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    Searched refs:numVertices (Results 26 - 35 of 35) sorted by null

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  /external/deqp/modules/glshared/
glsLongStressCase.cpp     [all...]
  /external/deqp/modules/gles3/performance/
es3pBufferDataUploadTests.cpp 219 int numVertices;
    [all...]
es3pShaderControlStatementTests.cpp 309 int numVertices = (getGridWidth() + 1) * (getGridHeight() + 1);
312 m_comparisonValueArray.resize(numVertices * numComponents);
589 int numVertices = (getGridWidth() + 1) * (getGridHeight() + 1);
592 m_boundArray.resize(numVertices * numComponents);
es3pShaderOperatorTests.cpp 846 const int numVertices = getNumVertices(m_gridSizeX, m_gridSizeY);
849 gl.drawArrays(GL_TRIANGLES, 0, numVertices);
    [all...]
  /external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp 305 int numVertices = (getGridWidth() + 1) * (getGridHeight() + 1);
308 m_comparisonValueArray.resize(numVertices * numComponents);
581 int numVertices = (getGridWidth() + 1) * (getGridHeight() + 1);
584 m_boundArray.resize(numVertices * numComponents);
es2pShaderOperatorTests.cpp 846 const int numVertices = getNumVertices(m_gridSizeX, m_gridSizeY);
849 gl.drawArrays(GL_TRIANGLES, 0, numVertices);
    [all...]
  /external/deqp/framework/referencerenderer/
rrRenderer.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fTessellationTests.cpp 309 Result renderAndGetPrimitives (deUint32 programGL, deUint32 tfPrimTypeGL, int numBindings, const glu::VertexArrayBinding* bindings, int numVertices) const;
334 typename TransformFeedbackHandler<AttribType>::Result TransformFeedbackHandler<AttribType>::renderAndGetPrimitives (deUint32 programGL, deUint32 tfPrimTypeGL, int numBindings, const glu::VertexArrayBinding* bindings, int numVertices) const
347 glu::draw(m_renderCtx, programGL, numBindings, bindings, glu::pr::Patches(numVertices));
    [all...]
es31fPrimitiveBoundingBoxTests.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fFragmentOutputTests.cpp 555 const int numVertices = gridWidth*gridHeight;
561 vector<float> positions (numVertices*4);
636 inputs[curInVec].resize(numVertices*numScalars);
    [all...]

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