/external/clang/www/analyzer/ |
open_projects.html | 34 <i>(Difficulty: Easy, ongoing)</i><p> 44 <i> (Difficulty: Medium)</i></p> 53 <i> (Difficulty: Hard)</i></p> 59 <i>(Difficulty: Medium; current contact: Alex McCarthy)</i></p> 65 <i>(Difficulty: Medium)</i></p> 73 <i>(Difficulty: Easy; current contact: Karthik Bhat)</i></p> 81 <i>(Difficulty: Easy; current contact: Karthik Bhat)</i></p> 87 <i>(Difficulty: Medium)</i></p> 95 <i>(Difficulty: Medium)</i></p> 103 <i>(Difficulty: Hard)</i></p [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/games/ |
CubeField.java | 69 private int difficulty, Score, colorInt, highCap, lowCap,diffHelp; field in class:CubeField 118 difficulty = highCap; 180 // float x = FastMath.nextRandomInt(playerX + difficulty + 10, playerX + difficulty + 150); 181 float x = FastMath.nextRandomInt(playerX + difficulty + 30, playerX + difficulty + 90); 182 float z = FastMath.nextRandomInt(playerZ - difficulty - 50, playerZ + difficulty + 50); 185 // playerX+difficulty+30,playerX+difficulty+9 [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
DifficultyMenuActivity.java | 32 i.putExtra("difficulty", 0); 51 i.putExtra("difficulty", 1); 70 i.putExtra("difficulty", 2);
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ContextParameters.java | 32 public int difficulty; field in class:ContextParameters
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PreferenceConstants.java | 41 public static final String PREFERENCE_DIFFICULTY = "difficulty";
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/external/ceres-solver/data/nist/ |
BoxBOD.dat | 28 Higher Level of Difficulty
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Misra1a.dat | 28 Lower Level of Difficulty
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Misra1b.dat | 28 Lower Level of Difficulty
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Misra1c.dat | 28 Average Level of Difficulty
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Misra1d.dat | 28 Average Level of Difficulty
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Rat42.dat | 28 Higher Level of Difficulty
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DanWood.dat | 28 Lower Level of Difficulty
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Rat43.dat | 28 Higher Level of Difficulty
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Roszman1.dat | 28 Average Level of Difficulty
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Chwirut2.dat | 28 Lower Level of Difficulty
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Eckerle4.dat | 28 Higher Level of Difficulty
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MGH09.dat | 28 Higher Level of Difficulty
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MGH10.dat | 28 Higher Level of Difficulty
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Thurber.dat | 28 Higher Level of Difficulty
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Lanczos1.dat | 28 Average Level of Difficulty
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/external/eigen/unsupported/Eigen/src/SVD/ |
doneInBDCSVD.txt | 12 In the TODOBdcsvd we explain what is the main difficulty of the last part and suggest a reference paper to help solve it.
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/development/samples/LunarLander/src/com/example/android/lunarlander/ |
LunarView.java | 50 * Difficulty setting constants 131 * Current difficulty -- amount of fuel, allowed angle, etc. Default is 266 * Starts the game, setting parameters for the current difficulty. 270 // First set the game for Medium difficulty 278 // Adjust difficulty params for EASY/HARD 410 * Sets the current difficulty. 412 * @param difficulty 414 public void setDifficulty(int difficulty) { 416 mDifficulty = difficulty; [all...] |
/external/e2fsprogs/ |
TODO | 207 Difficulty: Low Priority: Low 213 Difficulty: Medium Priorty: Low 219 Difficulty: Medium Priorty: Medium 239 Difficulty: Medium Priority: Medium 252 Difficulty: Low (once 5 is done) Priority: Low 261 Difficulty: High Priority: Medium 266 Difficulty: High Priorty: Medium 271 Difficulty: High Priority: Medium
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/bionic/libc/bionic/ |
close.cpp | 44 // difficulty even imagining a caller that would need to know that close was interrupted
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/external/bzip2/ |
README.COMPILATION.PROBLEMS | 27 of platforms without difficulty, and I hope this version will continue
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