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  /external/deqp/framework/opengl/simplereference/
sglrContext.hpp 96 virtual void bufferData (deUint32 target, deIntptr size, const void* data, deUint32 usage) = DE_NULL;
sglrContextWrapper.cpp 241 m_curCtx->bufferData(target, size, data, usage);
sglrGLContext.hpp 108 virtual void bufferData (deUint32 target, deIntptr size, const void* data, deUint32 usage);
  /external/deqp/modules/gles3/functional/
es3fDrawTests.cpp 722 ctx.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW);
729 ctx.bufferData(GL_ARRAY_BUFFER, offsets.size() * sizeof(tcu::Vec4), &offsets[0], GL_STATIC_DRAW);
736 ctx.bufferData(GL_ARRAY_BUFFER, colors.size() * sizeof(tcu::Vec4), &colors[0], GL_STATIC_DRAW);
745 ctx.bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
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es3fDefaultVertexAttributeTests.cpp 346 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
es3fShaderInvarianceTests.cpp 234 gl.bufferData(GL_ARRAY_BUFFER, (int)(triangles.size() * sizeof(tcu::Vec4)), &triangles[0], GL_STATIC_DRAW);
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  /external/deqp/modules/gles31/functional/
es31fShaderTextureSizeTests.cpp 180 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
es31fGeometryShaderTests.cpp     [all...]
es31fMultisampleShaderRenderCase.cpp 158 gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
759 gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
es31fMultisampleTests.cpp 317 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), &vertexPositions[0], GL_STATIC_DRAW);
325 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexColors), &vertexColors[0], GL_STATIC_DRAW);
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es31fTessellationGeometryInteractionTests.cpp 191 gl.bufferData(GL_ARRAY_BUFFER, sizeof(patchBufferData), patchBufferData, GL_STATIC_DRAW);
493 gl.bufferData(GL_ARRAY_BUFFER, sizeof(pointData), pointData, GL_STATIC_DRAW);
894 gl.bufferData(GL_ARRAY_BUFFER, sizeof(patchBufferData), patchBufferData, GL_STATIC_DRAW);
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es31fComputeShaderBuiltinVarTests.cpp 227 gl.bufferData(GL_SHADER_STORAGE_BUFFER, (glw::GLsizeiptr)bufferSize, DE_NULL, GL_STREAM_READ);
es31fLayoutBindingTests.cpp 409 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, (DE_LENGTH_OF_ARRAY(indices)*(glw::GLsizeiptr)sizeof(indices[0])), &indices[0], GL_STATIC_DRAW);
415 gl.bufferData(GL_ARRAY_BUFFER, (DE_LENGTH_OF_ARRAY(vertices)*(glw::GLsizeiptr)sizeof(vertices[0])), &vertices[0], GL_STATIC_DRAW);
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es31fShaderSharedVarTests.cpp 307 gl.bufferData(GL_SHADER_STORAGE_BUFFER, outBlockInfo.dataSize, &emptyData[0], GL_STATIC_READ);
  /external/deqp/framework/opengl/wrapper/
glwInitES20.inl 18 gl->bufferData = (glBufferDataFunc) loader->get("glBufferData");
glwInitES30Direct.inl 26 gl->bufferData = &glBufferData;
glwInitES31Direct.inl 30 gl->bufferData = &glBufferData;
  /external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp 366 gl.bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(m_comparisonValueArray.size()*sizeof(float)), &m_comparisonValueArray[0], GL_STATIC_DRAW);
639 gl.bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(m_boundArray.size()*sizeof(float)), &m_boundArray[0], GL_STATIC_DRAW);
  /external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp 370 gl.bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(m_comparisonValueArray.size()*sizeof(float)), &m_comparisonValueArray[0], GL_STATIC_DRAW);
647 gl.bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(m_boundArray.size()*sizeof(float)), &m_boundArray[0], GL_STATIC_DRAW);
  /external/deqp/modules/gles3/stress/
es3sDrawTests.cpp 119 gl.bufferData(GL_ARRAY_BUFFER, int(m_bufferedElements * sizeof(tcu::Vec4)), &data[0], GL_STATIC_DRAW);
124 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, int(m_numIndices * sizeof(deUint32)), &indices[0], GL_STATIC_DRAW);
es3sSpecialFloatTests.cpp 659 gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)(gridVertices.size() * sizeof(tcu::Vec4)), &gridVertices[0], GL_STATIC_DRAW);
663 gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)(gridAttributes.size() * sizeof(tcu::UVec4)), &gridAttributes[0], GL_STATIC_DRAW);
667 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, (glw::GLsizeiptr)(indices.size() * sizeof(deUint16)), &indices[0], GL_STATIC_DRAW);
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  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp 647 gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)(gridVertices.size() * sizeof(tcu::Vec4)), &gridVertices[0], GL_STATIC_DRAW);
651 gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)(gridAttributes.size() * sizeof(tcu::UVec4)), &gridAttributes[0], GL_STATIC_DRAW);
655 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, (glw::GLsizeiptr)(indices.size() * sizeof(deUint16)), &indices[0], GL_STATIC_DRAW);
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  /external/deqp/modules/glshared/
glsShaderExecUtil.cpp 522 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, outputBufferStride*numValues, DE_NULL, GL_STREAM_READ);
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  /external/deqp/modules/gles2/functional/
es2fDefaultVertexAttributeTests.cpp 270 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
es2fShaderInvarianceTests.cpp 234 gl.bufferData(GL_ARRAY_BUFFER, (int)(triangles.size() * sizeof(tcu::Vec4)), &triangles[0], GL_STATIC_DRAW);
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12 3 4