/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
OCTTriangle.java | 75 normal.subtractLocal(pointa).crossLocal(pointc.x-pointa.x, pointc.y-pointa.y, pointc.z-pointa.z);
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/external/jmonkeyengine/engine/src/test/jme3test/input/ |
TestCameraNode.java | 125 direction.crossLocal(Vector3f.UNIT_Y).multLocal(5 * tpf); 129 direction.crossLocal(Vector3f.UNIT_Y).multLocal(-5 * tpf);
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/external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/ |
BIHTriangle.java | 71 normal.subtractLocal(pointa).crossLocal(pointc.x-pointa.x, pointc.y-pointa.y, pointc.z-pointa.z);
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/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
Triangle.java | 191 normal.subtractLocal(pointa).crossLocal(pointc.x - pointa.x, pointc.y - pointa.y, pointc.z - pointa.z);
274 store.subtractLocal(v1).crossLocal(v3.x - v1.x, v3.y - v1.y, v3.z - v1.z);
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Vector3f.java | 354 * <code>crossLocal</code> calculates the cross product of this vector
361 public Vector3f crossLocal(Vector3f v) {
362 return crossLocal(v.x, v.y, v.z);
366 * <code>crossLocal</code> calculates the cross product of this vector
377 public Vector3f crossLocal(float otherX, float otherY, float otherZ) {
[all...] |
Plane.java | 242 normal.crossLocal(v3.x - v1.x, v3.y - v1.y, v3.z - v1.z)
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Ray.java | 230 * direction.dot(edge1.crossLocal(diff));
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Quaternion.java | [all...] |
FastMath.java | 753 return a2.crossLocal(a1).normalizeLocal(); [all...] |
Matrix4f.java | 162 Vector3f s = vars.vect2.set(f).crossLocal(up);
163 Vector3f u = vars.vect3.set(s).crossLocal(f);
[all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/collision/ |
SweepSphere.java | 100 temp1.crossLocal(temp2); 103 temp3.crossLocal(temp2);
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/external/jmonkeyengine/engine/src/core/com/jme3/effect/ |
ParticleTriMesh.java | 210 up.set(faceNormal).crossLocal(Vector3f.UNIT_X);
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/ |
GeoMap.java | 212 .crossLocal(oppositePoint.subtractLocal(rootPoint));
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
Camera.java | 826 newLeft.set(newUp).crossLocal(newDirection).normalizeLocal(); 835 newUp.set(newDirection).crossLocal(newLeft).normalizeLocal(); [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/ |
CurvesHelper.java | 439 v.crossLocal(z).normalizeLocal();//v is the rotation axis now
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/ |
TerrainPatch.java | 573 .crossLocal(secondPoint.subtract(rootPoint)).normalizeLocal();
[all...] |
LODGeomap.java | [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
Spatial.java | 380 Vector3f rotAxis = upY.crossLocal(newUp).normalizeLocal(); [all...] |