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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ArmatureModifier.java 22 import com.jme3.scene.VertexBuffer;
23 import com.jme3.scene.VertexBuffer.Format;
24 import com.jme3.scene.VertexBuffer.Type;
25 import com.jme3.scene.VertexBuffer.Usage;
67 private VertexBuffer verticesWeights;
69 private VertexBuffer verticesWeightsIndices;
240 VertexBuffer[] boneWeightsAndIndex = this.getBoneWeightAndIndexBuffer(meshStructure, meshContext.getVertexList().size(), bonesGroups, meshContext.getVertexReferenceMap(), groupToBoneIndexMap, blenderContext);
275 private VertexBuffer[] getBoneWeightAndIndexBuffer(Structure meshStructure, int vertexListSize, int[] bonesGroups, Map<Integer, List<Integer>> vertexReferenceMap, Map<Integer, Integer> groupToBoneIndexMap, BlenderContext blenderContext)
341 VertexBuffer verticesWeights = new VertexBuffer(Type.BoneWeight);
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  /external/jmonkeyengine/engine/src/tools/jme3tools/converters/model/
ModelConverter.java 37 import com.jme3.scene.VertexBuffer.Format;
38 import com.jme3.scene.VertexBuffer.Type;
84 VertexBuffer original = mesh.getBuffer(Type.Index);
85 Buffer buf = VertexBuffer.createBuffer(original.getFormat(),
139 IntMap<VertexBuffer> bufs = mesh.getBuffers();
140 for (Entry<VertexBuffer> entry : bufs){
141 VertexBuffer vb = entry.getValue();
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderContext.java 38 import com.jme3.scene.VertexBuffer;
96 * @see VertexBuffer#setNormalized(boolean)
231 public VertexBuffer[] boundAttribs = new VertexBuffer[16];
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
Arrow.java 37 import com.jme3.scene.VertexBuffer;
38 import com.jme3.scene.VertexBuffer.Type;
122 VertexBuffer pvb = getBuffer(Type.Position);
Grid.java 37 import com.jme3.scene.VertexBuffer.Type;
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Line.java 41 import com.jme3.scene.VertexBuffer;
42 import com.jme3.scene.VertexBuffer.Type;
86 VertexBuffer posBuf = getBuffer(Type.Position);
Quad.java 36 import com.jme3.scene.VertexBuffer.Type;
Surface.java 9 import com.jme3.scene.VertexBuffer;
135 this.setBuffer(VertexBuffer.Type.Position, 3, BufferUtils.createFloatBuffer(vertices));
136 this.setBuffer(VertexBuffer.Type.Index, 3, indices);
137 this.setBuffer(VertexBuffer.Type.Normal, 3, normals);
  /external/jmonkeyengine/engine/src/core/com/jme3/system/
NullRenderer.java 43 import com.jme3.scene.VertexBuffer;
131 public void updateBufferData(VertexBuffer vb) {
134 public void deleteBuffer(VertexBuffer vb) {
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
VertexBuffer.java 44 * A <code>VertexBuffer</code> contains a particular type of geometry
45 * data used by {@link Mesh}es. Every VertexBuffer set on a <code>Mesh</code>
51 * inside a VertexBuffer. E.g. if the VertexBuffer is used to store 3D position
57 public class VertexBuffer extends NativeObject implements Savable, Cloneable {
199 * The usage of the VertexBuffer, specifies how often the buffer
321 public VertexBuffer(Type type){
322 super(VertexBuffer.class);
329 public VertexBuffer(){
330 super(VertexBuffer.class)
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  /frameworks/base/libs/hwui/
VertexBuffer.h 25 class VertexBuffer {
33 VertexBuffer()
47 ~VertexBuffer() {
55 eventually allocate multiple regions within a single VertexBuffer, such as
92 void copyInto(const VertexBuffer& srcBuffer, float xOffset, float yOffset) {
GlopBuilder.h 35 class VertexBuffer;
53 GlopBuilder& setMeshVertexBuffer(const VertexBuffer& vertexBuffer, bool shadowInterp);
PathTessellator.cpp 25 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
30 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
183 void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) {
184 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size());
201 * Fills a vertexBuffer with non-alpha vertices, zig-zagging at each perimeter point to create a
208 VertexBuffer& vertexBuffer) {
209 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size() * 2 + 2);
259 * Fills a vertexBuffer with non-alpha vertices similar to getStrokeVerticesFromPerimeter, except
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ShadowTessellator.cpp 38 const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) {
68 const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) {
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
UVCoordinatesGenerator.java 41 import com.jme3.scene.VertexBuffer;
42 import com.jme3.scene.VertexBuffer.Format;
43 import com.jme3.scene.VertexBuffer.Usage;
98 public static VertexBuffer generateUVCoordinates(int texco, int projection, int textureDimension, int[] coordinatesSwappingIndexes, List<Geometry> geometries) {
103 VertexBuffer result = new VertexBuffer(VertexBuffer.Type.TexCoord);
110 inputData = BufferUtils.getFloatArray(mesh.getFloatBuffer(VertexBuffer.Type.Position));
126 inputData = BufferUtils.getFloatArray(mesh.getFloatBuffer(VertexBuffer.Type.Normal));
189 mesh.clearBuffer(VertexBuffer.Type.TexCoord);// in case there are coordinates already se
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  /external/jmonkeyengine/engine/src/core/com/jme3/font/
BitmapTextPage.java 37 import com.jme3.scene.VertexBuffer;
38 import com.jme3.scene.VertexBuffer.Type;
137 VertexBuffer pb = m.getBuffer(Type.Position);
138 VertexBuffer tb = m.getBuffer(Type.TexCoord);
139 VertexBuffer ib = m.getBuffer(Type.Index);
140 VertexBuffer cb = m.getBuffer(Type.Color);
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
GeometryBatchFactory.java 9 import com.jme3.scene.VertexBuffer.Format;
10 import com.jme3.scene.VertexBuffer.Type;
11 import com.jme3.scene.VertexBuffer.Usage;
97 int[] compsForBuf = new int[VertexBuffer.Type.values().length];
133 for (VertexBuffer vb : geom.getMesh().getBufferList().getArray()){
163 data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalTris);
165 data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalVerts);
168 VertexBuffer vb = new VertexBuffer(Type.values()[i]);
185 VertexBuffer inBuf = inMesh.getBuffer(Type.values()[bufType])
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  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
SkeletonControl.java 13 import com.jme3.scene.VertexBuffer.Type;
159 VertexBuffer bi = mesh.getBuffer(Type.BoneIndex);
164 VertexBuffer bindPos = mesh.getBuffer(Type.BindPosePosition);
165 VertexBuffer bindNorm = mesh.getBuffer(Type.BindPoseNormal);
166 VertexBuffer pos = mesh.getBuffer(Type.Position);
167 VertexBuffer norm = mesh.getBuffer(Type.Normal);
178 VertexBuffer bindTangents = mesh.getBuffer(Type.BindPoseTangent);
180 VertexBuffer tangents = mesh.getBuffer(Type.Tangent);
280 VertexBuffer tb = mesh.getBuffer(Type.Tangent);
307 VertexBuffer vb = mesh.getBuffer(Type.Position)
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PoseTrack.java 37 import com.jme3.scene.VertexBuffer;
38 import com.jme3.scene.VertexBuffer.Type;
105 VertexBuffer pb = target.getBuffer(Type.Position);
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java 16 import com.jme3.scene.VertexBuffer;
17 import com.jme3.scene.VertexBuffer.Type;
18 import com.jme3.scene.VertexBuffer.Usage;
847 private int convertArrayType(VertexBuffer.Type type) {
862 private int convertVertexFormat(VertexBuffer.Format fmt) {
912 public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
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  /external/deqp/framework/opengl/
gluDrawUtil.cpp 102 class VertexBuffer : public Buffer
113 VertexBuffer (const RenderContext& context, int numBindings, const VertexArrayBinding* bindings, Type type = TYPE_PLANAR);
114 ~VertexBuffer (void);
119 VertexBuffer (const VertexBuffer& other);
120 VertexBuffer& operator= (const VertexBuffer& other);
337 // VertexBuffer
339 VertexBuffer::VertexBuffer (const RenderContext& context, int numBindings, const VertexArrayBinding* bindings, Type type
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  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
RenderDeviceJme.java 42 import com.jme3.scene.VertexBuffer;
43 import com.jme3.scene.VertexBuffer.Format;
44 import com.jme3.scene.VertexBuffer.Type;
45 import com.jme3.scene.VertexBuffer.Usage;
75 private VertexBuffer quadDefaultTC = quad.getBuffer(Type.TexCoord);
76 private VertexBuffer quadModTC = quadDefaultTC.clone();
77 private VertexBuffer quadColor;
84 quadColor = new VertexBuffer(Type.Color);
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/
NativeMeshUtil.java 35 import com.jme3.scene.VertexBuffer.Type;
  /external/jmonkeyengine/engine/src/test/jme3test/collision/
TestRayCasting.java 41 import com.jme3.scene.VertexBuffer.Type;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
MeshHelper.java 50 import com.jme3.scene.VertexBuffer;
51 import com.jme3.scene.VertexBuffer.Format;
52 import com.jme3.scene.VertexBuffer.Type;
53 import com.jme3.scene.VertexBuffer.Usage;
279 VertexBuffer verticesBuffer = new VertexBuffer(Type.Position);
284 VertexBuffer verticesBind = new VertexBuffer(Type.BindPosePosition);
287 VertexBuffer normalsBuffer = new VertexBuffer(Type.Normal);
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