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    Searched full:fstencilbuffer (Results 1 - 4 of 4) sorted by null

  /external/skia/src/gpu/gl/debug/
GrFrameBufferObj.cpp 51 if (fStencilBuffer) {
53 GrAlwaysAssert(fStencilBuffer->getStencilBound(this));
54 fStencilBuffer->resetStencilBound(this);
56 //GrAlwaysAssert(!fStencilBuffer->getDeleted());
57 fStencilBuffer->unref();
59 fStencilBuffer = buffer;
60 if (fStencilBuffer) {
61 GrAlwaysAssert(!fStencilBuffer->getDeleted());
62 fStencilBuffer->ref();
64 GrAlwaysAssert(!fStencilBuffer->getStencilBound(this))
    [all...]
GrFrameBufferObj.h 27 , fStencilBuffer(NULL) {
33 fStencilBuffer = NULL;
47 GrFBBindableObj *getStencil() { return fStencilBuffer; }
63 GrFBBindableObj * fStencilBuffer;
  /external/skia/experimental/iOSSampleApp/
SkSampleUIView.h 22 GLuint fStencilbuffer;
SkSampleUIView.mm 284 glGenRenderbuffers(1, &fGL.fStencilbuffer);
289 glBindRenderbuffer(GL_RENDERBUFFER, fGL.fStencilbuffer);
290 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fGL.fStencilbuffer);
348 glBindRenderbuffer(GL_RENDERBUFFER, fGL.fStencilbuffer);

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