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  /external/deqp/modules/gles31/functional/
es31fStencilTexturingTests.cpp 126 << glu::VertexSource(
202 << glu::VertexSource(
267 << glu::VertexSource(
332 << glu::VertexSource(
    [all...]
es31fMultisampleShaderRenderCase.cpp 206 m_textureSamplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(genMSSamplerSource(queriedSampleCount)));
287 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
453 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
es31fTessellationGeometryInteractionTests.cpp 242 sources << glu::VertexSource(getVertexSource())
541 sources << glu::VertexSource(getVertexSource())
900 << glu::VertexSource(getVertexSource())
913 << glu::VertexSource(getVertexSource())
    [all...]
es31fGeometryShaderTests.cpp 206 << sglr::pdec::VertexSource(s_commonShaderSourceVertex)
309 << sglr::pdec::VertexSource(s_commonShaderSourceVertex)
602 std::ostringstream vertexSource;
619 // vertexSource
621 vertexSource << "#version 310 es\n"
628 vertexSource << "void main (void)\n"
635 vertexSource << "out highp vec4 v_geom_" << i << ";\n";
637 vertexSource << "void main (void)\n"
647 vertexSource << "\tv_geom_0 = a_color;\n";
651 vertexSource << "\tv_geom_0 = a_color * 0.5;\n"
    [all...]
es31fTextureMultisampleTests.cpp 344 << glu::VertexSource(vertexShaderSource)
428 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
788 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
818 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
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es31fShaderStateQueryTests.cpp 78 static const char* const vertexSource = "#version 310 es\n"
113 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
es31fShaderTextureSizeTests.cpp 171 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionVertexShaderSource) << glu::FragmentSource(genFragmentSource()));
es31fVertexAttributeBindingTests.cpp 488 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader));
811 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionColorOffsetShader) << glu::FragmentSource(s_colorFragmentShader));
    [all...]
es31fFboTestUtil.cpp 125 decl << sglr::pdec::VertexSource(
276 << sglr::pdec::VertexSource(
es31fDrawTests.cpp 722 << sglr::pdec::VertexSource("#version 310 es\n"
    [all...]
es31fTextureGatherTests.cpp 1002 static glu::VertexSource genVertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool useNormalizedCoordInput);
    [all...]
es31fPrimitiveBoundingBoxTests.cpp 646 sources << glu::VertexSource(genVertexSource());
    [all...]
  /external/deqp/modules/glshared/
glsShaderExecUtil.cpp 575 glu::ProgramSources() << glu::VertexSource(generateVertexShader(shaderSpec))
601 glu::ProgramSources() << glu::VertexSource(generatePassthroughVertexShader(shaderSpec, "", "geom_"))
660 glu::ProgramSources() << glu::VertexSource(generatePassthroughVertexShader(shaderSpec, "a_", ""))
    [all...]
glsRandomShaderProgram.cpp 72 decl << sglr::pdec::VertexSource(vertexShader.getSource())
glsStateChangePerfTestCases.cpp 318 glu::ShaderProgram* program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragmentShaderSource));
  /external/deqp/modules/gles2/functional/
es2fFlushFinishTests.cpp 178 << glu::VertexSource(
es2fDefaultVertexAttributeTests.cpp 252 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_passThroughFragmentShaderSource));
es2fStencilTests.cpp 67 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
es2fFboRenderTest.cpp 72 << sglr::pdec::VertexSource(
121 << sglr::pdec::VertexSource(
182 << sglr::pdec::VertexSource(
    [all...]
es2fTextureSpecificationTests.cpp 117 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
174 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
252 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
    [all...]
  /external/deqp/modules/gles31/stress/
es31sTessellationGeometryInteractionTests.cpp 141 sources << glu::VertexSource(getVertexSource())
es31sDrawTests.cpp 182 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_colorVertexShaderSource) << glu::FragmentSource(s_colorFragmentShaderSource));
  /external/deqp/modules/gles3/functional/
es3fDefaultVertexAttributeTests.cpp 328 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_passThroughFragmentShaderSource));
es3fFlushFinishTests.cpp 190 << glu::VertexSource(
es3fStencilTests.cpp 67 << sglr::pdec::VertexSource("#version 300 es\n"

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