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  /external/deqp/modules/gles3/functional/
es3fShaderDerivateTests.cpp 200 static inline tcu::Vec4 readDerivate (const tcu::ConstPixelBufferAccess& surface, const tcu::Vec4& derivScale, const tcu::Vec4& derivBias, int x, int y)
205 static inline tcu::UVec4 getCompExpBits (const tcu::Vec4& v)
326 static inline tcu::Vec4 getDerivateThreshold (const glu::Precision precision, const tcu::Vec4& valueMin, const tcu::Vec4& valueMax, const tcu::Vec4& expectedDerivate)
334 return tcu::Vec4(computeFloatingPointError(expectedDerivate[0], numAccurateBits[0]),
345 const tcu::Vec4& v
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es3fRasterizationTests.cpp 56 "in highp vec4 a_position;\n"
57 "in highp vec4 a_color;\n"
58 "${INTERPOLATION}out highp vec4 v_color;\n"
67 "layout(location = 0) out highp vec4 fragColor;\n"
68 "${INTERPOLATION}in highp vec4 v_color;\n"
119 void drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, glw::GLenum primitiveType);
120 void drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec4>& coloDrata, glw::GLenum primitiveType);
347 void BaseRenderingCase::drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, glw::GLenum primitiveType)
350 const std::vector<tcu::Vec4> colorData(vertexData.size(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f))
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es3fFboStencilbufferTests.cpp 42 using tcu::Vec4;
102 glClearBufferfv(GL_COLOR, 0, Vec4(0.0f).getPtr());
111 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f));
114 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f));
123 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0));
129 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f));
132 readPixels(dst, 0, 0, m_size.x(), m_size.y(), glu::mapGLInternalFormat(colorFormat), Vec4(1.0f), Vec4(0.0f));
199 glClearBufferfv(GL_COLOR, 0, Vec4(0.0f).getPtr())
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es3fDitheringTests.cpp 49 using tcu::Vec4;
98 DitheringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, bool isEnabled, PatternType patternType, const tcu::Vec4& color);
108 bool checkColor (const tcu::Vec4& inputClr, const tcu::RGBA& renderedClr, bool logErrors) const;
110 bool drawAndCheckGradient (bool isVerticallyIncreasing, const tcu::Vec4& highColor) const;
111 bool drawAndCheckUnicoloredQuad (const tcu::Vec4& color) const;
117 const tcu::Vec4 m_color;
138 DitheringCase::DitheringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* const name, const char* const description, const bool ditheringEnabled, const PatternType patternType, const Vec4& color)
168 bool DitheringCase::checkColor (const Vec4& inputClr, const tcu::RGBA& renderedClr, const bool logErrors) const
239 bool DitheringCase::drawAndCheckGradient (const bool isVerticallyIncreasing, const Vec4& highColor) const
249 const Vec4 quadClr0 (0.0f, 0.0f, 0.0f, 0.0f)
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es3fFboTestUtil.cpp 50 using tcu::Vec4;
69 static tcu::Vector<T, 4> castVectorSaturate (const tcu::Vec4& in)
85 "in highp vec4 a_position;\n"
93 "uniform highp vec4 u_color;\n"
103 void FlatColorShader::setColor (sglr::Context& context, deUint32 program, const tcu::Vec4& color)
123 const tcu::Vec4 color (m_uniforms[0].value.f4);
161 "in highp vec4 a_position;\n"
162 "in highp vec4 a_coord;\n"
163 "out highp vec4 v_coord;\n"
172 "in highp vec4 v_coord;\n
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es3fShaderBuiltinVarTests.cpp 217 "in highp vec4 a_position;\n"
224 "in mediump vec4 v_color;\n"
225 "layout(location = 0) out mediump vec4 o_color;\n\n"
235 src << "in highp vec4 a_position;\n"
236 << "out mediump vec4 v_color;\n";
238 src << "layout(location = 0) out mediump vec4 o_color;\n";
241 src << "\t" << (m_isVertexCase ? "v_color" : "o_color") << " = vec4(gl_DepthRange.near, gl_DepthRange.far, gl_DepthRange.diff*0.5 + 0.5, 1.0);\n";
307 "in highp vec4 a_position;\n"
315 "layout(location = 0) out mediump vec4 o_color;\n"
318 " o_color = vec4(gl_FragCoord.xyz*u_scale, 1.0);\n
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es3fFboDepthbufferTests.cpp 42 using tcu::Vec4;
79 gradShader.setGradient(*getCurrentContext(), gradShaderID, tcu::Vec4(0.0f), tcu::Vec4(1.0f));
118 tcu::fillWithGrid(data.getAccess(), 8, Vec4(0.2f, 0.7f, 0.1f, 1.0f), Vec4(0.7f, 0.1f, 0.5f, 0.8f));
132 readPixels(dst, 0, 0, m_width, m_height, glu::mapGLInternalFormat(colorFormat), Vec4(1.0f), Vec4(0.0f));
169 const tcu::Vec4 red (1.0, 0.0, 0.0, 1.0);
170 const tcu::Vec4 green (0.0, 1.0, 0.0, 1.0);
218 readPixels(dst, 0, 0, m_width, m_height, glu::mapGLInternalFormat(colorFormat), Vec4(1.0f), Vec4(0.0f))
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  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 65 static const tcu::Vec4 DEFAULT_CLEAR_COLOR = tcu::Vec4(0.125f, 0.25f, 0.5f, 1.0f);
67 inline RGBA toRGBA (const Vec4& a)
75 inline tcu::Vec4 toVec (const RGBA& c)
77 return tcu::Vec4(c.getRed() / 255.0f,
153 QuadGrid (int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures);
159 const Vec4& getConstCoords (void) const { return m_constCoords; }
163 const Vec4* getPositions (void) const { return &m_positions[0]; }
165 const Vec4* getCoords (void) const { return &m_coords[0]; }
166 const Vec4* getUnitCoords (void) const { return &m_unitCoords[0];
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glsFragmentOpUtil.hpp 52 tcu::Vec4 color[4];
53 tcu::Vec4 color1[4];
92 tcu::Vec4 color[4];
93 tcu::Vec4 color1[4];
glsSamplerObjectTest.cpp 132 "\tgl_Position = vec4(u_posScale * a_position, 0.0, 1.0);\n"
144 "\tgl_Position = vec4(u_posScale * a_position.xy, 0.0, 1.0);\n"
150 "${VTX_IN} ${HIGHP} vec4 a_position;\n"
156 "\tgl_Position = vec4(u_posScale * a_position.xy, 0.0, 1.0);\n"
215 params["FRAG_HDR"] = "#version 300 es\nlayout(location = 0) out mediump vec4 o_color;\n";
227 params["FRAG_HDR"] = "#version 330\nlayout(location = 0) out mediump vec4 o_color;\n";
385 tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
411 tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f))
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  /external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp 79 tcu::Vec4 minCoord;
80 tcu::Vec4 maxCoord;
100 const tcu::Vec4& minCoord_,
101 const tcu::Vec4& maxCoord_,
164 tcu::Vec4 scale;
165 tcu::Vec4 bias;
179 using tcu::Vec4;
192 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); }
193 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); }
235 void setupUniforms (int programID, const tcu::Vec4& constCoords)
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es2fDitheringTests.cpp 49 using tcu::Vec4;
98 DitheringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, bool isEnabled, PatternType patternType, const tcu::Vec4& color);
108 bool checkColor (const tcu::Vec4& inputClr, const tcu::RGBA& renderedClr, bool logErrors) const;
110 bool drawAndCheckGradient (bool isVerticallyIncreasing, const tcu::Vec4& highColor) const;
111 bool drawAndCheckUnicoloredQuad (const tcu::Vec4& color) const;
117 const tcu::Vec4 m_color;
138 DitheringCase::DitheringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* const name, const char* const description, const bool ditheringEnabled, const PatternType patternType, const Vec4& color)
168 bool DitheringCase::checkColor (const Vec4& inputClr, const tcu::RGBA& renderedClr, const bool logErrors) const
239 bool DitheringCase::drawAndCheckGradient (const bool isVerticallyIncreasing, const Vec4& highColor) const
249 const Vec4 quadClr0 (0.0f, 0.0f, 0.0f, 0.0f)
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es2fDepthRangeTests.cpp 53 using tcu::Vec4;
59 "attribute highp vec4 a_position;\n"
66 "uniform mediump vec4 u_color;\n"
96 inline float triQuadInterpolate (const float x, const float y, const tcu::Vec4& quad)
115 DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 compareFunc);
121 const tcu::Vec4 m_depthCoord;
127 DepthRangeCompareCase::DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 compareFunc)
266 DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar);
272 const tcu::Vec4& m_depthCoord;
277 DepthRangeWriteCase::DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar
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es2fTextureSizeTests.cpp 105 tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(levelNdx), tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f));
222 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
224 { tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative x
225 { tcu::Vec4( 0.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive x
226 { tcu::Vec4(-1.0f, 0.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative y
227 { tcu::Vec4(-1.0f, -1.0f, 0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive
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  /external/deqp/modules/gles31/functional/
es31fVertexAttributeBindingTests.cpp 48 "in mediump vec4 v_color;\n"
49 "layout(location = 0) out mediump vec4 fragColor;\n"
56 "in highp vec4 a_position;\n"
57 "in highp vec4 a_color;\n"
58 "out highp vec4 v_color;\n"
66 "in highp vec4 a_position;\n"
67 "in highp vec4 a_offset;\n"
68 "in highp vec4 a_color;\n"
69 "out highp vec4 v_color;\n"
450 const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f)
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es31fMultisampleTests.cpp 46 using tcu::Vec4;
172 void renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const;
173 void renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& color) const;
174 void renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const;
175 void renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& color) const;
176 void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& c0, const Vec4& c1, const Vec4& c2, const Vec4& c3) const
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  /external/deqp/framework/referencerenderer/
rrFragmentOperations.hpp 83 void clearMultisampleColorBuffer (const tcu::PixelBufferAccess& dst, const tcu::Vec4& value, const WindowRectangle& rect);
119 tcu::Vec4 clampedBlendSrcColor;
120 tcu::Vec4 clampedBlendSrc1Color;
121 tcu::Vec4 clampedBlendDstColor;
140 void executeBlendFactorComputeRGB (const tcu::Vec4& blendColor, const BlendState& blendRGBState);
141 void executeBlendFactorComputeA (const tcu::Vec4& blendColor, const BlendState& blendAState);
147 void executeMaskedColorWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::Vec4& colorMaskFactor, const tcu::Vec4& colorMaskNegationFactor, bool isSRGB, const tcu::PixelBufferAccess& colorBuffer);
rrVertexAttrib.hpp 151 void readVertexAttrib (tcu::Vec4& dst, const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx);
157 inline tcu::Vec4 readVertexAttribFloat (const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx)
159 tcu::Vec4 v;
rrPrimitivePacket.hpp 58 void EmitVertex (const tcu::Vec4& position, float pointSize, const GenericVec4* varyings, int primitiveID);
rrVertexPacket.hpp 60 tcu::Vec4 position; //!< Transformed position - must be written always.
  /external/deqp/framework/common/
tcuVectorType.hpp 40 typedef Vector<float, 4> Vec4;
tcuTexCompareVerifier.hpp 59 bool isGatherOffsetsCompareResultValid (const Texture2DView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec2& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result);
60 bool isGatherOffsetsCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result);
62 bool isGatherCompareResultValid (const TextureCubeView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, float cmpReference, const Vec4& result);
tcuImageCompare.cpp 44 void computeScaleAndBias (const ConstPixelBufferAccess& reference, const ConstPixelBufferAccess& result, tcu::Vec4& scale, tcu::Vec4& bias)
46 Vec4 minVal;
47 Vec4 maxVal;
51 Vec4 refMin;
52 Vec4 refMax;
60 Vec4 resMin;
61 Vec4 resMax;
222 Vec4 pixelBias (0.0f, 0.0f, 0.0f, 0.0f);
223 Vec4 pixelScale (1.0f, 1.0f, 1.0f, 1.0f)
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  /external/deqp/modules/egl/
teglGLES2RenderUtil.hpp 42 void clear (const glw::Functions& gl, int x, int y, int width, int height, const tcu::Vec4& color);
  /development/ndk/sources/android/ndk_helper/
vecmath.h 36 class Vec4;
51 friend class Vec4;
255 friend class Vec4;
292 Vec3( const Vec4& vec );
490 class Vec4
500 Vec4()
505 Vec4( const float fX, const float fY, const float fZ, const float fW )
513 Vec4( const Vec4& vec )
521 Vec4( const Vec3& vec, const float fW
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12 3 4 5 6 7 8 91011