/frameworks/base/libs/hwui/ |
AmbientShadow.h | 27 class VertexBuffer; 36 float geomFactor, VertexBuffer& shadowVertexBuffer);
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ShadowTessellator.h | 29 class VertexBuffer; 74 const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer); 79 const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer);
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PathTessellator.h | 25 #include "VertexBuffer.h" 63 * Populates a VertexBuffer with a tessellated approximation of the input convex path, as a single 71 * @param vertexBuffer The output buffer 74 const mat4& transform, VertexBuffer& vertexBuffer); 77 * Populates a VertexBuffer with a tessellated approximation of points as a single triangle 85 * @param vertexBuffer The output buffer 88 const mat4& transform, VertexBuffer& vertexBuffer); 91 * Populates a VertexBuffer with a tessellated approximation of lines as a single triangl [all...] |
TessellationCache.h | 38 class VertexBuffer; 46 typedef Pair<VertexBuffer*, VertexBuffer*> vertexBuffer_pair_t; 128 const VertexBuffer* getRoundRect(const Matrix4& transform, const SkPaint& paint, 147 typedef VertexBuffer* (*Tessellator)(const Description&); 166 sp<TaskProcessor<VertexBuffer*> > mProcessor;
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SpotShadow.h | 26 class VertexBuffer; 32 const Vector3& polyCentroid, VertexBuffer& retstrips); 62 const Vector3* poly, int polyLength, VertexBuffer& retstrips, const Vector2& centroid);
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TessellationCache.cpp | 98 class TessellationCache::TessellationTask : public Task<VertexBuffer*> { 111 class TessellationCache::TessellationProcessor : public TaskProcessor<VertexBuffer*> { 114 : TaskProcessor<VertexBuffer*>(&caches.tasks) {} 117 virtual void onProcess(const sp<Task<VertexBuffer*> >& task) override { 120 VertexBuffer* buffer = t->tessellator(t->description); 127 Buffer(const sp<Task<VertexBuffer*> >& task) 142 const VertexBuffer* getVertexBuffer() { 155 sp<Task<VertexBuffer*> > mTask; 156 VertexBuffer* mBuffer; 225 VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/effect/ |
ParticlePointMesh.java | 37 import com.jme3.scene.VertexBuffer; 38 import com.jme3.scene.VertexBuffer.Format; 39 import com.jme3.scene.VertexBuffer.Usage; 65 VertexBuffer pvb = new VertexBuffer(VertexBuffer.Type.Position); 69 VertexBuffer buf = getBuffer(VertexBuffer.Type.Position); 78 VertexBuffer cvb = new VertexBuffer(VertexBuffer.Type.Color) [all...] |
ParticleTriMesh.java | 39 import com.jme3.scene.VertexBuffer; 40 import com.jme3.scene.VertexBuffer.Format; 41 import com.jme3.scene.VertexBuffer.Usage; 67 VertexBuffer pvb = new VertexBuffer(VertexBuffer.Type.Position); 71 VertexBuffer buf = getBuffer(VertexBuffer.Type.Position); 80 VertexBuffer cvb = new VertexBuffer(VertexBuffer.Type.Color) [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/ |
SkeletonPoints.java | 39 import com.jme3.scene.VertexBuffer; 40 import com.jme3.scene.VertexBuffer.Format; 41 import com.jme3.scene.VertexBuffer.Type; 42 import com.jme3.scene.VertexBuffer.Usage; 55 VertexBuffer pb = new VertexBuffer(Type.Position); 66 VertexBuffer vb = getBuffer(Type.Position);
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SkeletonWire.java | 39 import com.jme3.scene.VertexBuffer; 40 import com.jme3.scene.VertexBuffer.Format; 41 import com.jme3.scene.VertexBuffer.Type; 42 import com.jme3.scene.VertexBuffer.Usage; 77 VertexBuffer pb = new VertexBuffer(Type.Position); 82 VertexBuffer ib = new VertexBuffer(Type.Index); 95 VertexBuffer vb = getBuffer(Type.Position);
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WireBox.java | 37 import com.jme3.scene.VertexBuffer; 38 import com.jme3.scene.VertexBuffer.Format; 39 import com.jme3.scene.VertexBuffer.Type; 40 import com.jme3.scene.VertexBuffer.Usage; 76 VertexBuffer pvb = getBuffer(Type.Position); 79 pvb = new VertexBuffer(Type.Position);
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WireFrustum.java | 37 import com.jme3.scene.VertexBuffer; 38 import com.jme3.scene.VertexBuffer.Type; 70 VertexBuffer vb = getBuffer(Type.Position);
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WireSphere.java | 38 import com.jme3.scene.VertexBuffer;
39 import com.jme3.scene.VertexBuffer.Format;
40 import com.jme3.scene.VertexBuffer.Type;
41 import com.jme3.scene.VertexBuffer.Usage;
83 VertexBuffer pvb = getBuffer(Type.Position);
87 pvb = new VertexBuffer(Type.Position);
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/ |
MeshContext.java | 5 import com.jme3.scene.VertexBuffer;
23 private Map<Geometry, VertexBuffer> uvCoordinates = new HashMap<Geometry, VertexBuffer>();
88 * @param vertexBuffer
91 public void addUVCoordinates(Geometry geometry, VertexBuffer vertexBuffer) {
92 uvCoordinates.put(geometry, vertexBuffer);
102 public VertexBuffer getUVCoordinates(Geometry geometry) {
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
Mesh.java | 46 import com.jme3.scene.VertexBuffer.Format; 47 import com.jme3.scene.VertexBuffer.Type; 48 import com.jme3.scene.VertexBuffer.Usage; 168 private SafeArrayList<VertexBuffer> buffersList = new SafeArrayList<VertexBuffer>(VertexBuffer.class); 169 private IntMap<VertexBuffer> buffers = new IntMap<VertexBuffer>(); 170 private VertexBuffer[] lodLevels; 186 * Creates a new mesh with no {@link VertexBuffer vertex buffers} [all...] |
BatchNode.java | 148 VertexBuffer pvb = mesh.getBuffer(VertexBuffer.Type.Position); 150 VertexBuffer nvb = mesh.getBuffer(VertexBuffer.Type.Normal); 153 if (mesh.getBuffer(VertexBuffer.Type.Tangent) != null) { 155 VertexBuffer tvb = mesh.getBuffer(VertexBuffer.Type.Tangent); 374 int[] compsForBuf = new int[VertexBuffer.Type.values().length]; 375 VertexBuffer.Format[] formatForBuf = new VertexBuffer.Format[compsForBuf.length] [all...] |
/external/jmonkeyengine/engine/src/tools/jme3tools/converters/model/ |
FloatToFixed.java | 41 import com.jme3.scene.VertexBuffer; 42 import com.jme3.scene.VertexBuffer.Format; 43 import com.jme3.scene.VertexBuffer.Type; 44 import com.jme3.scene.VertexBuffer.Usage; 62 VertexBuffer positions = mesh.getBuffer(Type.Position); 63 VertexBuffer normals = mesh.getBuffer(Type.Normal); 64 VertexBuffer texcoords = mesh.getBuffer(Type.TexCoord); 65 VertexBuffer indices = mesh.getBuffer(Type.Index); 70 Buffer newBuf = VertexBuffer.createBuffer(posFmt, positions.getNumComponents(), 76 VertexBuffer newPosVb = new VertexBuffer(Type.Position) [all...] |
/external/skia/experimental/AndroidPathRenderer/ |
AndroidPathRenderer.h | 20 class VertexBuffer { 22 VertexBuffer(): 28 ~VertexBuffer() { 61 const SkMatrix* transform, VertexBuffer* vertexBuffer);
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/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
TriangleCollector.java | 38 import com.jme3.scene.VertexBuffer; 39 import com.jme3.scene.VertexBuffer.Type; 133 IntMap<VertexBuffer> bufs = in.getBuffers(); 134 for (Entry<VertexBuffer> ent : bufs){ 135 VertexBuffer vb = ent.getValue(); 142 Buffer b = VertexBuffer.createBuffer(vb.getFormat(), 146 VertexBuffer outVb = new VertexBuffer(vb.getBufferType()); 193 IntMap<VertexBuffer> inbufs = in.getBuffers(); 194 for (Entry<VertexBuffer> ent : inbufs) [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
TestCustomAnim.java | 45 import com.jme3.scene.VertexBuffer; 46 import com.jme3.scene.VertexBuffer.Format; 47 import com.jme3.scene.VertexBuffer.Type; 48 import com.jme3.scene.VertexBuffer.Usage; 78 VertexBuffer weightsBuf = new VertexBuffer(Type.BoneWeight); 84 VertexBuffer indicesBuf = new VertexBuffer(Type.BoneIndex);
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
TestTexture3D.java | 14 import com.jme3.scene.VertexBuffer; 15 import com.jme3.scene.VertexBuffer.Type; 16 import com.jme3.scene.VertexBuffer.Usage; 48 VertexBuffer vb = sphere.getBuffer(Type.Position); 58 VertexBuffer uvCoordsBuffer = new VertexBuffer(Type.TexCoord); 59 uvCoordsBuffer.setupData(Usage.Static, 3, com.jme3.scene.VertexBuffer.Format.Float,
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
Renderer.java | 39 import com.jme3.scene.VertexBuffer; 250 public void updateBufferData(VertexBuffer vb); 256 public void deleteBuffer(VertexBuffer vb); 267 * @param lod The LOD level to use, see {@link Mesh#setLodLevels(com.jme3.scene.VertexBuffer[]) }.
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/util/ |
EntropyComputeUtil.java | 9 import com.jme3.scene.VertexBuffer; 10 import com.jme3.scene.VertexBuffer.Type; 41 VertexBuffer originalIndices = terrainBlock.getBuffer(Type.Index);
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
Curve.java | 37 import com.jme3.scene.VertexBuffer; 136 this.setBuffer(VertexBuffer.Type.Position, 3, array); 137 this.setBuffer(VertexBuffer.Type.Index, 2, indices);//(spline.getControlPoints().size() - 1) * nbSubSegments * 2 188 this.setBuffer(VertexBuffer.Type.Position, 3, array); 189 this.setBuffer(VertexBuffer.Type.Index, 2, indices); 225 this.setBuffer(VertexBuffer.Type.Position, 3, array); 226 this.setBuffer(VertexBuffer.Type.Index, 2, indices); 258 this.setBuffer(VertexBuffer.Type.Position, 3, array); 259 this.setBuffer(VertexBuffer.Type.Index, 2, indices);
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
MeshLoader.java | 43 import com.jme3.scene.VertexBuffer.Format; 44 import com.jme3.scene.VertexBuffer.Type; 45 import com.jme3.scene.VertexBuffer.Usage; 95 private VertexBuffer vb; 111 private IntMap<List<VertexBuffer>> lodLevels = new IntMap<List<VertexBuffer>>(); 200 vb = new VertexBuffer(VertexBuffer.Type.Index); 264 // IntMap<VertexBuffer> sharedBufs = sharedMesh.getBuffers(); 265 // for (Entry<VertexBuffer> entry : sharedBufs) [all...] |