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  /external/mesa3d/src/mesa/main/
ff_fragment_shader.cpp 326 GLbitfield fp_inputs = 0x0; local
333 fp_inputs = ~0;
337 fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
356 fp_inputs |= FRAG_BIT_COL0;
359 fp_inputs |= FRAG_BIT_COL1;
363 fp_inputs |= (ctx->Texture._TexGenEnabled |
370 fp_inputs |= FRAG_BIT_COL0;
372 fp_inputs |= FRAG_BIT_COL1;
374 fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0)
402 fp_inputs |= FRAG_BIT_COL0
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