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  /external/mesa3d/src/mesa/main/
renderbuffer.h 34 struct gl_renderbuffer;
37 _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name);
39 extern struct gl_renderbuffer *
43 _mesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb);
47 gl_buffer_index bufferName, struct gl_renderbuffer *rb);
54 _mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr,
55 struct gl_renderbuffer *rb);
58 _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
59 struct gl_renderbuffer *rb)
renderbuffer.c 36 * Initialize the fields of a gl_renderbuffer to default values.
39 _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
61 * Allocate a new gl_renderbuffer object. This can be used for user-created
64 struct gl_renderbuffer *
67 struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
78 * Drivers which subclass gl_renderbuffer should probably implement their
83 _mesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
96 gl_buffer_index bufferName, struct gl_renderbuffer *rb)
146 _mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr
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  /external/mesa3d/src/mesa/swrast/
s_renderbuffer.h 34 struct gl_renderbuffer;
37 extern struct gl_renderbuffer *
42 struct gl_renderbuffer *rb,
50 struct gl_renderbuffer *rb);
53 _swrast_set_renderbuffer_accessors(struct gl_renderbuffer *rb);
s_blend.h 34 struct gl_renderbuffer;
38 _swrast_blend_span(struct gl_context *ctx, struct gl_renderbuffer *rb, SWspan *span);
s_logic.h 33 struct gl_renderbuffer;
36 _swrast_logicop_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
s_masking.h 34 struct gl_renderbuffer;
38 _swrast_mask_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
s_texrender.c 19 delete_texture_wrapper(struct gl_context *ctx, struct gl_renderbuffer *rb)
34 struct gl_renderbuffer *rb;
46 /* init base gl_renderbuffer fields */
64 struct gl_renderbuffer *rb = att->Renderbuffer;
92 /* Set the gl_renderbuffer::Buffer field so that mapping the buffer
s_renderbuffer.c 45 * This is a software fallback for the gl_renderbuffer->AllocStorage
56 soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
166 * Called via gl_renderbuffer::Delete()
169 soft_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
181 struct gl_renderbuffer *rb,
207 struct gl_renderbuffer *rb)
219 struct gl_renderbuffer *
257 struct gl_renderbuffer *rb;
298 struct gl_renderbuffer *rb;
343 struct gl_renderbuffer *rb
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s_depth.h 34 struct gl_renderbuffer;
48 _swrast_read_depth_span_float( struct gl_context *ctx, struct gl_renderbuffer *rb,
  /external/deqp/framework/platform/ios/
tcuIOSPlatform.mm 237 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_colorBuffer);
238 if (![getEAGLContext() renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer *)m_layer])
242 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width);
243 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height);
244 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_RED_SIZE, &pixelFormat.redBits);
245 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_GREEN_SIZE, &pixelFormat.greenBits);
246 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_BLUE_SIZE, &pixelFormat.blueBits);
247 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, &pixelFormat.alphaBits);
252 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_depthStencilBuffer);
253 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height)
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  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_fbo.c 38 set_renderbuffer_format(struct gl_renderbuffer *rb, GLenum internalFormat)
85 nouveau_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
105 nouveau_renderbuffer_del(struct gl_context *ctx, struct gl_renderbuffer *rb)
113 static struct gl_renderbuffer *
116 struct gl_renderbuffer *rb;
118 rb = (struct gl_renderbuffer *)
133 struct gl_renderbuffer *rb,
168 struct gl_renderbuffer *rb)
173 nouveau_renderbuffer_dri_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
186 struct gl_renderbuffer *
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nouveau_fbo.h 42 struct gl_renderbuffer base;
50 struct gl_renderbuffer *
  /external/deqp/modules/gles2/functional/
es2fRboStateQueryTests.cpp 69 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, paramNames[ndx], &state);
98 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state);
118 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID);
135 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, w, h);
142 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
159 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID);
172 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 1, 1);
194 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID);
213 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 1, 1);
237 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID)
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es2fNegativeBufferApiTests.cpp 226 glBindFramebuffer(GL_RENDERBUFFER, 0);
232 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER.");
244 glCheckFramebufferStatus(GL_RENDERBUFFER);
285 glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
290 glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0);
294 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER.");
295 glBindRenderbuffer(GL_RENDERBUFFER, rbo);
298 glBindRenderbuffer(GL_RENDERBUFFER, 0);
302 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1);
308 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0)
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  /external/deqp/modules/gles3/functional/
es3fRboStateQueryTests.cpp 69 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, paramNames[ndx], &state);
110 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state);
119 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state);
139 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID);
152 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, w, h);
158 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
175 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID);
191 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 128, 128);
213 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID);
257 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 128, 128)
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es3fFboStateQueryTests.cpp 257 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID);
258 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128);
261 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID);
264 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER);
267 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
431 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID);
432 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128);
435 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID);
440 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
448 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID)
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es3fNegativeBufferApiTests.cpp 277 glBindRenderbuffer(GL_RENDERBUFFER, rbo);
278 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32);
279 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
302 glBindRenderbuffer (GL_RENDERBUFFER, 0);
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es3fFboStencilbufferTests.cpp 81 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo);
82 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_size.x(), m_size.y());
86 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo);
87 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_size.x(), m_size.y());
92 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo);
93 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
175 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo);
176 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, width, height);
180 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo)
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es3fFboDepthbufferTests.cpp 88 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo);
89 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height);
91 glBindRenderbuffer(GL_RENDERBUFFER, depthRbo);
92 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_width, m_height);
95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo);
96 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRbo);
178 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo);
179 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height);
187 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo);
264 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo)
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  /external/skia/experimental/iOSSampleApp/
SkSampleUIView.mm 286 glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer);
287 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fGL.fRenderbuffer);
289 glBindRenderbuffer(GL_RENDERBUFFER, fGL.fStencilbuffer);
290 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fGL.fStencilbuffer);
342 glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer);
343 [fGL.fContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:fGLLayer];
345 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &fGL.fWidth);
346 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &fGL.fHeight);
348 glBindRenderbuffer(GL_RENDERBUFFER, fGL.fStencilbuffer);
349 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, fGL.fWidth, fGL.fHeight)
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  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 208 gl.bindRenderbuffer(GL_RENDERBUFFER, m_colorBuffer);
211 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, colorFormat, width, height);
213 gl.renderbufferStorage(GL_RENDERBUFFER, colorFormat, width, height);
215 gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
224 gl.bindRenderbuffer(GL_RENDERBUFFER, m_depthStencilBuffer);
227 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, depthStencilFormat, width, height);
229 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height);
231 gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
239 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuffer);
244 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer)
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  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_fbo.h 46 * Intel renderbuffer, derived from gl_renderbuffer.
79 * gl_renderbuffer is a base class which we subclass. The Class field
86 * Return a gl_renderbuffer ptr casted to intel_renderbuffer.
91 intel_renderbuffer(struct gl_renderbuffer *rb)
114 struct gl_renderbuffer *rb;
138 struct gl_renderbuffer*
145 struct gl_renderbuffer *rb,
  /external/mesa3d/src/mesa/state_tracker/
st_cb_fbo.h 48 struct gl_renderbuffer Base;
67 st_renderbuffer(struct gl_renderbuffer *rb)
73 extern struct gl_renderbuffer *
  /frameworks/rs/driver/
rsdFrameBufferObj.cpp 82 GL_RENDERBUFFER, mDepthTarget->renderTargetID);
86 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
100 GL_RENDERBUFFER, mColorTargets[i]->renderTargetID);
105 GL_RENDERBUFFER, 0);
  /external/deqp/modules/gles31/functional/
es31fNegativeBufferApiTests.cpp 277 ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo);
278 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32);
279 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
301 ctx.glBindRenderbuffer (GL_RENDERBUFFER, 0);
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