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  /external/deqp/modules/gles3/functional/
es3fShaderDerivateTests.cpp 514 const tcu::Interval divisionRange = numeratorRange / 3.0f; // legal sample area is anywhere within this and neighboring pixels (i.e. size = 3)
515 const tcu::Interval divisionResultRange (convertFloatFlushToZeroRtn(addErrorUlp((float)divisionRange.lo(), -divisionErrorUlps, numBits), minExponent, numBits),
516 convertFloatFlushToZeroRtp(addErrorUlp((float)divisionRange.hi(), +divisionErrorUlps, numBits), minExponent, numBits));
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