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  /external/deqp/modules/gles3/functional/
es3fMultisampleTests.cpp 52 using tcu::Vec3;
211 void renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const;
212 void renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& color) const;
315 void MultisampleCase::renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) cons
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es3fShaderStructTests.cpp 200 << " mediump vec3 b;"
206 << " S s = S(${COORDS}.x, vec3(0.0), ui_one);"
483 << " mediump vec3 b;"
494 << " S s = S(${COORDS}.x, vec3(0.0), ui_one);"
542 << " mediump vec3 b;"
548 << " S s = S(${COORDS}.x, vec3(0.0), ui_one);"
605 << " mediump vec3 b;"
629 << " mediump vec3 b;"
657 << " mediump vec3 b;"
998 << " mediump vec3 b;
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es3fShaderBuiltinVarTests.cpp 194 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f);
300 const tcu::Vec3 scale (1.f / float(width), 1.f / float(height), 1.0f);
314 "uniform highp vec3 u_scale;\n"
358 const tcu::Vec3 fragCoord (float(x)+.5f, float(y)+.5f, z);
359 const tcu::Vec3 scaledFC = fragCoord*scale;
377 static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, float ny)
453 ? projectedTriInterpolate(tcu::Vec3(w[0], w[1], w[2]), tcu::Vec3(w[0], w[1], w[2]), xf, yf)
454 : projectedTriInterpolate(tcu::Vec3(w[3], w[2], w[1]), tcu::Vec3(w[3], w[2], w[1]), 1.0f-xf, 1.0f-yf)
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es3fShaderMatrixTests.cpp 38 * + how to reduce to vec3?
65 using tcu::Vec3;
82 static const Vec3 s_constInVec3[2] = { Vec3(1.1f, 0.1f, 0.5f), Vec3(-0.2f, 0.5f, 0.8f) };
266 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC3, tcu::Vec3);
498 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; }
513 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2); }
606 // Reduction from expression result to vec3.
608 inline tcu::Vec3 reduceToVec3 (const tcu::Vec2& value) { return value.swizzle(0,1,0);
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es3fTextureFilteringTests.cpp 835 tcu::Vec3 texCoord[4];
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es3fStencilTests.cpp 45 using tcu::Vec3;
246 sglr::drawQuad(context, m_shaderID, Vec3(x0, y0, op.depth), Vec3(x1, y1, op.depth));
273 sglr::drawQuad(context, m_shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f));
es3fFboTestUtil.cpp 49 using tcu::Vec3;
437 "out mediump vec3 v_coord;\n"
441 " v_coord = u_coordMat * vec3(a_coord, 1.0);\n"
449 "in mediump vec3 v_coord;\n"
518 tcu::Vec3 v_coord = texCoordMat * tcu::Vec3(a_coord.x(), a_coord.y(), 1.0f);
530 tcu::Vec3 texCoords[4];
540 texCoords[fragNdx] = tcu::Vec3(coord.x(), coord.y(), coord.z());
591 " o_color = " + glu::getDataTypeName(outputType) + "(vec4(texture(u_sampler0, vec3(v_coord, u_layer))) * u_scale + u_bias);\n"
638 tcu::Vec3 texCoords[4]
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es3fShaderDerivateTests.cpp 432 const tcu::Vec3 position(screenX, screenY, 1.0f);
911 m_dataType == glu::TYPE_FLOAT_VEC3 ? "vec3(1e2, 8.0, 0.01)" :
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es3fTextureUnitTests.cpp 45 using tcu::Vec3;
189 Vec3 row = mat.getRow(rowNdx);
227 lookupCoord = "vec3(" + lookupCoord + ")";
289 Vec3 trans00 = (transformation * Vec4(0.0f, 0.0f, 1.0f, 1.0f)).xyz();
290 Vec3 trans01 = (transformation * Vec4(0.0f, 1.0f, 1.0f, 1.0f)).xyz();
291 Vec3 trans10 = (transformation * Vec4(1.0f, 0.0f, 1.0f, 1.0f)).xyz();
645 tcu::Vec3 coords3D[4] =
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  /external/deqp/modules/gles2/functional/
es2fShaderStructTests.cpp 226 << " mediump vec3 b;"
232 << " S s = S(${COORDS}.x, vec3(0.0), ui_one);"
509 << " mediump vec3 b;"
520 << " S s = S(${COORDS}.x, vec3(0.0), ui_one);"
568 << " mediump vec3 b;"
574 << " S s = S(${COORDS}.x, vec3(0.0), ui_one);"
631 << " mediump vec3 b;"
655 << " mediump vec3 b;"
683 << " mediump vec3 b;"
1024 << " mediump vec3 b;
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es2fVertexTextureTests.cpp 45 using tcu::Vec3;
293 const Vec3 coordA = Vec3(texBoundaries[0], texBoundaries[1], texBoundaries[2]);
294 const Vec3 coordB = Vec3(texBoundaries[3], texBoundaries[4], texBoundaries[5]);
295 const Vec3 coordC = Vec3(texBoundaries[6], texBoundaries[7], texBoundaries[8]);
296 const Vec3 coordAB = coordB - coordA;
297 const Vec3 coordAC = coordC - coordA;
304 const Vec3 texCoord = coordA + coordAC*safeFaceCoord.x() + coordAB*safeFaceCoord.y()
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es2fBufferTestUtil.cpp 284 "attribute mediump vec3 a_byteVec;\n"
285 "varying mediump vec3 v_byteVec;\n"
292 "varying mediump vec3 v_byteVec;\n"
494 "attribute mediump vec3 a_color;\n"
495 "varying mediump vec3 v_color;\n"
502 "varying mediump vec3 v_color;\n"
544 static void computeIndexVerifierColors (std::vector<tcu::Vec3>& dst)
553 for (std::vector<tcu::Vec3>::iterator i = dst.begin(); i != dst.end(); ++i)
577 std::vector<tcu::Vec3> colors;
580 std::vector<tcu::Vec3> fetchedColor (MAX_LINES_PER_INDEX_ARRAY_DRAW+1)
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es2fStencilTests.cpp 45 using tcu::Vec3;
243 sglr::drawQuad(context, m_shaderID, Vec3(x0, y0, op.depth), Vec3(x1, y1, op.depth));
270 sglr::drawQuad(context, m_shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f));
es2fTextureSpecificationTests.cpp 234 "vec3(-1, -y, +x)",
235 "vec3(+1, -y, -x)",
236 "vec3(+x, -1, -y)",
237 "vec3(+x, +1, +y)",
238 "vec3(-x, -y, -1)",
239 "vec3(+x, -y, +1)"
292 tcu::Vec3 texCoords[4];
307 case tcu::CUBEFACE_NEGATIVE_X: texCoords[fragNdx] = tcu::Vec3(-1.0f, -y, +x); break;
308 case tcu::CUBEFACE_POSITIVE_X: texCoords[fragNdx] = tcu::Vec3(+1.0f, -y, -x); break;
309 case tcu::CUBEFACE_NEGATIVE_Y: texCoords[fragNdx] = tcu::Vec3( +x, -1.0f, -y); break
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  /external/deqp/modules/glshared/
glsRasterizationTestUtil.cpp 334 tcu::Vec3 max;
335 tcu::Vec3 min;
368 // calculate weights: vec3(ka / p0.w, kb / p1.w, kc / p2.w) / (ka / p0.w + kb / p1.w + kc / p2.w)
652 result.min = tcu::Vec3(minWeights.x(), 0.0f, minWeights.y());
653 result.max = tcu::Vec3(maxWeights.x(), 0.0f, maxWeights.y());
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glsTextureTestUtil.hpp 374 void computeQuadTexCoord3D (std::vector<float>& dst, const tcu::Vec3& p0, const tcu::Vec3& p1, const tcu::IVec3& dirSwz);
526 const tcu::Vec3& nonShadowThreshold);
536 const tcu::Vec3& nonShadowThreshold);
546 const tcu::Vec3& nonShadowThreshold);
glsScissorTests.cpp 67 using tcu::Vec3;
72 void drawQuad (const glw::Functions& gl, deUint32 program, const Vec3& p0, const Vec3& p1)
467 drawQuad(gl, program, Vec3(-1.0f, -1.0f, 0.5f), Vec3(1.0f, 1.0f, 0.5f));
833 drawQuad(gl, program, tcu::Vec3(-1.0f, -1.0f, 0.6f), tcu::Vec3(1.0f, 1.0f, 0.6f));
glsShaderRenderCase.cpp 997 // Vec3.
998 struct Vec3Uniform { const char* name; Vec3 value; };
1001 { "uv3_minusOne", Vec3(-1.0f) },
1002 { "uv3_zero", Vec3(0.0f) },
1003 { "uv3_half", Vec3(0.5f) },
1004 { "uv3_one", Vec3(1.0f) },
1005 { "uv3_two", Vec3(2.0f) },
glsBufferTestUtil.cpp 432 "in mediump vec3 a_byteVec;\n"
433 "out mediump vec3 v_byteVec;\n"
441 "in mediump vec3 v_byteVec;\n"
670 "in mediump vec3 a_color;\n"
671 "out mediump vec3 v_color;\n"
679 "in mediump vec3 v_color;\n"
733 static void computeIndexVerifierColors (std::vector<tcu::Vec3>& dst)
742 for (std::vector<tcu::Vec3>::iterator i = dst.begin(); i != dst.end(); ++i)
766 std::vector<tcu::Vec3> colors;
769 std::vector<tcu::Vec3> fetchedColor (MAX_LINES_PER_INDEX_ARRAY_DRAW+1)
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  /development/ndk/platforms/android-18/samples/MoreTeapots/jni/
MoreTeapotsRenderer.cpp 125 ndk_helper::Vec3( random() / float( RAND_MAX * 1.1 ),
181 * (ubo_matrix_stride_ + ubo_matrix_stride_ + ubo_vector_stride_); //Mat4 + Mat4 + Vec3 + 1 stride
257 mat_view_ = ndk_helper::Mat4::LookAt( ndk_helper::Vec3( CAM_X, CAM_Y, CAM_Z ),
258 ndk_helper::Vec3( 0.f, 0.f, 0.f ), ndk_helper::Vec3( 0.f, 1.f, 0.f ) );
  /external/deqp/modules/gles31/scripts/
gen-implicit-conversions.py 7 from genutil import Scalar, Vec2, Vec3, Vec4, Uint, UVec2, UVec3, UVec4, CaseGroup
215 "ivec3": [Vec3(x[0], x[1], x[2]) for x in IN_IVECTOR],
216 "uvec3": [Vec3(x[0], x[1], x[2]) for x in IN_UVECTOR],
221 "vec3": [Vec3(x[0], x[1], x[2]).toFloat() for x in IN_IVECTOR],
230 "ivec3": ["uvec3", "vec3"],
231 "uvec3": ["vec3"],
237 "int": ["vec2", "vec3", "vec4", "uvec2", "uvec3", "uvec4"],
238 "uint": ["vec2", "vec3", "vec4"]
250 "float": ["vec2", "vec3", "vec4"]
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  /external/deqp/modules/egl/
teglResizeTests.cpp 70 using tcu::Vec3;
227 void drawRectangle (const glw::Functions& gl, IVec2 pos, IVec2 size, Vec3 color)
240 const Vec3 frameColor (0.0f, 0.0f, 1.0f);
241 const Vec3 fillColor (1.0f, 0.0f, 0.0f);
242 const Vec3 markColor (0.0f, 1.0f, 0.0f);
  /external/deqp/framework/common/
tcuTexLookupVerifier.cpp 555 const Vec3& coord,
685 const Vec3& coord,
839 const Vec3& coord,
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tcuTexVerifierUtil.cpp 61 void getPossibleCubeFaces (const Vec3& coord, const IVec3& bits, CubeFace* faces, int& numFaces)
  /external/ceres-solver/examples/
libmv_bundle_adjuster.cc 117 typedef Eigen::Vector3d Vec3;
140 Vec3 t;
151 Vec3 X;
343 Vec3 *vector) {

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