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  /frameworks/av/services/audiopolicy/common/managerdefinitions/src/
EffectDescriptor.cpp 69 sp<EffectDescriptor> effectDesc = new EffectDescriptor();
70 memcpy (&effectDesc->mDesc, desc, sizeof(effect_descriptor_t));
71 effectDesc->mIo = io;
72 effectDesc->mStrategy = static_cast<routing_strategy>(strategy);
73 effectDesc->mSession = session;
74 effectDesc->mEnabled = false;
76 add(id, effectDesc);
89 sp<EffectDescriptor> effectDesc = valueAt(index);
91 setEffectEnabled(effectDesc, false);
93 if (mTotalEffectsMemory < effectDesc->mDesc.memoryUsage)
    [all...]
  /frameworks/av/services/audiopolicy/service/
AudioPolicyEffects.h 89 class EffectDesc {
91 EffectDesc(const char *name, const effect_uuid_t& uuid) :
94 EffectDesc(const EffectDesc& orig) :
112 /*virtual*/ ~EffectDesc() {
123 // class to store voctor of EffectDesc
132 Vector <EffectDesc *> mEffects;
161 status_t loadEffects(cnode *root, Vector <EffectDesc *>& effects);
162 EffectDesc *loadEffect(cnode *root);
165 status_t loadInputEffectConfigurations(cnode *root, const Vector <EffectDesc *>& effects)
    [all...]
AudioPolicyEffects.cpp 109 Vector <EffectDesc *> effects = mInputSources.valueAt(index)->mEffects;
111 EffectDesc *effect = effects[i];
254 Vector <EffectDesc *> effects = mOutputStreams.valueAt(index)->mEffects;
256 EffectDesc *effect = effects[i];
520 const Vector <EffectDesc *>& effects)
541 EffectDesc *effect = new EffectDesc(*effects[i]); // deep copy
557 const Vector <EffectDesc *>& effects)
584 const Vector <EffectDesc *>& effects)
610 AudioPolicyEffects::EffectDesc *AudioPolicyEffects::loadEffect(cnode *root
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  /frameworks/av/services/audiopolicy/common/managerdefinitions/include/
EffectDescriptor.h 56 status_t setEffectEnabled(const sp<EffectDescriptor> &effectDesc, bool enabled);
  /frameworks/av/services/audiopolicy/managerdefault/
AudioPolicyManager.cpp     [all...]

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