/frameworks/opt/telephony/src/java/com/android/internal/telephony/gsm/ |
GsmCall.java | 130 mState = State.IDLE; 192 mState = State.IDLE;
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/packages/apps/Camera2/src/com/android/camera/ui/ |
ModeTransitionView.java | 54 private static final int IDLE = 0; 180 } else if (mAnimationType == IDLE || mAnimationType == FADE_OUT) { 278 mAnimationType = IDLE; 355 mAnimationType = IDLE; 493 mAnimationType = IDLE; 511 if (mAnimationType != IDLE) { 536 mAnimationType = IDLE; 578 mAnimationType = IDLE;
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/cts/tests/tests/provider/src/android/provider/cts/ |
ContactsContract_StatusUpdatesTest.java | 92 Uri uri4 = insertStatusUpdate(dataId, StatusUpdates.IDLE, "Taking a bit of a break", null); 95 assertPresence(uri, StatusUpdates.IDLE); 168 assertPrecedence(StatusUpdates.IDLE); 181 assertResource(StatusUpdates.IDLE);
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/external/replicaisland/src/com/replica/replicaisland/ |
ButtonAnimationComponent.java | 61 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
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TheSourceComponent.java | 70 parentObject.setCurrentAction(ActionType.IDLE); 71 currentAction = ActionType.IDLE;
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PopOutComponent.java | 83 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
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AnimationComponent.java | 31 IDLE, 218 mSprite.playAnimation(PlayerAnimations.IDLE.ordinal()); 250 mSprite.playAnimation(PlayerAnimations.IDLE.ordinal());
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/frameworks/av/services/camera/libcameraservice/device3/ |
StatusTracker.h | 38 * State tracking for idle and other collective state transitions. 39 * Collects idle notifications from different sources and calls the 40 * parent when all of them become idle. 56 // New components start in the idle state. 59 // Remove existing component from idle tracking. Ignores unknown IDs 62 // Set the state of a tracked component to be idle. Ignores unknown IDs; can 63 // accept a fence to wait on to complete idle. The fence is merged with any 65 // component is considered idle. 78 IDLE, 116 // We're IDLE if [all...] |
/frameworks/support/v17/leanback/src/android/support/v17/leanback/app/ |
PlaybackOverlayFragment.java | 111 private static final int IDLE = 0; 127 private int mFadingStatus = IDLE; 168 mFadingStatus = IDLE; 233 if (isResumed() && mFadingStatus == IDLE 299 return mFadingStatus == IDLE && mBgAlpha == 0; 531 if (mFadingStatus == IDLE) { 559 if (fadeIn && mFadingStatus == IDLE) { 690 if ((mFadingStatus == IDLE && mBgAlpha == 0) || mFadingStatus == OUT) {
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PlaybackOverlaySupportFragment.java | 113 private static final int IDLE = 0; 129 private int mFadingStatus = IDLE; 170 mFadingStatus = IDLE; 235 if (isResumed() && mFadingStatus == IDLE 301 return mFadingStatus == IDLE && mBgAlpha == 0; 533 if (mFadingStatus == IDLE) { 561 if (fadeIn && mFadingStatus == IDLE) { 692 if ((mFadingStatus == IDLE && mBgAlpha == 0) || mFadingStatus == OUT) {
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/frameworks/base/telephony/java/com/android/internal/telephony/ |
DctConstants.java | 25 * IDLE: ready to start data connection setup, default state 36 * FAILED or IDLE : DISCONNECTED 41 IDLE,
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PhoneConstants.java | 26 * <li>IDLE = no phone activity</li> 35 IDLE, RINGING, OFFHOOK;
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/frameworks/opt/telephony/src/java/com/android/internal/telephony/dataconnection/ |
ApnContext.java | 100 mState = DctConstants.State.IDLE; 131 setState(DctConstants.State.IDLE); 209 mWaitingApns.clear(); // when teardown the connection and set to IDLE 220 return ((currentState == DctConstants.State.IDLE) || 240 return isReady() && ((mState == DctConstants.State.IDLE)
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/frameworks/base/core/java/android/net/ |
NetworkInfo.java | 40 * <tr><td><code>IDLE</code></td><td><code>DISCONNECTED</code></td></tr> 62 IDLE, 98 stateMap.put(DetailedState.IDLE, State.DISCONNECTED); 140 setDetailedState(DetailedState.IDLE, null, null);
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/developers/build/prebuilts/androidtv/leanback/app/src/main/java/com/example/android/leanback/ |
PlayerActivity.java | 85 PLAYING, PAUSED, BUFFERING, IDLE; 298 mPlaybackState = PlaybackState.IDLE; 320 mPlaybackState = PlaybackState.IDLE; 321 updatePlayButton(PlaybackState.IDLE); 383 case IDLE:
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/frameworks/opt/telephony/src/java/com/android/internal/telephony/imsphone/ |
ImsPhoneCallTracker.java | 116 if ((mForegroundCall.getState() != ImsPhoneCall.State.IDLE) || 117 (mBackgroundCall.getState() != ImsPhoneCall.State.IDLE)) { 167 PhoneConstants.State mState = PhoneConstants.State.IDLE; 314 // That call must be idle, so place anything that's 317 if (mBackgroundCall.getState() != ImsPhoneCall.State.IDLE) { 328 ImsPhoneCall.State fgState = ImsPhoneCall.State.IDLE; 329 ImsPhoneCall.State bgState = ImsPhoneCall.State.IDLE; 640 mState = PhoneConstants.State.IDLE; 643 if (mState == PhoneConstants.State.IDLE && oldState != mState) { 646 } else if (oldState == PhoneConstants.State.IDLE && oldState != mState) [all...] |
/frameworks/av/services/camera/libcameraservice/api1/client2/ |
CaptureSequencer.cpp | 49 mCaptureState(IDLE), 85 ALOGV("%s: Waiting for idle", __FUNCTION__); 88 while (mCaptureState != IDLE) { 96 ALOGV("%s: Now idle", __FUNCTION__); 168 "IDLE", 215 if (mCaptureState != IDLE) { 220 if (mCaptureState != IDLE) { 251 return IDLE; 278 ALOGE("%s: Camera %d: Can't idle after still capture: " 321 return IDLE; [all...] |
/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/unit/ |
MediaPlayerStateUnitTestTemplate.java | 172 * always resets the MediaPlayer object to Idle (after reset) state. 337 case IDLE: 381 case IDLE: 422 callMediaPlayerMethodUnderTestInState(MediaPlayerStateErrors.MediaPlayerState.IDLE);
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/frameworks/base/services/core/java/com/android/server/am/ |
BroadcastRecord.java | 75 static final int IDLE = 0; 164 if (state != IDLE) { 216 state = IDLE;
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BroadcastQueue.java | 306 br.state = BroadcastRecord.IDLE; 316 br.state = BroadcastRecord.IDLE; 371 r.state = BroadcastRecord.IDLE; 372 if (state == BroadcastRecord.IDLE) { 373 Slog.w(TAG, "finishReceiver [" + mQueueName + "] called but state is IDLE"); 438 br.state = BroadcastRecord.IDLE; 695 mPendingBroadcast.state = BroadcastRecord.IDLE; [all...] |
/frameworks/base/core/java/com/android/internal/os/ |
BatterySipper.java | 76 IDLE,
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/frameworks/av/services/audioflinger/ |
FastThread.cpp | 120 // We want to always have a valid reference to the previous (non-idle) state. 122 // So when there is a transition from a non-idle state into an idle state, we make a 123 // copy of the last known non-idle state so it is still available on return from idle. 125 // non-idle -> non-idle update previous from current in-place 126 // non-idle -> idle update previous from copy of current 127 // idle -> idle don't update previou [all...] |
/frameworks/base/media/jni/soundpool/ |
SoundPool.h | 115 enum state { IDLE, RESUMING, STOPPING, PAUSED, PLAYING }; 116 SoundChannel() : mState(IDLE), mNumChannels(1),
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/packages/services/Telephony/sip/src/com/android/services/telephony/sip/ |
SipConnection.java | 52 private Call.State mOriginalConnectionState = Call.State.IDLE; 217 case IDLE:
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/packages/apps/InCallUI/src/com/android/incallui/ |
Call.java | 48 public static final int IDLE = 2; /* The call is idle. Nothing active */ 88 case IDLE: 89 return "IDLE"; 398 if (mState == State.DISCONNECTED || mState == State.IDLE) {
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