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  /development/ndk/sources/android/ndk_helper/
vecmath.cpp 28 Vec3::Vec3( const Vec4& vec )
36 // vec4
38 Vec4 Vec4::operator*( const Mat4& rhs ) const
40 Vec4 out;
105 Vec4 Mat4::operator*( const Vec4& rhs ) const
107 Vec4 ret;
  /external/deqp/framework/common/
tcuTestLog.cpp 166 void TestLog::writeImage (const char* name, const char* description, const ConstPixelBufferAccess& access, const Vec4& pixelScale, const Vec4& pixelBias, qpImageCompressionMode compressionMode)
207 Vec4 s = access.sample2D(sampler, sampler.minFilter, xf, yf, 0)*pixelScale + pixelBias;
248 Vec4 p = blendImageAccess.getPixel(px, py);
249 Vec4 s = access.sample3D(sampler, sampler.minFilter, xf, yf, zf);
250 Vec4 b = s + p*blendFactor;
274 Vec4 s = blendImageAccess.getPixel(px, py)*pixelScale + pixelBias;
tcuRGBA.hpp 73 explicit RGBA (const Vec4& v);
89 Vec4 toVec (void) const;
  /external/deqp/modules/gles3/functional/
es3fRasterizerDiscardTests.cpp 38 using tcu::Vec4;
49 static const Vec4 FAIL_COLOR_RED = Vec4(1.0f, 0.0f, 0.0f, 1.0f);
50 static const Vec4 PASS_COLOR_BLUE = Vec4(0.0f, 0.0f, 0.5f, 1.0f);
51 static const Vec4 BLACK_COLOR = Vec4(0.0f, 0.0f, 0.0f, 1.0f);
207 "layout(location = 0) in mediump vec4 a_position;\n"
216 "layout(location = 0) out mediump vec4 dEQP_FragColor;\n"
217 "uniform mediump vec4 u_color;\n
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es3fOcclusionQueryTests.cpp 44 static const tcu::Vec4 DEPTH_WRITE_COLOR = tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f);
45 static const tcu::Vec4 DEPTH_CLEAR_COLOR = tcu::Vec4(0.0f, 0.5f, 0.8f, 1.0f);
46 static const tcu::Vec4 STENCIL_WRITE_COLOR = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
47 static const tcu::Vec4 STENCIL_CLEAR_COLOR = tcu::Vec4(0.0f, 0.8f, 0.5f, 1.0f);
48 static const tcu::Vec4 TARGET_COLOR = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f)
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es3fFboTestCase.cpp 127 void FboTestCase::readPixels (tcu::Surface& dst, int x, int y, int width, int height, const tcu::TextureFormat& format, const tcu::Vec4& scale, const tcu::Vec4& bias)
357 void FboTestCase::clearColorBuffer (const tcu::TextureFormat& format, const tcu::Vec4& value)
es3fTextureMipmapTests.cpp 57 using tcu::Vec4;
345 static const Vec4 s_projections[] =
347 Vec4(1.2f, 1.0f, 0.7f, 1.0f),
348 Vec4(1.3f, 0.8f, 0.6f, 2.0f),
349 Vec4(0.8f, 1.0f, 1.7f, 0.6f),
350 Vec4(1.2f, 1.0f, 1.7f, 1.5f)
661 static const Vec4 s_projections[] =
663 Vec4(1.2f, 1.0f, 0.7f, 1.0f),
664 Vec4(1.3f, 0.8f, 0.6f, 1.1f),
665 Vec4(0.8f, 1.0f, 1.2f, 0.8f)
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es3fFboRenderTest.cpp 49 using tcu::Vec4;
422 tcu::Vec4 clearColor = tcu::Vec4(0.125f, 0.25f, 0.5f, 1.0f);
533 Vec4 fboOutScale = fboRangeInfo.valueMax - fboRangeInfo.valueMin;
534 Vec4 fboOutBias = fboRangeInfo.valueMin;
703 flatShader.setColor(context, flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f));
731 readPixels(context, dst, 0, 0, width, height, glu::mapGLInternalFormat(fboA.getConfig().colorFormat), Vec4(1.0f), Vec4(0.0f));
834 readPixels(context, dst, 0, 0, width, height, colorFormat, Vec4(1.0f), Vec4(0.0f))
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es3fShaderDiscardTests.cpp 61 void setupUniforms (int programID, const tcu::Vec4& constCoords);
76 "in highp vec4 a_position;\n"
77 "in highp vec4 a_coords;\n"
78 "out mediump vec4 v_color;\n"
79 "out mediump vec4 v_coords;\n\n"
83 " v_color = vec4(a_coords.xyz, 1.0);\n"
111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&)
181 "in mediump vec4 v_color;\n"
182 "in mediump vec4 v_coords;\n"
183 "layout(location = 0) out mediump vec4 o_color;\n
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es3fDrawTests.cpp 592 "in highp vec4 a_position;\n"
593 "in highp vec4 a_offset;\n"
594 "in highp vec4 a_color;\n"
595 "out mediump vec4 v_color;\n"
603 "layout(location = 0) out mediump vec4 dEQP_FragColor;\n"
604 "in mediump vec4 v_color;\n"
679 const tcu::Vec4 green (0, 1, 0, 1);
680 const tcu::Vec4 yellow (1, 1, 0, 1);
693 const tcu::Vec4 vertexPositions[] =
695 tcu::Vec4(0, 0, 0, 1)
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  /external/deqp/modules/gles2/functional/
es2fTextureUnitTests.cpp 45 using tcu::Vec4;
166 " mediump vec4 color = vec4(0.0);\n" +
190 decl << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
205 static Vec4 calculateLodDerivateParts(const Mat3& transformation)
212 return Vec4(trans10.x() - trans00.x(),
219 static float calculateLodMax(const Vec4& derivateParts, const tcu::IVec2& textureSize, const Vec2& screenDerivate)
230 static float calculateLodMin(const Vec4& derivateParts, const tcu::IVec2& textureSize, const Vec2& screenDerivate)
255 vector<Vec4> m_lodDerivateParts; // Parts of lod derivates; computed in init(), used in eval().
473 Vec4 outColors[4] = { Vec4(0.0f), Vec4(0.0f), Vec4(0.0f), Vec4(0.0f) }
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es2fReadPixelsTests.cpp 84 "\tgl_Position = vec4(a_coord, 0.0, 1.0);\n"
90 "\tgl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n"
139 reference.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f), x, y);
202 tcu::clear(reference.getLevel(0), tcu::Vec4(red, green, blue, alpha));
247 if (tcu::floatThresholdCompare(m_testCtx.getLog(), "Result", "Result", reference.getLevel(0), tcu::PixelBufferAccess(format, width, height, 1, rowPitch, 0, &(pixelData[0])), tcu::Vec4(redThreshold, greenThreshold, blueThreshold, alphaThreshold), tcu::COMPARE_LOG_RESULT))
es2fShaderDiscardTests.cpp 67 void setupUniforms (int programID, const tcu::Vec4& constCoords);
81 "attribute highp vec4 a_position;\n"
82 "attribute highp vec4 a_coords;\n"
83 "varying mediump vec4 v_color;\n"
84 "varying mediump vec4 v_coords;\n\n"
88 " v_color = vec4(a_coords.xyz, 1.0);\n"
131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&)
200 return "varying mediump vec4 v_color;\n"
201 "varying mediump vec4 v_coords;\n"
211 return "varying mediump vec4 v_color;\n
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es2fRandomFragmentOpTests.cpp 57 using tcu::Vec4;
69 static const tcu::Vec4 CLEAR_COLOR (0.25f, 0.5f, 0.75f, 1.0f);
125 dst.blendColor = tcu::clamp(src.blendColor, Vec4(0.0f), Vec4(1.0f));
307 const Vec4 clearColor = CLEAR_COLOR;
  /external/deqp/modules/gles31/functional/
es31fShaderPackingFunctionTests.cpp 762 std::vector<tcu::Vec4> inputs;
769 inputs.push_back(tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f));
770 inputs.push_back(tcu::Vec4(-1.0f, 1.0f, -1.0f, 1.0f));
771 inputs.push_back(tcu::Vec4(0.5f, -0.5f, -0.5f, 0.5f));
772 inputs.push_back(tcu::Vec4(-1.5f, 1.5f, -1.5f, 1.5f));
773 inputs.push_back(tcu::Vec4(0.25f, -0.75f, -0.25f, 0.75f));
782 inputs.push_back(tcu::Vec4(x, y, z, w));
792 inputs.push_back(tcu::Vec4(x, y, z, w));
877 std::vector<tcu::Vec4> outputs;
933 << "vec4(" << HexFloat(ref0) << ", " << HexFloat(ref1) << ", " << HexFloat(ref2) << ", " << HexFloat(ref3) (…)
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es31fMultisampleShaderRenderCase.cpp 47 "in highp vec4 a_position;\n"
48 "out highp vec4 v_position;\n"
148 static const tcu::Vec4 fullscreenQuad[] =
150 tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f),
151 tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f),
152 tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
153 tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f),
683 "in mediump vec4 v_position;\n"
684 "layout(location = 0) out mediump vec4 fragColor;\n"
690 " mediump vec4 colorSum = vec4(0.0, 0.0, 0.0, 0.0);\n
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es31fTextureFilteringTests.cpp 206 const tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
207 const tcu::Vec4 cBias = fmtInfo.valueMin;
233 const tcu::Vec4 gMin = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f).swizzle(swz[0],swz[1],swz[2],swz[3])*cScale + cBias;
234 const tcu::Vec4 gMax = tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f).swizzle(swz[0],swz[1],swz[2],swz[3])*cScale + cBias;
es31fFboTestCase.cpp 131 void FboTestCase::readPixels (tcu::Surface& dst, int x, int y, int width, int height, const tcu::TextureFormat& format, const tcu::Vec4& scale, const tcu::Vec4& bias)
362 void FboTestCase::clearColorBuffer (const tcu::TextureFormat& format, const tcu::Vec4& value)
es31fShaderMultisampleInterpolationTests.cpp 238 "in highp vec4 a_position;\n";
247 buf << "sample out highp vec4 v_input;\n";
267 buf << " v_input = vec4(a_position.xy, a_position.x * 2.0 - a_position.y, a_position.x*a_position.y);\n";
298 buf << "sample in highp vec4 v_input;\n";
307 buf << "layout(location = 0) out mediump vec4 fragColor;\n"
326 buf << " fragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
329 " fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n"
344 return "Test with vec4 varying";
452 "in highp vec4 a_position;\n";
461 buf << "out highp vec4 v_input;\n"
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  /external/deqp/modules/glshared/
glsBufferTestUtil.cpp 436 " gl_Position = vec4(a_position, 0.0, 1.0);\n"
442 "layout(location = 0) out mediump vec4 o_color;\n"
445 " o_color = vec4(v_byteVec, 1.0);\n"
523 static inline tcu::Vec4 fetchVtxColor (const deUint8* ptr, int vtxNdx)
533 using tcu::Vec4;
544 Vec4 v00 = fetchVtxColor(inPtr, quadNdx*4 + 0);
545 Vec4 v10 = fetchVtxColor(inPtr, quadNdx*4 + 1);
546 Vec4 v01 = fetchVtxColor(inPtr, quadNdx*4 + 2);
547 Vec4 v11 = fetchVtxColor(inPtr, quadNdx*4 + 3);
558 const Vec4& t0 = tri ? v00 : v11
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glsFragmentOpUtil.cpp 49 "attribute highp vec4 a_position;\n"
50 "attribute mediump vec4 a_color;\n"
51 "varying mediump vec4 v_color;\n"
58 "varying mediump vec4 v_color;\n"
67 "in highp vec4 a_position;\n"
68 "in mediump vec4 a_color;\n"
69 "out mediump vec4 v_color;\n"
77 "in mediump vec4 v_color;\n"
78 "layout(location = 0) out mediump vec4 o_color;\n"
87 "in vec4 a_position;\n
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glsInteractionTestUtil.cpp 40 using tcu::Vec4;
44 static Vec4 getRandomColor (de::Random& rnd)
51 return Vec4(r, g, b, a);
  /external/deqp/modules/gles3/stress/
es3sSpecialFloatTests.cpp 84 "layout(location = 0) out mediump vec4 fragColor;\n"
85 "in mediump vec4 v_out;\n"
91 "in highp vec4 a_pos;\n"
92 "in highp vec4 a_attr;\n"
93 "out highp vec4 v_attr;\n"
223 static const tcu::Vec4 fullscreenQuad[4] =
225 tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
226 tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f),
227 tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f),
228 tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f)
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  /external/deqp/framework/referencerenderer/
rrRenderer.cpp 195 ClipVec4 vec4ToClipVec4 (const tcu::Vec4& v)
200 tcu::Vec4 clipVec4ToVec4 (const ClipVec4& v)
202 return tcu::Vec4((float)v.x(), (float)v.y(), (float)v.z(), (float)v.w());
474 tcu::Vec2 to2DCartesian (const tcu::Vec4& p)
670 const tcu::Vec4 out0 = list[inputTriangleNdx].v0->outputs[outputNdx].get<float>();
671 const tcu::Vec4 out1 = list[inputTriangleNdx].v1->outputs[outputNdx].get<float>();
672 const tcu::Vec4 out2 = list[inputTriangleNdx].v2->outputs[outputNdx].get<float>();
761 const tcu::Vec4 a0 = l.v0->outputs[outputNdx].get<float>();
762 const tcu::Vec4 a1 = l.v1->outputs[outputNdx].get<float>();
812 packet.position = tcu::Vec4(packet.position.x()/packet.position.w()
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  /external/deqp/modules/gles31/scripts/
gen-implicit-conversions.py 7 from genutil import Scalar, Vec2, Vec3, Vec4, Uint, UVec2, UVec3, UVec4, CaseGroup
217 "ivec4": [Vec4(x[0], x[1], x[2], x[3]) for x in IN_IVECTOR],
218 "uvec4": [Vec4(x[0], x[1], x[2], x[3]) for x in IN_UVECTOR],
222 "vec4": [Vec4(x[0], x[1], x[2], x[3]).toFloat() for x in IN_IVECTOR],
232 "ivec4": ["uvec4", "vec4"],
233 "uvec4": ["vec4"]
237 "int": ["vec2", "vec3", "vec4", "uvec2", "uvec3", "uvec4"],
238 "uint": ["vec2", "vec3", "vec4"]
250 "float": ["vec2", "vec3", "vec4"],
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