HomeSort by relevance Sort by last modified time
    Searched refs:IDLE (Results 26 - 50 of 141) sorted by null

12 3 4 5 6

  /frameworks/opt/telephony/src/java/com/android/internal/telephony/gsm/
GsmCall.java 130 mState = State.IDLE;
192 mState = State.IDLE;
  /packages/apps/Camera2/src/com/android/camera/ui/
ModeTransitionView.java 54 private static final int IDLE = 0;
180 } else if (mAnimationType == IDLE || mAnimationType == FADE_OUT) {
278 mAnimationType = IDLE;
355 mAnimationType = IDLE;
493 mAnimationType = IDLE;
511 if (mAnimationType != IDLE) {
536 mAnimationType = IDLE;
578 mAnimationType = IDLE;
  /cts/tests/tests/provider/src/android/provider/cts/
ContactsContract_StatusUpdatesTest.java 92 Uri uri4 = insertStatusUpdate(dataId, StatusUpdates.IDLE, "Taking a bit of a break", null);
95 assertPresence(uri, StatusUpdates.IDLE);
168 assertPrecedence(StatusUpdates.IDLE);
181 assertResource(StatusUpdates.IDLE);
  /external/replicaisland/src/com/replica/replicaisland/
ButtonAnimationComponent.java 61 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
TheSourceComponent.java 70 parentObject.setCurrentAction(ActionType.IDLE);
71 currentAction = ActionType.IDLE;
PopOutComponent.java 83 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
AnimationComponent.java 31 IDLE,
218 mSprite.playAnimation(PlayerAnimations.IDLE.ordinal());
250 mSprite.playAnimation(PlayerAnimations.IDLE.ordinal());
  /frameworks/av/services/camera/libcameraservice/device3/
StatusTracker.h 38 * State tracking for idle and other collective state transitions.
39 * Collects idle notifications from different sources and calls the
40 * parent when all of them become idle.
56 // New components start in the idle state.
59 // Remove existing component from idle tracking. Ignores unknown IDs
62 // Set the state of a tracked component to be idle. Ignores unknown IDs; can
63 // accept a fence to wait on to complete idle. The fence is merged with any
65 // component is considered idle.
78 IDLE,
116 // We're IDLE if
    [all...]
  /frameworks/support/v17/leanback/src/android/support/v17/leanback/app/
PlaybackOverlayFragment.java 111 private static final int IDLE = 0;
127 private int mFadingStatus = IDLE;
168 mFadingStatus = IDLE;
233 if (isResumed() && mFadingStatus == IDLE
299 return mFadingStatus == IDLE && mBgAlpha == 0;
531 if (mFadingStatus == IDLE) {
559 if (fadeIn && mFadingStatus == IDLE) {
690 if ((mFadingStatus == IDLE && mBgAlpha == 0) || mFadingStatus == OUT) {
PlaybackOverlaySupportFragment.java 113 private static final int IDLE = 0;
129 private int mFadingStatus = IDLE;
170 mFadingStatus = IDLE;
235 if (isResumed() && mFadingStatus == IDLE
301 return mFadingStatus == IDLE && mBgAlpha == 0;
533 if (mFadingStatus == IDLE) {
561 if (fadeIn && mFadingStatus == IDLE) {
692 if ((mFadingStatus == IDLE && mBgAlpha == 0) || mFadingStatus == OUT) {
  /frameworks/base/telephony/java/com/android/internal/telephony/
DctConstants.java 25 * IDLE: ready to start data connection setup, default state
36 * FAILED or IDLE : DISCONNECTED
41 IDLE,
PhoneConstants.java 26 * <li>IDLE = no phone activity</li>
35 IDLE, RINGING, OFFHOOK;
  /frameworks/opt/telephony/src/java/com/android/internal/telephony/dataconnection/
ApnContext.java 100 mState = DctConstants.State.IDLE;
131 setState(DctConstants.State.IDLE);
209 mWaitingApns.clear(); // when teardown the connection and set to IDLE
220 return ((currentState == DctConstants.State.IDLE) ||
240 return isReady() && ((mState == DctConstants.State.IDLE)
  /frameworks/base/core/java/android/net/
NetworkInfo.java 40 * <tr><td><code>IDLE</code></td><td><code>DISCONNECTED</code></td></tr>
62 IDLE,
98 stateMap.put(DetailedState.IDLE, State.DISCONNECTED);
140 setDetailedState(DetailedState.IDLE, null, null);
  /developers/build/prebuilts/androidtv/leanback/app/src/main/java/com/example/android/leanback/
PlayerActivity.java 85 PLAYING, PAUSED, BUFFERING, IDLE;
298 mPlaybackState = PlaybackState.IDLE;
320 mPlaybackState = PlaybackState.IDLE;
321 updatePlayButton(PlaybackState.IDLE);
383 case IDLE:
  /frameworks/opt/telephony/src/java/com/android/internal/telephony/imsphone/
ImsPhoneCallTracker.java 116 if ((mForegroundCall.getState() != ImsPhoneCall.State.IDLE) ||
117 (mBackgroundCall.getState() != ImsPhoneCall.State.IDLE)) {
167 PhoneConstants.State mState = PhoneConstants.State.IDLE;
314 // That call must be idle, so place anything that's
317 if (mBackgroundCall.getState() != ImsPhoneCall.State.IDLE) {
328 ImsPhoneCall.State fgState = ImsPhoneCall.State.IDLE;
329 ImsPhoneCall.State bgState = ImsPhoneCall.State.IDLE;
640 mState = PhoneConstants.State.IDLE;
643 if (mState == PhoneConstants.State.IDLE && oldState != mState) {
646 } else if (oldState == PhoneConstants.State.IDLE && oldState != mState)
    [all...]
  /frameworks/av/services/camera/libcameraservice/api1/client2/
CaptureSequencer.cpp 49 mCaptureState(IDLE),
85 ALOGV("%s: Waiting for idle", __FUNCTION__);
88 while (mCaptureState != IDLE) {
96 ALOGV("%s: Now idle", __FUNCTION__);
168 "IDLE",
215 if (mCaptureState != IDLE) {
220 if (mCaptureState != IDLE) {
251 return IDLE;
278 ALOGE("%s: Camera %d: Can't idle after still capture: "
321 return IDLE;
    [all...]
  /frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/unit/
MediaPlayerStateUnitTestTemplate.java 172 * always resets the MediaPlayer object to Idle (after reset) state.
337 case IDLE:
381 case IDLE:
422 callMediaPlayerMethodUnderTestInState(MediaPlayerStateErrors.MediaPlayerState.IDLE);
  /frameworks/base/services/core/java/com/android/server/am/
BroadcastRecord.java 75 static final int IDLE = 0;
164 if (state != IDLE) {
216 state = IDLE;
BroadcastQueue.java 306 br.state = BroadcastRecord.IDLE;
316 br.state = BroadcastRecord.IDLE;
371 r.state = BroadcastRecord.IDLE;
372 if (state == BroadcastRecord.IDLE) {
373 Slog.w(TAG, "finishReceiver [" + mQueueName + "] called but state is IDLE");
438 br.state = BroadcastRecord.IDLE;
695 mPendingBroadcast.state = BroadcastRecord.IDLE;
    [all...]
  /frameworks/base/core/java/com/android/internal/os/
BatterySipper.java 76 IDLE,
  /frameworks/av/services/audioflinger/
FastThread.cpp 120 // We want to always have a valid reference to the previous (non-idle) state.
122 // So when there is a transition from a non-idle state into an idle state, we make a
123 // copy of the last known non-idle state so it is still available on return from idle.
125 // non-idle -> non-idle update previous from current in-place
126 // non-idle -> idle update previous from copy of current
127 // idle -> idle don't update previou
    [all...]
  /frameworks/base/media/jni/soundpool/
SoundPool.h 115 enum state { IDLE, RESUMING, STOPPING, PAUSED, PLAYING };
116 SoundChannel() : mState(IDLE), mNumChannels(1),
  /packages/services/Telephony/sip/src/com/android/services/telephony/sip/
SipConnection.java 52 private Call.State mOriginalConnectionState = Call.State.IDLE;
217 case IDLE:
  /packages/apps/InCallUI/src/com/android/incallui/
Call.java 48 public static final int IDLE = 2; /* The call is idle. Nothing active */
88 case IDLE:
89 return "IDLE";
398 if (mState == State.DISCONNECTED || mState == State.IDLE) {

Completed in 574 milliseconds

12 3 4 5 6