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    Searched full:blend_factor (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/gallium/auxiliary/util/
u_dump_defines.c 138 DEFINE_UTIL_DUMP_CONTINUOUS(blend_factor)
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 416 float blend_factor[4] = {1.0f / (float)impressions, 1.0f / (float)impressions, 1.0f / (float)impressions, 1.0f / (float)impressions}; local
443 ctx->OMSetBlendState(blend, blend_factor, ~0);
  /system/core/libpixelflinger/
scanline.cpp 463 static void blend_factor(context_t* c, pixel_t* r, uint32_t factor,
497 blend_factor(c, &sf, c->state.blend.src, fragment, fb);
498 blend_factor(c, &df, c->state.blend.dst, fragment, fb);
508 blend_factor(c, &sf, c->state.blend.src_alpha, fragment, fb);
509 blend_factor(c, &df, c->state.blend.dst_alpha, fragment, fb);
541 void blend_factor(context_t* /*c*/, pixel_t* r, function in namespace:android
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_state.c 136 static int blend_factor( GLenum factor, GLboolean is_src ) function
232 func = (blend_factor( ctx->Color.Blend[0].SrcRGB, GL_TRUE ) << R200_SRC_BLEND_SHIFT) |
233 (blend_factor( ctx->Color.Blend[0].DstRGB, GL_FALSE ) << R200_DST_BLEND_SHIFT);
266 funcA = (blend_factor( ctx->Color.Blend[0].SrcA, GL_TRUE ) << R200_SRC_BLEND_SHIFT) |
267 (blend_factor( ctx->Color.Blend[0].DstA, GL_FALSE ) << R200_DST_BLEND_SHIFT);
    [all...]

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