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  /external/deqp/modules/gles31/functional/
es31fStencilTexturingTests.cpp 125 const glu::ShaderProgram program(renderCtx, glu::ProgramSources()
201 const glu::ShaderProgram program(renderCtx, glu::ProgramSources()
266 const glu::ShaderProgram program(renderCtx, glu::ProgramSources()
331 const glu::ShaderProgram program(renderCtx, glu::ProgramSources()
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es31fMultisampleShaderRenderCase.cpp 206 m_textureSamplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(genMSSamplerSource(queriedSampleCount)));
287 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
453 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
es31fTessellationGeometryInteractionTests.cpp 240 glu::ProgramSources sources;
539 glu::ProgramSources sources;
899 glu::ProgramSources()
912 glu::ProgramSources()
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es31fTextureMultisampleTests.cpp 343 const glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources()
428 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
788 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
818 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
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es31fUniformLocationTests.cpp 108 static glu::ProgramSources genShaderSources (const vector<UniformInfo>& uniformList);
225 const glu::ProgramSources sources = genShaderSources(uniformList);
254 glu::ProgramSources UniformLocationCase::genShaderSources (const vector<UniformInfo>& uniformList)
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es31fShaderStateQueryTests.cpp 113 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
es31fShaderTextureSizeTests.cpp 171 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionVertexShaderSource) << glu::FragmentSource(genFragmentSource()));
es31fVertexAttributeBindingTests.cpp 488 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader));
811 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionColorOffsetShader) << glu::FragmentSource(s_colorFragmentShader));
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es31fAdvancedBlendTests.cpp 210 glu::ProgramSources getBlendProgramSrc (rr::BlendEquationAdvanced equation)
235 return glu::ProgramSources()
es31fDrawTests.cpp     [all...]
es31fShaderImageLoadStoreTests.cpp 884 glu::ProgramSources() << glu::ComputeSource("#version 310 es\n"
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es31fSeparateShaderTests.cpp 86 using glu::ProgramSources;
611 const ProgramSources& sources)
1094 ProgramSources sources;
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es31fComputeShaderBuiltinVarTests.cpp 165 ProgramSources() << ComputeSource(genBuiltinVarSource(m_varName, m_varType, localSize))));
es31fShaderSharedVarTests.cpp 157 m_program = new ShaderProgram(m_context.getRenderContext(), ProgramSources() << ComputeSource(src.str()));
  /external/deqp/modules/glshared/
glsShaderLibraryCase.cpp 454 specializeVertexShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.vertexSources, valueBlock, m_programs[programNdx].spec.requirements);
455 specializeFragmentShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.fragmentSources, valueBlock, m_programs[programNdx].spec.requirements);
456 specializeGeometryShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.geometrySources, valueBlock, m_programs[programNdx].spec.requirements);
457 specializeTessControlShaders(m_programs[programNdx].programSources, m_programs[programNdx].spec.tessCtrlSources, valueBlock, m_programs[programNdx].spec.requirements);
458 specializeTessEvalShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.tessEvalSources, valueBlock, m_programs[programNdx].spec.requirements);
466 m_programs[0].programSources << glu::VertexSource(specializeVertexShader(m_programs[0].spec.vertexSources[0].c_str(), valueBlock));
467 m_programs[0].programSources << glu::FragmentSource(genFragmentShader(valueBlock));
475 m_programs[0].programSources << glu::VertexSource(genVertexShader(valueBlock));
476 m_programs[0].programSources << glu::FragmentSource(specializeFragmentShader(m_programs[0].spec.fragmentSources[0].c_str(), valueBlock));
479 m_programs[programNdx].programSources << glu::ProgramSeparable(m_separatePrograms)
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glsStateChangePerfTestCases.cpp 318 glu::ShaderProgram* program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragmentShaderSource));
  /external/deqp/modules/gles2/functional/
es2fFlushFinishTests.cpp 177 glu::ProgramSources()
es2fDefaultVertexAttributeTests.cpp 252 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_passThroughFragmentShaderSource));
  /external/deqp/modules/gles3/stress/
es3sLongShaderTests.cpp 390 glu::ProgramSources sources;
  /external/deqp/modules/gles31/stress/
es31sTessellationGeometryInteractionTests.cpp 138 glu::ProgramSources sources;
es31sDrawTests.cpp 182 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_colorVertexShaderSource) << glu::FragmentSource(s_colorFragmentShaderSource));
  /external/deqp/modules/egl/
teglPreservingSwapTests.cpp 123 static glu::ProgramSources getSources (void)
teglRenderTests.cpp 462 static glu::ProgramSources getProgramSourcesES2 (void)
481 return glu::ProgramSources() << glu::VertexSource(s_vertexSrc) << glu::FragmentSource(s_fragmentSrc);
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  /external/deqp/modules/gles3/functional/
es3fDefaultVertexAttributeTests.cpp 328 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_passThroughFragmentShaderSource));
es3fFlushFinishTests.cpp 189 glu::ProgramSources()

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