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  /external/eigen/Eigen/src/Geometry/
Homogeneous.h 61 template<typename MatrixType,int _Direction> class Homogeneous
62 : internal::no_assignment_operator, public MatrixBase<Homogeneous<MatrixType,_Direction> >
66 enum { Direction = _Direction };
  /external/deqp/modules/gles2/performance/
es2pShaderCompilationCases.cpp 777 "uniform mediump vec3 u_light" + ndxStr + "_direction${NAME_SPEC};\n";
883 " mediump vec3 directionToLight" + ndxStr + " = -u_light" + ndxStr + "_direction${NAME_SPEC};\n"
922 "uniform mediump vec3 u_light" + ndxStr + "_direction${NAME_SPEC};\n";
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  /external/deqp/modules/gles3/performance/
es3pShaderCompilationCases.cpp 778 "uniform mediump vec3 u_light" + ndxStr + "_direction${NAME_SPEC};\n";
884 " mediump vec3 directionToLight" + ndxStr + " = -u_light" + ndxStr + "_direction${NAME_SPEC};\n"
927 "uniform mediump vec3 u_light" + ndxStr + "_direction${NAME_SPEC};\n";
    [all...]

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