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  /external/aac/libPCMutils/src/
limiter.cpp 95 unsigned int attack; member in struct:TDLimiter
123 unsigned int attack, release; local
127 /* calc attack and release time in samples */
128 attack = (unsigned int)(maxAttackMs * maxSampleRate / 1000);
136 limiter->maxBuf = (FIXP_DBL*)FDKcalloc(attack + 1, sizeof(FIXP_DBL));
137 limiter->delayBuf = (FIXP_DBL*)FDKcalloc(attack * maxChannels, sizeof(FIXP_DBL));
144 /* attackConst = pow(0.1, 1.0 / (attack + 1)) */
145 exponent = invFixp(attack+1);
158 limiter->attack = attack;
236 unsigned int attack = limiter->attack; local
408 unsigned int attack, release; local
444 unsigned int attack; local
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  /frameworks/av/media/libeffects/lvm/lib/Common/lib/
CompLim.h 44 LVM_INT16 Norm_Attack; /* Attack time constant of the Normaliser integrator */
52 LVM_INT16 Comp_Attack_S; /* Attack time constant of the slow integrator */
54 LVM_INT16 Comp_Attack_F; /* Attack time constant of fast the integrator */
AGC.h 48 LVM_INT16 AGC_Attack; /* AGC attack scaler */
  /frameworks/av/media/libstagefright/codecs/aacenc/src/
block_switch.c 89 /* Attack in Window 0 */ {1, 3, 3, 1},
90 /* Attack in Window 1 */ {1, 1, 3, 3},
91 /* Attack in Window 2 */ {2, 1, 3, 2},
92 /* Attack in Window 3 */ {3, 1, 3, 1},
93 /* Attack in Window 4 */ {3, 1, 1, 3},
94 /* Attack in Window 5 */ {3, 2, 1, 2},
95 /* Attack in Window 6 */ {3, 3, 1, 1},
96 /* Attack in Window 7 */ {3, 3, 1, 1}
102 * description: detect this frame whether there is an attack
120 /* Search for position and amplitude of attack in last frame (1 windows delay) *
    [all...]
  /external/aac/libAACenc/src/
block_switch.cpp 178 /* Attack in Window 0 */ {1, 3, 3, 1},
179 /* Attack in Window 1 */ {1, 1, 3, 3},
180 /* Attack in Window 2 */ {2, 1, 3, 2},
181 /* Attack in Window 3 */ {3, 1, 3, 1},
182 /* Attack in Window 4 */ {3, 1, 1, 3},
183 /* Attack in Window 5 */ {3, 2, 1, 2},
184 /* Attack in Window 6 */ {3, 3, 1, 1},
185 /* Attack in Window 7 */ {3, 3, 1, 1}
188 /* change block type depending on current blocktype and whether there's an attack */
193 /*no attack*/ {LONG_WINDOW, STOP_WINDOW, WRONG_WINDOW, LONG_WINDOW, STOP_WINDOW , WRONG_WINDOW }
    [all...]
  /external/replicaisland/src/com/replica/replicaisland/
GenericAnimationComponent.java 48 case ATTACK:
49 mSprite.playAnimation(Animation.ATTACK);
79 public static final int ATTACK = 2;
EnemyAnimationComponent.java 31 ATTACK,
76 if (currentAction == GameObject.ActionType.ATTACK) {
97 if (currentAction == GameObject.ActionType.ATTACK) {
106 mSprite.playAnimation(EnemyAnimations.ATTACK.ordinal());
107 if (currentAction != GameObject.ActionType.ATTACK
AttackAtDistanceComponent.java 62 if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
70 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
DynamicCollisionComponent.java 22 * animating sprites) in the dynamic collision world. Given a set of "attack" volumes and
23 * "vulnerability" volumes (organized such that only attack vs vulnerability intersections result
PopOutComponent.java 22 * attack.
93 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
CrusherAndouComponent.java 44 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
PatrolComponent.java 25 * may change direction. Patrollers can also be configured via this component to attack the player
220 // only attack if we are facing the player
238 // Time to attack.
239 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
246 } else if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
  /developers/samples/android/common/src/java/com/example/android/common/midi/synth/
EnvelopeADSR.java 20 * Very simple Attack, Decay, Sustain, Release envelope with linear ramps.
26 private static final int ATTACK = 1;
72 mSstate = ATTACK;
82 case ATTACK:
  /frameworks/av/media/libstagefright/codecs/aacenc/inc/
block_switch.h 30 #define BLOCK_SWITCHING_IIR_LEN 2 /* Length of HighPass-FIR-Filter for Attack-Detection */
41 Flag attack; member in struct:__anon21987
  /external/icu/icu4c/source/data/mappings/
ucmlocal.mk 5 # Note: noop-*.ucm are for Android only to prevent 2022 security attack.
  /external/nist-sip/java/gov/nist/javax/sip/
package.html 16 <li> TCP starvation attack prevention - Limit the size and timeout for
18 <li> UDP Flooding attack prevention -- limit the size of queues and transaction
  /external/openssh/
deattack.c 3 * Cryptographic attack detector for ssh - source code
33 * CRC attack detection has a worst-case behaviour that is O(N^3) over
35 * exploited to create a limited denial of service attack.
43 * accept in a single packet, trading off between attack detection and
45 * corresponds to an average of 2^40 messages before an attack is
104 /* Detect a crc32 compensation attack on a packet */
deattack.h 4 * Cryptographic attack detector for ssh - Header file
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestOgreAnim.java 94 inputManager.addListener(this, "Attack");
95 inputManager.addMapping("Attack", new KeyTrigger(KeyInput.KEY_SPACE));
110 if (binding.equals("Attack") && value){
  /frameworks/av/media/libeffects/loudness/dsp/core/
dynamic_range_compression.h 32 // digital peak detector with different time constants for attack and release.
90 // The attack time of the envelope detector
100 // attack constant for exponential dumping
  /external/vboot_reference/utility/
tpm-dad-lock 7 # Attempt to trigger the TPM Dictionary Attack Defense Lock and measure its
  /frameworks/av/media/libeffects/lvm/lib/Bass/src/
LVDBE_Tables.h 56 /* Attack time (signal too large) */
  /docs/source.android.com/src/devices/tech/security/enhancements/
enhancements42.jd 36 reducing potential attack surface for root privilege escalation.</li>
47 Provider</a>, reducing default attack surface for applications.</li>
enhancements43.jd 23 reduces root attack surface and the likelihood of potential security
34 from executing setuid programs. This reduces root attack surface and
  /external/kernel-headers/original/uapi/sound/
asound_fm.h 53 unsigned char attack; /* 4 bits: attack rate */ member in struct:snd_dm_fm_voice

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