HomeSort by relevance Sort by last modified time
    Searched refs:attach (Results 126 - 150 of 328) sorted by null

1 2 3 4 56 7 8 91011>>

  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainGridAlphaMapTest.java 87 this.stateManager.attach(state);
168 stateManager.attach(bulletAppState);
  /external/opencv/cxcore/include/
cxcore.hpp 91 attach( cvCreateImage( size, depth, channels ));
97 void attach( IplImage* img, bool use_refcount=true ) function in class:CvImage
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/imageshow/
ImageStraighten.java 85 public void attach() { method in class:ImageStraighten
86 super.attach();
  /cts/tests/leanbackjank/app/src/android/cts/jank/leanback/ui/
MainFragment.java 94 mBackgroundManager.attach(getActivity().getWindow());
  /developers/build/prebuilts/androidtv/leanback/app/src/main/java/com/example/android/leanback/
LeanbackDetailsFragment.java 74 backgroundManager.attach(getActivity().getWindow());
  /development/samples/ApiDemos/src/com/example/android/apis/app/
FragmentTabsFragment.java 241 ft.attach(newTab.fragment);
  /external/apache-harmony/jdwp/src/test/java/org/apache/harmony/jpda/tests/framework/jdwp/
SocketTransportWrapper.java 135 public void attach(String address, long attachTimeout, long handshakeTimeout) throws IOException { method in class:SocketTransportWrapper
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestBrickTower.java 98 stateManager.attach(bulletAppState);
TestBrickWall.java 88 stateManager.attach(bulletAppState);
TestPhysicsCar.java 71 stateManager.attach(bulletAppState);
102 //create a compound shape and attach the BoxCollisionShape for the car body at 0,1,0
TestPhysicsCharacter.java 98 stateManager.attach(bulletAppState);
TestRagDoll.java 39 stateManager.attach(bulletAppState);
TestRagdollCharacter.java 81 stateManager.attach(bulletAppState);
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloPhysics.java 101 stateManager.attach(bulletAppState);
184 /** Create a brick geometry and attach to scene graph. */
201 /** Create a cannon ball geometry and attach to scene graph. */
HelloTerrainCollision.java 83 stateManager.attach(bulletAppState);
135 /** 4. We give the terrain its material, position & scale it, and attach it. */
167 // We attach the scene and the player to the rootnode and the physics space,
  /external/lldb/examples/python/
types.py 85 parser.add_option('-d', '--debug', action='store_true', dest='debug', help='Pause 10 seconds to wait for a debugger to attach.', default=False)
232 print "Waiting for debugger to attach to process %d" % os.getpid()
  /external/skia/experimental/iOSSampleApp/
SkSampleUIView.mm 70 bool result = win->attach(fBackend, msaaSampleCount, &info);
152 win->attach(fBackend, fMSAASampleCount, &info);
  /external/vogar/src/vogar/tasks/
RunActionTask.java 92 ? hostMonitor.attach(monitorPort(run.firstMonitorPort))
  /frameworks/av/services/soundtrigger/
SoundTriggerHwService.h 52 virtual status_t attach(const sound_trigger_module_handle_t handle,
  /frameworks/base/core/java/android/app/
Application.java 186 /* package */ final void attach(Context context) { method in class:Application
  /frameworks/base/libs/hwui/
Animator.cpp 83 void BaseRenderNodeAnimator::attach(RenderNode* target) { function in class:android::uirenderer::BaseRenderNodeAnimator
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/email/test/
test_email.py     [all...]
test_email_renamed.py     [all...]
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/email/test/
test_email.py     [all...]
test_email_renamed.py     [all...]

Completed in 1406 milliseconds

1 2 3 4 56 7 8 91011>>