/development/ndk/platforms/android-14/samples/native-media/ |
default.properties | 1 # Indicates whether an apk should be generated for each density. 2 split.density=false
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/development/ndk/platforms/android-21/samples/native-codec/ |
default.properties | 1 # Indicates whether an apk should be generated for each density. 2 split.density=false
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/device/sample/skins/WVGAMedDpi/ |
hardware.ini | 2 hw.lcd.density=16
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/sdk/eclipse/plugins/com.android.ide.eclipse.tests/src/com/android/ide/eclipse/adt/internal/editors/layout/refactoring/testdata/ |
completion1-expected-completion5.txt | 2 50dp : <b>Density-independent Pixels</b> - an abstract unit that is based on the physical density of the screen.
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/sdk/apps/DeviceConfig/res/values-hdpi/ |
strings.xml | 3 <string name="density">HIGH</string>
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/sdk/apps/DeviceConfig/res/values-ldpi/ |
strings.xml | 3 <string name="density">LOW</string>
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/sdk/apps/DeviceConfig/res/values-mdpi/ |
strings.xml | 3 <string name="density">MEDIUM</string>
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/sdk/apps/DeviceConfig/res/values-nodpi/ |
strings.xml | 3 <string name="density">NODPI</string>
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/sdk/apps/DeviceConfig/res/values-tvdpi/ |
strings.xml | 3 <string name="density">TV</string>
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/sdk/apps/DeviceConfig/res/values-xhdpi/ |
strings.xml | 3 <string name="density">XHIGH</string>
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/development/tools/emulator/skins/HVGA/ |
hardware.ini | 2 hw.lcd.density=160
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/development/tools/emulator/skins/QVGA/ |
hardware.ini | 2 hw.lcd.density=120
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/development/tools/emulator/skins/WQVGA400/ |
hardware.ini | 2 hw.lcd.density=120
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/development/tools/emulator/skins/WQVGA432/ |
hardware.ini | 2 hw.lcd.density=120
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/development/tools/emulator/skins/WVGA800/ |
hardware.ini | 2 hw.lcd.density=240
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/development/tools/emulator/skins/WVGA854/ |
hardware.ini | 2 hw.lcd.density=240
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/bars/ |
IconLoader.java | 19 import com.android.resources.Density; 27 private final Density mDesiredDensity; 31 private Density mCurrentDensity; 34 IconLoader(String iconName, Density density, int platformVersion, LayoutDirection direction) { 36 mDesiredDensity = density; 56 * Should only be called after {@link #getIcon()}. Returns the density of the icon, if found by 59 public Density getDensity() { 73 * If a match is found, mCurrentDensity will be set to the icon's density. 76 // First check for the desired density [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/lint/ |
InputDensityDialog.java | 18 import com.android.resources.Density; 38 * Density value being chosen - static to keep most recently chosen value 41 private static int sDpi = Density.DEFAULT_DENSITY; 54 lblWhatIsThe.setText("What is the screen density the current px value works with?"); 63 for (Density density : Density.values()) { 64 if (density == Density.NODPI) { 67 if (density.getDpiValue() == sDpi) [all...] |
/frameworks/base/core/java/android/util/ |
DisplayMetrics.java | 24 * size, density, and font scaling. 31 * Standard quantized DPI for low-density screens. 36 * Standard quantized DPI for medium-density screens. 41 * This is a secondary density, added for some common screen configurations. 43 * class density -- that is, don't supply specific graphics for this 44 * density, instead allow the platform to scale from other densities 51 * <p>This density was original introduced to correspond with a 52 * 720p TV screen: the density for 1080p televisions is 60 * Standard quantized DPI for high-density screens. 65 * Intermediate density for screens that sit between {@link #DENSITY_HIGH} (240dpi) an 168 public float density; field in class:DisplayMetrics [all...] |
/frameworks/base/core/java/android/content/pm/ |
LauncherActivityInfo.java | 102 * @param density The preferred density of the icon, zero for default density. Use 103 * density DPI values from {@link DisplayMetrics}. 108 public Drawable getIcon(int density) { 110 Drawable icon = getDrawableForDensity(iconRes, density); 111 // Get the default density icon 121 * @param density The preferred density of the icon, zero for default density. Us [all...] |
/development/tools/emulator/skins/WSVGA/ |
hardware.ini | 2 hw.lcd.density=160
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/development/tools/emulator/skins/WXGA720/ |
hardware.ini | 2 hw.lcd.density=320
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/development/tools/emulator/skins/WXGA800/ |
hardware.ini | 2 hw.lcd.density=160
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/development/tools/emulator/skins/WXGA800-7in/ |
hardware.ini | 2 hw.lcd.density=213
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/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
Fog.glsllib | 9 // x == density
18 float density = g_FogParams.x;
28 float fogAmt2 = exp(-density * density * dist * dist);
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