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  /development/ndk/platforms/android-14/samples/native-media/
default.properties 1 # Indicates whether an apk should be generated for each density.
2 split.density=false
  /development/ndk/platforms/android-21/samples/native-codec/
default.properties 1 # Indicates whether an apk should be generated for each density.
2 split.density=false
  /device/sample/skins/WVGAMedDpi/
hardware.ini 2 hw.lcd.density=16
  /sdk/eclipse/plugins/com.android.ide.eclipse.tests/src/com/android/ide/eclipse/adt/internal/editors/layout/refactoring/testdata/
completion1-expected-completion5.txt 2 50dp : <b>Density-independent Pixels</b> - an abstract unit that is based on the physical density of the screen.
  /sdk/apps/DeviceConfig/res/values-hdpi/
strings.xml 3 <string name="density">HIGH</string>
  /sdk/apps/DeviceConfig/res/values-ldpi/
strings.xml 3 <string name="density">LOW</string>
  /sdk/apps/DeviceConfig/res/values-mdpi/
strings.xml 3 <string name="density">MEDIUM</string>
  /sdk/apps/DeviceConfig/res/values-nodpi/
strings.xml 3 <string name="density">NODPI</string>
  /sdk/apps/DeviceConfig/res/values-tvdpi/
strings.xml 3 <string name="density">TV</string>
  /sdk/apps/DeviceConfig/res/values-xhdpi/
strings.xml 3 <string name="density">XHIGH</string>
  /development/tools/emulator/skins/HVGA/
hardware.ini 2 hw.lcd.density=160
  /development/tools/emulator/skins/QVGA/
hardware.ini 2 hw.lcd.density=120
  /development/tools/emulator/skins/WQVGA400/
hardware.ini 2 hw.lcd.density=120
  /development/tools/emulator/skins/WQVGA432/
hardware.ini 2 hw.lcd.density=120
  /development/tools/emulator/skins/WVGA800/
hardware.ini 2 hw.lcd.density=240
  /development/tools/emulator/skins/WVGA854/
hardware.ini 2 hw.lcd.density=240
  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/bars/
IconLoader.java 19 import com.android.resources.Density;
27 private final Density mDesiredDensity;
31 private Density mCurrentDensity;
34 IconLoader(String iconName, Density density, int platformVersion, LayoutDirection direction) {
36 mDesiredDensity = density;
56 * Should only be called after {@link #getIcon()}. Returns the density of the icon, if found by
59 public Density getDensity() {
73 * If a match is found, mCurrentDensity will be set to the icon's density.
76 // First check for the desired density
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  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/lint/
InputDensityDialog.java 18 import com.android.resources.Density;
38 * Density value being chosen - static to keep most recently chosen value
41 private static int sDpi = Density.DEFAULT_DENSITY;
54 lblWhatIsThe.setText("What is the screen density the current px value works with?");
63 for (Density density : Density.values()) {
64 if (density == Density.NODPI) {
67 if (density.getDpiValue() == sDpi)
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  /frameworks/base/core/java/android/util/
DisplayMetrics.java 24 * size, density, and font scaling.
31 * Standard quantized DPI for low-density screens.
36 * Standard quantized DPI for medium-density screens.
41 * This is a secondary density, added for some common screen configurations.
43 * class density -- that is, don't supply specific graphics for this
44 * density, instead allow the platform to scale from other densities
51 * <p>This density was original introduced to correspond with a
52 * 720p TV screen: the density for 1080p televisions is
60 * Standard quantized DPI for high-density screens.
65 * Intermediate density for screens that sit between {@link #DENSITY_HIGH} (240dpi) an
168 public float density; field in class:DisplayMetrics
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  /frameworks/base/core/java/android/content/pm/
LauncherActivityInfo.java 102 * @param density The preferred density of the icon, zero for default density. Use
103 * density DPI values from {@link DisplayMetrics}.
108 public Drawable getIcon(int density) {
110 Drawable icon = getDrawableForDensity(iconRes, density);
111 // Get the default density icon
121 * @param density The preferred density of the icon, zero for default density. Us
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  /development/tools/emulator/skins/WSVGA/
hardware.ini 2 hw.lcd.density=160
  /development/tools/emulator/skins/WXGA720/
hardware.ini 2 hw.lcd.density=320
  /development/tools/emulator/skins/WXGA800/
hardware.ini 2 hw.lcd.density=160
  /development/tools/emulator/skins/WXGA800-7in/
hardware.ini 2 hw.lcd.density=213
  /external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
Fog.glsllib 9 // x == density
18 float density = g_FogParams.x;
28 float fogAmt2 = exp(-density * density * dist * dist);

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