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  /frameworks/base/media/mca/filterpacks/native/imageproc/
contrast.c 26 float contrast; member in struct:__anon22715
38 if (strcmp(key, "contrast") == 0)
39 ((ContrastParameters*)user_data)->contrast = atof(value);
52 LOGE("Contrast: Incorrect input count! Expected 1 but got %d!", input_count);
58 LOGE("Contrast: Input-output sizes do not match up. %d vs. %d!", input_sizes[0], output_size);
66 LOGE("Contrast: No input or output pointer found!");
72 const float contrast = params->contrast; local
74 // Run the contrast adjustment
79 px *= contrast;
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
ColorMatrixSample.java 55 private static void setContrast(ColorMatrix cm, float contrast) {
56 float scale = contrast + 1.f;
65 private static void setContrastTranslateOnly(ColorMatrix cm, float contrast) {
66 float scale = contrast + 1.f;
75 private static void setContrastScaleOnly(ColorMatrix cm, float contrast) {
76 float scale = contrast + 1.f;
102 //convert our animated angle [-180...180] to a contrast value of [-1..1]
103 float contrast = mAngle / 180.f; local
105 setContrast(cm, contrast);
109 setContrastScaleOnly(cm, contrast);
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  /external/skia/src/core/
SkDeviceProfile.cpp 26 SkDeviceProfile::SkDeviceProfile(float gammaExp, float contrast,
29 fContrastScale = pin(contrast, 0, 1);
41 float contrast,
44 return SkNEW_ARGS(SkDeviceProfile, (gammaExp, contrast, config, level));
SkMaskGamma.cpp 71 static float apply_contrast(float srca, float contrast) {
72 return srca + ((1.0f - srca) * contrast * srca);
75 void SkTMaskGamma_build_correcting_lut(uint8_t table[256], U8CPU srcI, SkScalar contrast,
87 //Contrast value tapers off to 0 as the src luminance becomes white
88 const float adjustedContrast = SkScalarToFloat(contrast) * linDst;
SkDeviceProfile.h 37 * contrastScale will be pinned between 0.0 and 1.0. For no contrast
73 * contrast correction).
82 * that applies the gamma/contrast settings to linear coverage values.
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
ContrastFilter.java 33 "uniform float contrast;\n" +
38 " color *= contrast;\n" +
44 super(name, "contrast");
49 return new NativeProgram("filterpack_imageproc", "contrast");
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/filters/
ImageFilterContrast.java 24 private static final String SERIALIZATION_NAME = "CONTRAST";
27 mName = "Contrast";
33 representation.setName("Contrast");
37 representation.setTextId(R.string.contrast);
FilterGradRepresentation.java 72 private int contrast = 0; field in class:FilterGradRepresentation.Band
93 contrast = copy.contrast;
118 p.contrast = 0;
164 || b1.contrast != b2.contrast
334 ret[i++] = point.contrast;
355 return mCurrentBand.contrast;
394 mCurrentBand.contrast = value;
451 writer.value(point.contrast);
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  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
SoftParticle.frag 2 uniform float m_Softness; // Power used in the contrast function
13 float Contrast(float d){
48 c.a = c.a * stdDiff(zdiff);// Contrast(zdiff);
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/samples/simplecamera/
ImageGoodnessFilter.java 213 float colorfulness, float contrast, float score) {
215 + 0.3102f * contrast + 0.0314f * vectorAccel + -0.0094f * score + 0.0227f *
336 private float contrastScore(float contrast) {
338 contrastMean = contrast;
342 contrastMean = contrastMean * (1 - DECAY) + contrast * DECAY;
343 contrastVar = contrastVar * (1 - DECAY) + (contrast - contrastMean) *
344 (contrast - contrastMean) * DECAY;
347 } else if (contrast < contrastMean && contrastVar > MEDIUM_VARIANCE) {
349 } else if (contrast < contrastMean) {
351 } else if (contrast > contrastMean && contrastVar > 100)
    [all...]
  /external/libunwind/scripts/
make-L-files 7 # In contrast, libunwind-tests should always get compiled.
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/jni/
contrast.h 16 // Native function to extract contrast from image (handed down as ByteBuffer).
contrast.cpp 17 // Native function to extract contrast ratio from image (handed down as ByteBuffer).
19 #include "contrast.h"
  /frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
Contrast.java 23 public class Contrast extends TestBase {
  /frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/
Contrast.java 22 public class Contrast extends TestBase {
  /frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
Contrast.java 23 public class Contrast extends TestBase {
  /frameworks/rs/java/tests/ScriptGroupTest/src/com/android/rs/sgtest/
contrast_f.rs 30 float4 RS_KERNEL contrast(float4 in) {
  /developers/build/prebuilts/gradle/MediaEffects/Application/src/main/res/values/
strings.xml 21 <string name="contrast">Contrast</string>
  /developers/samples/android/media/MediaEffects/Application/src/main/res/values/
strings.xml 21 <string name="contrast">Contrast</string>
  /development/samples/HelloEffects/res/values/
strings.xml 22 <string name="contrast">Contrast</string>
  /development/samples/browseable/MediaEffects/res/values/
strings.xml 21 <string name="contrast">Contrast</string>
  /frameworks/base/tools/layoutlib/bridge/src/android/view/accessibility/
AccessibilityManager.java 76 * Listener for the system high text contrast state. To listen for changes to
77 * the high text contrast state on the device, implement this interface and
84 * Called when the high text contrast enabled state changes.
86 * @param enabled Whether high text contrast is enabled.
136 * Returns if the high text contrast in the system is enabled.
233 * the global high text contrast state of the system.
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGenerator.java 276 * This method applies brightness and contrast for RGB textures.
281 texres.red = (texres.red - 0.5f) * bacd.contrast + bacd.brightness;
285 texres.green =(texres.green - 0.5f) * bacd.contrast + bacd.brightness;
289 texres.blue = (texres.blue - 0.5f) * bacd.contrast + bacd.brightness;
296 * This method applies brightness and contrast for Luminance textures.
298 * @param contrast
301 protected void applyBrightnessAndContrast(TexturePixel texres, float contrast, float brightness) {
302 texres.intensity = (texres.intensity - 0.5f) * contrast + brightness;
394 * This class contains brightness and contrast data.
398 public final float contrast; field in class:TextureGenerator.BrightnessAndContrastData
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  /packages/apps/TvSettings/QuickSettings/res/values/
config.xml 23 <item>Contrast</item>
32 <item>contrast</item>
  /external/clang/test/CodeGen/
bool-bitfield.c 9 int contrast; member in struct:SysParams

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