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  /packages/apps/InCallUI/src/com/android/incallui/
CallList.java 384 if (state != Call.State.IDLE &&
518 return Call.State.IDLE == state || Call.State.INVALID == state;
528 call.setState(Call.State.IDLE);
  /external/replicaisland/src/com/replica/replicaisland/
GameObject.java 60 IDLE,
LauncherComponent.java 85 parentObject.setCurrentAction(ActionType.IDLE);
  /frameworks/av/services/audioflinger/
TrackBase.h 27 IDLE,
Effects.cpp 68 mStatus(NO_INIT), mState(IDLE),
237 mState = IDLE;
244 mDisableWaitCnt = 1; // will cause immediate transition to IDLE
253 mState = IDLE;
256 default: //IDLE , ACTIVE, DESTROYED
284 // force transition to IDLE state when engine is ready
296 // If an insert effect is idle and input buffer is different from output buffer,
599 case IDLE:
614 mState = IDLE;
639 case IDLE
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  /frameworks/av/services/camera/libcameraservice/api1/client2/
CaptureSequencer.h 120 IDLE,
  /frameworks/opt/telephony/src/java/com/android/internal/telephony/
PhoneStateIntentReceiver.java 47 PhoneConstants.State mPhoneState = PhoneConstants.State.IDLE;
Connection.java 127 public Call.State mPreHandoverState = Call.State.IDLE;
280 * Returns getCall().getState() or Call.State.IDLE if not
289 return Call.State.IDLE;
CallManager.java 274 PhoneConstants.State s = PhoneConstants.State.IDLE;
280 if (s == PhoneConstants.State.IDLE) s = PhoneConstants.State.OFFHOOK;
293 PhoneConstants.State s = PhoneConstants.State.IDLE;
300 if (s == PhoneConstants.State.IDLE) s = PhoneConstants.State.OFFHOOK;
382 // If BG call is idle, we return default phone
395 // If BG call is idle, we return default phone
552 if (getActiveFgCallState() == Call.State.IDLE) {
576 case IDLE:
    [all...]
DefaultPhoneNotifier.java 337 return PhoneConstants.State.IDLE;
463 return Call.State.IDLE;
  /frameworks/opt/telephony/src/java/com/android/internal/telephony/dataconnection/
DcTracker.java 573 case IDLE:
584 if (!isAnyEnabled) { // Nothing enabled. return IDLE.
585 if (DBG) log( "overall state is IDLE");
586 return DctConstants.State.IDLE;
593 if (DBG) log( "overall state is IDLE");
594 return DctConstants.State.IDLE;
733 PhoneConstants.State state = PhoneConstants.State.IDLE;
747 (state == PhoneConstants.State.IDLE ||
761 if (state != PhoneConstants.State.IDLE &&
    [all...]
  /frameworks/opt/telephony/src/java/com/android/internal/telephony/sip/
SipPhone.java 200 if (mForegroundCall.getState() != SipCall.State.IDLE) {
402 case SipSession.State.READY_TO_CALL: return Call.State.IDLE;
439 setState(Call.State.IDLE);
625 that.setState(Call.State.IDLE);
729 private Call.State mState = Call.State.IDLE;
    [all...]
SipPhoneBase.java 58 private PhoneConstants.State mState = PhoneConstants.State.IDLE;
528 mState = PhoneConstants.State.IDLE;
  /frameworks/base/media/jni/soundpool/
SoundPool.cpp 282 if (sampleID == (*iter)->getPrevSampleID() && (*iter)->state() == SoundChannel::IDLE) {
429 // return to idle state
683 // if not idle, this voice is being stolen
684 if (mState != IDLE) {
854 if (mState == IDLE) {
904 if (mState != IDLE) {
910 mState = IDLE;
  /frameworks/opt/telephony/src/java/com/android/internal/telephony/cdma/
CdmaCallTracker.java 94 PhoneConstants.State mState = PhoneConstants.State.IDLE;
141 if (mState != PhoneConstants.State.IDLE) {
217 // That call must be idle, so place anything that's
305 // ringing Call state change to idle is in CdmaCall.detach
479 mState = PhoneConstants.State.IDLE;
482 if (mState == PhoneConstants.State.IDLE && oldState != mState) {
485 } else if (oldState == PhoneConstants.State.IDLE && oldState != mState) {
783 // The ringingCall state will change to IDLE in CdmaCall.detach
785 // set the ringing call state to IDLE here to avoid a race condition
    [all...]
CDMALTEPhone.java 161 case IDLE:
167 if (mCT.mState != PhoneConstants.State.IDLE &&
  /frameworks/opt/telephony/src/java/com/android/internal/telephony/gsm/
GsmCallTracker.java 95 PhoneConstants.State mState = PhoneConstants.State.IDLE;
187 // That call must be idle, so place anything that's
211 if (mForegroundCall.getState() != GsmCall.State.IDLE) {
418 mState = PhoneConstants.State.IDLE;
421 if (mState == PhoneConstants.State.IDLE && oldState != mState) {
424 } else if (oldState == PhoneConstants.State.IDLE && oldState != mState) {
    [all...]
  /frameworks/av/camera/tests/
CameraBinderTests.cpp 142 IDLE,
173 mLastStatus = IDLE;
235 return waitForStatus(IDLE);
  /frameworks/opt/net/ims/src/java/com/android/ims/internal/
ImsCallSession.java 43 public static final int IDLE = 0;
62 case IDLE:
63 return "IDLE";
567 case State.IDLE:
636 * {@link ImsCallSession#State#IDLE}.
658 * {@link ImsCallSession#State#IDLE}.
    [all...]
  /external/wpa_supplicant_8/src/eapol_auth/
eapol_auth_sm.c 517 SM_STATE(BE_AUTH, IDLE)
519 SM_ENTRY_MA(BE_AUTH, IDLE, be_auth);
542 SM_ENTER(BE_AUTH, IDLE);
569 SM_ENTER(BE_AUTH, IDLE);
572 SM_ENTER(BE_AUTH, IDLE);
575 SM_ENTER(BE_AUTH, IDLE);
  /frameworks/base/wifi/java/android/net/wifi/
WifiInfo.java 56 stateMap.put(SupplicantState.INACTIVE, DetailedState.IDLE);
65 stateMap.put(SupplicantState.UNINITIALIZED, DetailedState.IDLE);
  /frameworks/opt/telephony/src/java/com/android/internal/telephony/imsphone/
ImsPhoneBase.java 63 private PhoneConstants.State mState = PhoneConstants.State.IDLE;
549 mState = PhoneConstants.State.IDLE;
ImsPhoneCall.java 253 mState = State.IDLE;
  /packages/apps/LegacyCamera/src/com/android/camera/
Camera.java 218 private static final int IDLE = 1; // preview is active
525 if (mFaceDetectionStarted || mCameraState != IDLE) return;
814 setCameraState(IDLE);
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  /packages/services/Telephony/src/com/android/phone/
CallNotifier.java 440 // be on if and only if the phone is IDLE.
442 .enableNotificationAlerts(state == PhoneConstants.State.IDLE);
529 // disconnect event caused the phone to become idle. (In other
534 && (mCM.getState() == PhoneConstants.State.IDLE)
546 if (mCM.getState() == PhoneConstants.State.IDLE) {
632 * When we're done playing the tone, if the phone is idle at that
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