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  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
SurfaceTextureRenderer.h 21 bool DrawTexture(GLfloat *affine);
WarpRenderer.h 24 bool DrawTexture(GLfloat *affine);
WarpRenderer.cpp 108 bool WarpRenderer::DrawTexture(GLfloat *affine)
143 glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
SurfaceTextureRenderer.h 21 bool DrawTexture(GLfloat *affine);
WarpRenderer.h 24 bool DrawTexture(GLfloat *affine);
WarpRenderer.cpp 108 bool WarpRenderer::DrawTexture(GLfloat *affine)
143 glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
SurfaceTextureRenderer.h 21 bool DrawTexture(GLfloat *affine);
WarpRenderer.h 24 bool DrawTexture(GLfloat *affine);
WarpRenderer.cpp 108 bool WarpRenderer::DrawTexture(GLfloat *affine)
143 glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine);
  /external/skia/tools/lua/
bitmap_statistics.lua 34 elseif matrixType.affine then
55 ", affine = ", num_affine_bitmaps,
  /external/eigen/Eigen/src/Geometry/
Scaling.h 59 inline Transform<Scalar,Dim,Affine> operator* (const Translation<Scalar,Dim>& t) const;
61 /** Concatenates a uniform scaling and an affine transformation */
63 inline Transform<Scalar,Dim,(int(Mode)==int(Isometry)?Affine:Mode)> operator* (const Transform<Scalar,Dim, Mode, Options>& t) const
65 Transform<Scalar,Dim,(int(Mode)==int(Isometry)?Affine:Mode)> res = t;
153 inline Transform<Scalar,Dim,Affine>
156 Transform<Scalar,Dim,Affine> res;
Hyperplane.h 22 * A hyperplane is an affine subspace of dimension n-1 in a space of dimension n.
215 * or a more generic #Affine transformation. The default is #Affine.
218 inline Hyperplane& transform(const MatrixBase<XprType>& mat, TransformTraits traits = Affine)
220 if (traits==Affine)
235 * or a more generic #Affine transformation. The default is #Affine.
239 inline Hyperplane& transform(const Transform<Scalar,AmbientDimAtCompileTime,Affine,TrOptions>& t,
240 TransformTraits traits = Affine)
Transform.h 78 * - #Affine: the transformation is stored as a (Dim+1)^2 matrix,
93 * Therefore, an affine transformation matrix M is shaped like this:
134 * \b Affine \b Matrix A (Dim)x(Dim+1):
156 * transformation of non homogeneous vectors by an affine transformation. In
202 /** type of read/write reference to the affine part of the transformation */
206 /** type of read reference to the affine part of the transformation */
220 enum { TransformTimeDiagonalMode = ((Mode==int(Isometry))?Affine:int(Mode)) };
231 * If Mode==Affine, then the last row is set to [0 ... 0 1] */
235 internal::transform_make_affine<(int(Mode)==Affine) ? Affine : AffineCompact>::run(m_matrix)
378 inline ConstAffinePart affine() const { return take_affine_part::run(m_matrix); } function in class:Eigen::Transform
380 inline AffinePart affine() { return take_affine_part::run(m_matrix); } function in class:Eigen::Transform
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  /hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/vp9/common/
vp9_tapify.py 39 affine = [[math.cos(theta),-math.sin(theta)],
45 r,c = numpy.dot(affine,[y-radius, x-radius])
64 r,c = numpy.dot(affine,[y-7.5, x-7.5])
  /libcore/luni/src/main/java/java/security/spec/
ECPoint.java 23 * A Point on an Elliptic Curve in barycentric (or affine) coordinates.
31 // affine X coordinate of this point
33 // affine Y coordinate of this point
  /external/eigen/Eigen/src/Eigen2Support/Geometry/
Hyperplane.h 21 * A hyperplane is an affine subspace of dimension n-1 in a space of dimension n.
193 * or a more generic Affine transformation. The default is Affine.
196 inline Hyperplane& transform(const MatrixBase<XprType>& mat, TransformTraits traits = Affine)
198 if (traits==Affine)
213 * or a more generic Affine transformation. The default is Affine.
217 TransformTraits traits = Affine)
  /external/eigen/doc/
TutorialGeometry.dox 5 In this page, we will introduce the many possibilities offered by the \ref Geometry_Module "geometry module" to deal with 2D and 3D rotations and projective or affine transformations.
11 - Projective or affine transformation matrices: see the Transform class. These are really matrices.
58 N-D \ref TutorialGeoTransform "Affine transformation"</td><td>\code
59 Transform<float,N,Affine> t = concatenation_of_any_transformations;
60 Transform<float,3,Affine> t = Translation3f(p) * AngleAxisf(a,axis) * Scaling(s);\endcode</td></tr>
75 designed to simplify the creation/initialization of linear (Matrix) and affine (Transform)
113 <a href="#" class="top">top</a>\section TutorialGeoTransform Affine transformations
114 Generic affine transformations are represented by the Transform class which internaly
  /external/llvm/test/CodeGen/X86/
lsr-nonaffine.ll 3 ; LSR should leave non-affine expressions alone because it currently
  /pdk/apps/TestingCamera/src/com/android/testingcamera/
callback.rs 105 out.a = 255; // For affine transform later
124 out.a = 255; // For affine transform later
142 out.a = 255; // For affine transform later
160 out.a = 255; // For affine transform later
  /development/perftests/panorama/feature_stab/db_vlvm/
db_feature_matching.h 164 * appropriate buckets. If H is an affine transform and the "affine" parameter is set to 1 or 2,
229 * \param affine prewarp the 11x11 patches by given affine transform. 0 means no warping,
234 int *id_l,int *id_r,int *nr_matches,const double H[9]=0,int affine=0);
  /packages/apps/Camera/jni/feature_stab/db_vlvm/
db_feature_matching.h 164 * appropriate buckets. If H is an affine transform and the "affine" parameter is set to 1 or 2,
229 * \param affine prewarp the 11x11 patches by given affine transform. 0 means no warping,
234 int *id_l,int *id_r,int *nr_matches,const double H[9]=0,int affine=0);
  /packages/apps/LegacyCamera/jni/feature_stab/db_vlvm/
db_feature_matching.h 164 * appropriate buckets. If H is an affine transform and the "affine" parameter is set to 1 or 2,
229 * \param affine prewarp the 11x11 patches by given affine transform. 0 means no warping,
234 int *id_l,int *id_r,int *nr_matches,const double H[9]=0,int affine=0);
  /development/perftests/panorama/feature_stab/src/dbreg/
dbstabsmooth.h 59 * Smooth-motion is to do a weight-average between the current affine and
60 * motLF. The way to change the affine is only for the display purpose.
  /external/eigen/test/
geo_homogeneous.cpp 71 Transform<Scalar, Size, Affine> aff;
77 aff.affine().setRandom();
  /packages/apps/Camera/jni/feature_stab/src/dbreg/
dbstabsmooth.h 59 * Smooth-motion is to do a weight-average between the current affine and
60 * motLF. The way to change the affine is only for the display purpose.

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