/external/skia/src/core/ |
SkColorTable.cpp | 20 fColors = reinterpret_cast<SkPMColor*>(sk_malloc_throw(count * sizeof(SkPMColor))); 22 memcpy(fColors, colors, count * sizeof(SkPMColor)); 36 sk_free(fColors); 44 const SkPMColor* fColors; 50 cache[i] = SkPixel32ToPixel16_ToU16(fColors[i]); 60 const Build16BitCache create = { fColors, fCount }; 75 fColors = (SkPMColor*)sk_malloc_throw(allocSize); 76 SkDEBUGCODE(success =) buffer.readColorArray(fColors, fCount); 79 fColors = NULL; 88 buffer.writeColorArray(fColors, fCount) [all...] |
/external/skia/include/core/ |
SkColorTable.h | 42 SkASSERT(fColors != NULL && (unsigned)index < (unsigned)fCount); 43 return fColors[index]; 48 const SkPMColor* readColors() const { return fColors; } 60 SkPMColor* fColors;
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/external/skia/bench/ |
FSRectBench.cpp | 36 fColors[i] = rand.nextU() | 0xFF000000; 45 paint.setColor(fColors[i % N]); 57 SkColor fColors[N];
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VertBench.cpp | 32 SkColor fColors[PTS]; 72 fColors[i] = rand.nextU() | (0xFF << 24); 86 fPts, NULL, fColors, NULL, fIdx, IDX, paint);
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RectBench.cpp | 27 SkColor fColors[N]; 64 fColors[i] = rand.nextU() | 0xFF808080; 75 paint.setColor(fColors[i % N]); 166 paint.setColor(fColors[i % N]); 224 color = fColors[i]; 232 color = fColors[i];
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GradientBench.cpp | 19 const SkColor* fColors; 51 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm); 60 data.fColors, 70 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, 84 data.fColors, data.fPos, data.fCount, tm); 97 data.fColors, data.fPos, data.fCount, tm); 110 data.fColors, data.fPos, 124 data.fColors, data.fPos,
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AlternatingColorPatternBench.cpp | 86 SkColor fColors[NUM_DRAWS]; 138 fColors[count] = fPattern1.fColor; 141 fColors[count] = fPattern2.fColor; 156 paint.setColor(fColors[j]);
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/external/skia/src/utils/ |
SkPatchUtils.h | 26 uint32_t* fColors; 34 , fColors(NULL) 40 SkDELETE_ARRAY(fColors);
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/external/skia/tests/ |
GradientTest.cpp | 41 const SkColor* fColors; 54 info->fColors = colorStorage; 60 !memcmp(info->fColors, fColors, fColorCount * sizeof(SkColor))); 74 SkAutoTUnref<SkShader> s(new SkColorShader(rec.fColors[0])); 78 info.fColors = NULL; 86 rec.fColors, 99 rec.fColors, 113 rec.fColors, 127 rec.fColors, [all...] |
/external/skia/gm/ |
vertices.cpp | 28 SkColor fColors[9]; 60 for (size_t i = 0; i < SK_ARRAY_COUNT(fColors); ++i) { 61 fColors[i] = rand.nextU() | 0xFF000000; 85 const SkColor* fColors; 88 { fColors, NULL }, 90 { fColors, fTexs }, 110 rec[i].fTexs, rec[i].fColors,
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gradients_no_texture.cpp | 14 const SkColor* fColors; 30 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm); 37 return SkGradientShader::CreateRadial(center, center.fX, data.fColors, 45 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount); 57 data.fColors, data.fPos, data.fCount, tm); 68 data.fColors, data.fPos, 125 SkColor* fColors; 129 ColorPos() : fColors(NULL), fPos(NULL), fCount(0) {} 131 SkDELETE_ARRAY(fColors); 136 fColors = SkNEW_ARRAY(SkColor, count) [all...] |
gradients_2pt_conical.cpp | 15 const SkColor* fColors; 49 data.fColors, data.fPos, 62 data.fColors, data.fPos, 75 data.fColors, data.fPos, data.fCount, tm, 88 data.fColors, data.fPos, data.fCount, tm, 101 data.fColors, data.fPos, data.fCount, tm, 114 data.fColors, data.fPos, data.fCount, tm, 127 data.fColors, data.fPos, data.fCount, tm, 140 data.fColors, data.fPos, data.fCount, tm, 153 data.fColors, data.fPos [all...] |
gammatext.cpp | 129 SkColor fColors[3]; 136 fColors[i] = colors[i]; 157 fShaders[i] = make_gradient(fColors[i]); 169 paint.setColor(fColors[i]);
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gradientDirtyLaundry.cpp | 15 const SkColor* fColors; 39 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm); 46 return SkGradientShader::CreateRadial(center, center.fX, data.fColors, 54 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
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shadertext.cpp | 35 const SkColor* fColors; 49 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm); 56 return SkGradientShader::CreateRadial(center, center.fX, data.fColors, 64 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount); 76 data.fColors, data.fPos, data.fCount, tm);
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variedtext.cpp | 76 fColors[i] = random.nextU(); 77 fColors[i] |= 0xFF000000; 88 fPaint.setColor(fColors[i]); 116 fPaint.setColor(fColors[i]); 153 SkColor fColors[kCnt];
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/external/skia/src/animator/ |
SkDrawGradient.cpp | 47 fColors.setCount(count); 49 fColors[index] = fDrawColors[index]->color; 132 fColors.begin(), offsets.begin(), fColors.count(), (SkShader::TileMode) tileMode, 167 radius, fColors.begin(), offsets.begin(), fColors.count(), (SkShader::TileMode) tileMode,
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SkDrawGradient.h | 29 SkTDColorArray fColors;
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/external/skia/experimental/DrawingBoard/ |
SkColorPalette.cpp | 20 fColors[0] = SK_ColorWHITE; 21 fColors[1] = SK_ColorBLACK; 22 fColors[2] = SK_ColorRED; 23 fColors[3] = SK_ColorGREEN; 24 fColors[4] = SK_ColorBLUE; 51 paint.setColor(fColors[i]); 89 fCurrColor = fColors[fSelected]; 109 fColors[fSelected] = selectColorFromGradient(curr); 110 fCurrColor = fColors[fSelected];
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SkColorPalette.h | 30 SkColor fColors[PaletteSlots];
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/external/skia/samplecode/ |
SampleGradients.cpp | 45 const SkColor* fColors; 67 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm); 74 return SkGradientShader::CreateRadial(center, center.fX, data.fColors, 82 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount); 94 data.fColors, data.fPos, data.fCount, tm); 105 data.fColors, data.fPos, data.fCount, tm);
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SampleShaderText.cpp | 43 const SkColor* fColors; 57 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm); 64 return SkGradientShader::CreateRadial(center, center.fX, data.fColors, 72 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount); 84 data.fColors, data.fPos, data.fCount, tm);
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/external/skia/src/effects/gradients/ |
SkGradientShaderPriv.h | 93 const SkColor* fColors; 108 // fColors and fPos always point into local memory, so they can be safely mutated 110 SkColor* mutableColors() { return const_cast<SkColor*>(fColors); } 353 return &fColors[pos]; 387 SkColor fColors[3]; // More than 3 colors we use texture
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/external/skia/src/pdf/ |
SkPDFShader.cpp | 138 colorData[i][0] = SkScalarMul(SkColorGetR(info.fColors[i]), scale); 139 colorData[i][1] = SkScalarMul(SkColorGetG(info.fColors[i]), scale); 140 colorData[i][2] = SkScalarMul(SkColorGetB(info.fColors[i]), scale); [all...] |
/frameworks/base/libs/hwui/ |
SkiaShader.cpp | 120 gradInfo.fColors = nullptr; 154 gradInfo.fColors = &colorStorage[0]; 165 gradInfo.fColors, gradInfo.fColorOffsets, gradInfo.fColorCount); 171 outData->startColor.set(gradInfo.fColors[0]); 172 outData->endColor.set(gradInfo.fColors[1]);
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