| /external/deqp/modules/gles31/functional/ |
| es31fStencilTexturingTests.cpp | 125 const glu::ShaderProgram program(renderCtx, glu::ProgramSources() 201 const glu::ShaderProgram program(renderCtx, glu::ProgramSources() 266 const glu::ShaderProgram program(renderCtx, glu::ProgramSources() 331 const glu::ShaderProgram program(renderCtx, glu::ProgramSources() [all...] |
| es31fMultisampleShaderRenderCase.cpp | 206 m_textureSamplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(genMSSamplerSource(queriedSampleCount))); 287 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples))); 453 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
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| es31fTessellationGeometryInteractionTests.cpp | 240 glu::ProgramSources sources; 539 glu::ProgramSources sources; 899 glu::ProgramSources() 912 glu::ProgramSources() [all...] |
| es31fTextureMultisampleTests.cpp | 343 const glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() 428 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); 788 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 818 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); [all...] |
| es31fUniformLocationTests.cpp | 108 static glu::ProgramSources genShaderSources (const vector<UniformInfo>& uniformList); 225 const glu::ProgramSources sources = genShaderSources(uniformList); 254 glu::ProgramSources UniformLocationCase::genShaderSources (const vector<UniformInfo>& uniformList) [all...] |
| es31fShaderStateQueryTests.cpp | 113 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
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| es31fShaderTextureSizeTests.cpp | 171 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionVertexShaderSource) << glu::FragmentSource(genFragmentSource()));
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| es31fVertexAttributeBindingTests.cpp | 488 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader)); 811 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionColorOffsetShader) << glu::FragmentSource(s_colorFragmentShader)); [all...] |
| es31fAdvancedBlendTests.cpp | 210 glu::ProgramSources getBlendProgramSrc (rr::BlendEquationAdvanced equation) 235 return glu::ProgramSources()
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| es31fDrawTests.cpp | [all...] |
| es31fShaderImageLoadStoreTests.cpp | 884 glu::ProgramSources() << glu::ComputeSource("#version 310 es\n" [all...] |
| es31fSeparateShaderTests.cpp | 86 using glu::ProgramSources; 611 const ProgramSources& sources) 1094 ProgramSources sources; [all...] |
| es31fComputeShaderBuiltinVarTests.cpp | 165 ProgramSources() << ComputeSource(genBuiltinVarSource(m_varName, m_varType, localSize))));
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| es31fShaderSharedVarTests.cpp | 157 m_program = new ShaderProgram(m_context.getRenderContext(), ProgramSources() << ComputeSource(src.str()));
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| /external/deqp/modules/glshared/ |
| glsShaderLibraryCase.cpp | 454 specializeVertexShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.vertexSources, valueBlock, m_programs[programNdx].spec.requirements); 455 specializeFragmentShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.fragmentSources, valueBlock, m_programs[programNdx].spec.requirements); 456 specializeGeometryShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.geometrySources, valueBlock, m_programs[programNdx].spec.requirements); 457 specializeTessControlShaders(m_programs[programNdx].programSources, m_programs[programNdx].spec.tessCtrlSources, valueBlock, m_programs[programNdx].spec.requirements); 458 specializeTessEvalShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.tessEvalSources, valueBlock, m_programs[programNdx].spec.requirements); 466 m_programs[0].programSources << glu::VertexSource(specializeVertexShader(m_programs[0].spec.vertexSources[0].c_str(), valueBlock)); 467 m_programs[0].programSources << glu::FragmentSource(genFragmentShader(valueBlock)); 475 m_programs[0].programSources << glu::VertexSource(genVertexShader(valueBlock)); 476 m_programs[0].programSources << glu::FragmentSource(specializeFragmentShader(m_programs[0].spec.fragmentSources[0].c_str(), valueBlock)); 479 m_programs[programNdx].programSources << glu::ProgramSeparable(m_separatePrograms) [all...] |
| glsStateChangePerfTestCases.cpp | 318 glu::ShaderProgram* program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragmentShaderSource));
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| /external/deqp/modules/gles2/functional/ |
| es2fFlushFinishTests.cpp | 177 glu::ProgramSources()
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| es2fDefaultVertexAttributeTests.cpp | 252 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_passThroughFragmentShaderSource));
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| /external/deqp/modules/gles3/stress/ |
| es3sLongShaderTests.cpp | 390 glu::ProgramSources sources;
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| /external/deqp/modules/gles31/stress/ |
| es31sTessellationGeometryInteractionTests.cpp | 138 glu::ProgramSources sources;
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| es31sDrawTests.cpp | 182 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_colorVertexShaderSource) << glu::FragmentSource(s_colorFragmentShaderSource));
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| /external/deqp/modules/egl/ |
| teglPreservingSwapTests.cpp | 123 static glu::ProgramSources getSources (void)
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| teglRenderTests.cpp | 462 static glu::ProgramSources getProgramSourcesES2 (void) 481 return glu::ProgramSources() << glu::VertexSource(s_vertexSrc) << glu::FragmentSource(s_fragmentSrc); [all...] |
| /external/deqp/modules/gles3/functional/ |
| es3fDefaultVertexAttributeTests.cpp | 328 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_passThroughFragmentShaderSource));
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| es3fFlushFinishTests.cpp | 189 glu::ProgramSources()
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