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  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp 161 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource()));
227 const char* const vertexSource = "attribute highp vec4 a_pos;\n"
257 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
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  /external/deqp/modules/gles31/functional/
es31fSeparateShaderTests.cpp 92 using glu::VertexSource;
1097 sources << VertexSource(*vtxSource);
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es31fAdvancedBlendTests.cpp 236 << glu::VertexSource(s_vertSrc)
es31fDrawBuffersIndexedTests.cpp 839 glu::VertexSource genVertexSource (void)
841 const char* const vertexSource =
851 return glu::VertexSource(vertexSource);
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  /external/deqp/modules/gles2/performance/
es2pDrawCallBatchingTests.cpp 259 m_program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShader.str()) << glu::FragmentSource(fragmentShader.str()));
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es2pShaderOptimizationTests.cpp 133 return ProgramData(glu::ProgramSources() << glu::VertexSource( "attribute " + vtxPrec + " vec4 a_position;\n"
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  /external/deqp/modules/gles3/performance/
es3pShaderOptimizationTests.cpp 133 return ProgramData(glu::ProgramSources() << glu::VertexSource( "#version 300 es\n"
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es3pBufferDataUploadTests.cpp     [all...]
  /external/deqp/modules/gles3/stress/
es3sDrawTests.cpp 127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));
es3sSpecialFloatTests.cpp 164 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource()));
230 const char* const vertexSource = "#version 300 es\n"
265 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
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  /external/deqp/modules/glshared/
glsShaderLibraryCase.cpp 466 m_programs[0].programSources << glu::VertexSource(specializeVertexShader(m_programs[0].spec.vertexSources[0].c_str(), valueBlock));
475 m_programs[0].programSources << glu::VertexSource(genVertexShader(valueBlock));
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glsVertexArrayTests.cpp 1133 decl << sglr::pdec::VertexSource(genVertexSource(ctx, arrays));
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  /external/deqp/framework/opengl/simplereference/
sglrGLContext.cpp 860 glu::ProgramSources() << glu::VertexSource(shader->m_vertSrc)
  /external/deqp/modules/egl/
teglRenderTests.cpp 481 return glu::ProgramSources() << glu::VertexSource(s_vertexSrc) << glu::FragmentSource(s_fragmentSrc);
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teglImageFormatTests.cpp 90 glu::ProgramSources programSources (const string& vertexSource, const string& fragmentSource)
94 sources << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource);
102 Program (const glw::Functions& gl, const char* vertexSource, const char* fragmentSource)
103 : glu::ShaderProgram(gl, programSources(vertexSource, fragmentSource)) {}
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  /external/deqp/modules/gles2/functional/
es2fTextureUnitTests.cpp 190 decl << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
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es2fPolygonOffsetTests.cpp 218 << sglr::pdec::VertexSource(s_shaderSourceVertex)
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es2fRasterizationTests.cpp 163 tcu::StringTemplate vertexSource (s_shaderVertexTemplate);
167 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource.specialize(params)) << glu::FragmentSource(fragmentSource.specialize(params)));
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es2fClippingTests.cpp 412 << sglr::pdec::VertexSource(shaderSourceVertex)
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  /external/deqp/modules/gles3/functional/
es3fDrawTests.cpp 591 << sglr::pdec::VertexSource("#version 300 es\n"
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es3fPolygonOffsetTests.cpp 221 << sglr::pdec::VertexSource(s_shaderSourceVertex)
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es3fTextureUnitTests.cpp 270 decl << sglr::pdec::VertexSource("#version 300 es\n"
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es3fTransformFeedbackTests.cpp 429 << glu::VertexSource(vertSource)
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es3fClippingTests.cpp 415 << sglr::pdec::VertexSource(shaderSourceVertex)
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es3fRasterizationTests.cpp 198 tcu::StringTemplate vertexSource (s_shaderVertexTemplate);
204 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource.specialize(params)) << glu::FragmentSource(fragmentSource.specialize(params)));
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