/external/deqp/modules/gles2/stress/ |
es2sSpecialFloatTests.cpp | 161 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource())); 227 const char* const vertexSource = "attribute highp vec4 a_pos;\n" 257 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource)); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fSeparateShaderTests.cpp | 92 using glu::VertexSource; 1097 sources << VertexSource(*vtxSource); [all...] |
es31fAdvancedBlendTests.cpp | 236 << glu::VertexSource(s_vertSrc)
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es31fDrawBuffersIndexedTests.cpp | 839 glu::VertexSource genVertexSource (void) 841 const char* const vertexSource = 851 return glu::VertexSource(vertexSource); [all...] |
/external/deqp/modules/gles2/performance/ |
es2pDrawCallBatchingTests.cpp | 259 m_program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShader.str()) << glu::FragmentSource(fragmentShader.str())); [all...] |
es2pShaderOptimizationTests.cpp | 133 return ProgramData(glu::ProgramSources() << glu::VertexSource( "attribute " + vtxPrec + " vec4 a_position;\n" [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderOptimizationTests.cpp | 133 return ProgramData(glu::ProgramSources() << glu::VertexSource( "#version 300 es\n" [all...] |
es3pBufferDataUploadTests.cpp | [all...] |
/external/deqp/modules/gles3/stress/ |
es3sDrawTests.cpp | 127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));
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es3sSpecialFloatTests.cpp | 164 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource())); 230 const char* const vertexSource = "#version 300 es\n" 265 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource)); [all...] |
/external/deqp/modules/glshared/ |
glsShaderLibraryCase.cpp | 466 m_programs[0].programSources << glu::VertexSource(specializeVertexShader(m_programs[0].spec.vertexSources[0].c_str(), valueBlock)); 475 m_programs[0].programSources << glu::VertexSource(genVertexShader(valueBlock)); [all...] |
glsVertexArrayTests.cpp | 1133 decl << sglr::pdec::VertexSource(genVertexSource(ctx, arrays)); [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrGLContext.cpp | 860 glu::ProgramSources() << glu::VertexSource(shader->m_vertSrc)
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/external/deqp/modules/egl/ |
teglRenderTests.cpp | 481 return glu::ProgramSources() << glu::VertexSource(s_vertexSrc) << glu::FragmentSource(s_fragmentSrc); [all...] |
teglImageFormatTests.cpp | 90 glu::ProgramSources programSources (const string& vertexSource, const string& fragmentSource) 94 sources << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource); 102 Program (const glw::Functions& gl, const char* vertexSource, const char* fragmentSource) 103 : glu::ShaderProgram(gl, programSources(vertexSource, fragmentSource)) {} [all...] |
/external/deqp/modules/gles2/functional/ |
es2fTextureUnitTests.cpp | 190 decl << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n" [all...] |
es2fPolygonOffsetTests.cpp | 218 << sglr::pdec::VertexSource(s_shaderSourceVertex) [all...] |
es2fRasterizationTests.cpp | 163 tcu::StringTemplate vertexSource (s_shaderVertexTemplate); 167 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource.specialize(params)) << glu::FragmentSource(fragmentSource.specialize(params))); [all...] |
es2fClippingTests.cpp | 412 << sglr::pdec::VertexSource(shaderSourceVertex) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fDrawTests.cpp | 591 << sglr::pdec::VertexSource("#version 300 es\n" [all...] |
es3fPolygonOffsetTests.cpp | 221 << sglr::pdec::VertexSource(s_shaderSourceVertex) [all...] |
es3fTextureUnitTests.cpp | 270 decl << sglr::pdec::VertexSource("#version 300 es\n" [all...] |
es3fTransformFeedbackTests.cpp | 429 << glu::VertexSource(vertSource) [all...] |
es3fClippingTests.cpp | 415 << sglr::pdec::VertexSource(shaderSourceVertex) [all...] |
es3fRasterizationTests.cpp | 198 tcu::StringTemplate vertexSource (s_shaderVertexTemplate); 204 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource.specialize(params)) << glu::FragmentSource(fragmentSource.specialize(params))); [all...] |