglr::pdec::ShaderProgramDeclaration genTexture2DShaderDecl (const DataTypes& samplerTypes, glu::DataType outputType)
150 Texture2DShader::Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const Vec4& outScale, const Vec4& outBias)

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