/external/deqp/modules/gles31/functional/ |
es31fStencilTexturingTests.cpp | 126 << glu::VertexSource( 202 << glu::VertexSource( 267 << glu::VertexSource( 332 << glu::VertexSource( [all...] |
es31fMultisampleShaderRenderCase.cpp | 206 m_textureSamplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(genMSSamplerSource(queriedSampleCount))); 287 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples))); 453 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
|
es31fTessellationGeometryInteractionTests.cpp | 242 sources << glu::VertexSource(getVertexSource()) 541 sources << glu::VertexSource(getVertexSource()) 900 << glu::VertexSource(getVertexSource()) 913 << glu::VertexSource(getVertexSource()) [all...] |
es31fGeometryShaderTests.cpp | 206 << sglr::pdec::VertexSource(s_commonShaderSourceVertex) 309 << sglr::pdec::VertexSource(s_commonShaderSourceVertex) 602 std::ostringstream vertexSource; 619 // vertexSource 621 vertexSource << "#version 310 es\n" 628 vertexSource << "void main (void)\n" 635 vertexSource << "out highp vec4 v_geom_" << i << ";\n"; 637 vertexSource << "void main (void)\n" 647 vertexSource << "\tv_geom_0 = a_color;\n"; 651 vertexSource << "\tv_geom_0 = a_color * 0.5;\n" [all...] |
es31fTextureMultisampleTests.cpp | 344 << glu::VertexSource(vertexShaderSource) 428 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); 788 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 818 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); [all...] |
es31fShaderStateQueryTests.cpp | 78 static const char* const vertexSource = "#version 310 es\n" 113 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
|
es31fShaderTextureSizeTests.cpp | 171 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionVertexShaderSource) << glu::FragmentSource(genFragmentSource()));
|
es31fVertexAttributeBindingTests.cpp | 488 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader)); 811 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionColorOffsetShader) << glu::FragmentSource(s_colorFragmentShader)); [all...] |
es31fFboTestUtil.cpp | 125 decl << sglr::pdec::VertexSource( 276 << sglr::pdec::VertexSource(
|
es31fDrawTests.cpp | 722 << sglr::pdec::VertexSource("#version 310 es\n" [all...] |
es31fTextureGatherTests.cpp | 1002 static glu::VertexSource genVertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool useNormalizedCoordInput); [all...] |
es31fPrimitiveBoundingBoxTests.cpp | 646 sources << glu::VertexSource(genVertexSource()); [all...] |
/external/deqp/modules/glshared/ |
glsShaderExecUtil.cpp | 575 glu::ProgramSources() << glu::VertexSource(generateVertexShader(shaderSpec)) 601 glu::ProgramSources() << glu::VertexSource(generatePassthroughVertexShader(shaderSpec, "", "geom_")) 660 glu::ProgramSources() << glu::VertexSource(generatePassthroughVertexShader(shaderSpec, "a_", "")) [all...] |
glsRandomShaderProgram.cpp | 72 decl << sglr::pdec::VertexSource(vertexShader.getSource())
|
glsStateChangePerfTestCases.cpp | 318 glu::ShaderProgram* program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragmentShaderSource));
|
/external/deqp/modules/gles2/functional/ |
es2fFlushFinishTests.cpp | 178 << glu::VertexSource(
|
es2fDefaultVertexAttributeTests.cpp | 252 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_passThroughFragmentShaderSource));
|
es2fStencilTests.cpp | 67 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
|
es2fFboRenderTest.cpp | 72 << sglr::pdec::VertexSource( 121 << sglr::pdec::VertexSource( 182 << sglr::pdec::VertexSource( [all...] |
es2fTextureSpecificationTests.cpp | 117 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n" 174 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n" 252 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n" [all...] |
/external/deqp/modules/gles31/stress/ |
es31sTessellationGeometryInteractionTests.cpp | 141 sources << glu::VertexSource(getVertexSource())
|
es31sDrawTests.cpp | 182 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_colorVertexShaderSource) << glu::FragmentSource(s_colorFragmentShaderSource));
|
/external/deqp/modules/gles3/functional/ |
es3fDefaultVertexAttributeTests.cpp | 328 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_passThroughFragmentShaderSource));
|
es3fFlushFinishTests.cpp | 190 << glu::VertexSource(
|
es3fStencilTests.cpp | 67 << sglr::pdec::VertexSource("#version 300 es\n"
|