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  /external/skia/gyp/
gpu.gypi 5 # Include this gypi to include all 'gpu' files
15 '<(skia_include_path)/gpu/GrClip.h',
16 '<(skia_include_path)/gpu/GrColor.h',
17 '<(skia_include_path)/gpu/GrConfig.h',
18 '<(skia_include_path)/gpu/GrContext.h',
19 '<(skia_include_path)/gpu/GrCoordTransform.h',
20 '<(skia_include_path)/gpu/GrFragmentProcessor.h',
21 '<(skia_include_path)/gpu/GrFragmentStage.h',
22 '<(skia_include_path)/gpu/GrGpuResource.h',
23 '<(skia_include_path)/gpu/GrInvariantOutput.h'
    [all...]
gputest.gyp 16 '../include/gpu',
19 '../src/gpu',
23 '../src/gpu',
27 '<(skia_src_path)/gpu/GrContextFactory.cpp',
28 '<(skia_src_path)/gpu/GrContextFactory.h',
29 '<(skia_src_path)/gpu/GrTest.cpp',
30 '<(skia_src_path)/gpu/GrTest.h',
gpu.gyp 5 # GYP for building gpu
76 '../include/gpu',
93 'gpu.gypi',
96 '../include/gpu',
98 '../src/gpu',
108 'gpu.gypi', # Makes the gypi appear in IDEs (but does not modify the build).
148 '../src/gpu/gl/GrGLDefaultInterface_none.cpp',
149 '../src/gpu/gl/GrGLCreateNativeInterface_none.cpp',
193 '../src/gpu/gl/GrGLDefaultInterface_none.cpp',
194 '../src/gpu/gl/GrGLCreateNativeInterface_none.cpp'
    [all...]
  /device/htc/flounder/
com.nvidia.nvsi.xml 5 <feature name="com.nvidia.nvsi.gpu.class_001"/>
6 <feature name="com.nvidia.nvsi.gpu.class_002"/>
7 <feature name="com.nvidia.nvsi.gpu.class_003"/>
8 <feature name="com.nvidia.nvsi.gpu.class_004"/>
9 <feature name="com.nvidia.nvsi.gpu.class_005"/>
10 <feature name="com.nvidia.nvsi.gpu.class_006"/>
11 <feature name="com.nvidia.nvsi.gpu.family_001"/>
12 <feature name="com.nvidia.nvsi.gpu.family_002"/>
  /external/skia/tools/
nanobench_flags.json 2 "Perf-Android-GCC-NexusPlayer-GPU-PowerVR-x86-Release": [
9 "gpu",
26 "gpu",
35 "Test-Ubuntu-GCC-ShuttleA-GPU-GTX550Ti-x86_64-Release-Valgrind": [
42 "gpu",
53 "Test-Win7-MSVC-ShuttleA-GPU-HD2000-x86-Debug-ANGLE": [
60 "gpu",
  /external/skia/
Android.mk 430 src/gpu/GrAAHairLinePathRenderer.cpp \
431 src/gpu/GrAAConvexPathRenderer.cpp \
432 src/gpu/GrAAConvexTessellator.cpp \
433 src/gpu/GrAADistanceFieldPathRenderer.cpp \
434 src/gpu/GrAARectRenderer.cpp \
435 src/gpu/GrAddPathRenderers_default.cpp \
436 src/gpu/GrAtlas.cpp \
437 src/gpu/GrAtlasTextContext.cpp \
438 src/gpu/GrBatch.cpp \
439 src/gpu/GrBatchAtlas.cpp
    [all...]
  /external/skia/src/gpu/gl/
GrGLBufferImpl.cpp 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X)
19 // GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's vertex buffer
23 GrGLBufferImpl::GrGLBufferImpl(GrGLGpu* gpu, const Desc& desc, GrGLenum bufferType)
38 void GrGLBufferImpl::release(GrGLGpu* gpu) {
45 GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID));
47 gpu->notifyVertexBufferDelete(fDesc.fID);
50 gpu->notifyIndexBufferDelete(fDesc.fID);
68 void GrGLBufferImpl::bind(GrGLGpu* gpu) const {
71 gpu->bindVertexBuffer(fDesc.fID)
    [all...]
GrGLPathRange.cpp 14 GrGLPathRange::GrGLPathRange(GrGLGpu* gpu, PathGenerator* pathGenerator, const SkStrokeRec& stroke)
15 : INHERITED(gpu, pathGenerator, stroke),
16 fBasePathID(gpu->glPathRendering()->genPaths(this->getNumPaths())),
21 GrGLPathRange::GrGLPathRange(GrGLGpu* gpu,
26 : INHERITED(gpu, numPaths, stroke),
33 GrGLGpu* gpu = static_cast<GrGLGpu*>(this->getGpu()); local
34 if (NULL == gpu) {
41 GR_GL_CALL_RET(gpu->glInterface(), isPath, IsPath(fBasePathID + index)));
44 GrGLPath::InitPathObject(gpu, fBasePathID + index, skPath, this->getStroke());
GrGLTexture.cpp 15 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc)
16 : GrSurface(gpu, idDesc.fLifeCycle, desc)
17 , INHERITED(gpu, idDesc.fLifeCycle, desc) {
22 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, Derived)
23 : GrSurface(gpu, idDesc.fLifeCycle, desc)
24 , INHERITED(gpu, idDesc.fLifeCycle, desc) {
GrGLVertexArray.cpp 12 void GrGLAttribArrayState::set(const GrGLGpu* gpu,
23 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index));
35 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index,
50 void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t usedMask) {
55 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i));
75 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) {
79 gpu->bindVertexArray(fID);
83 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu,
85 GrGLAttribArrayState* state = this->bind(gpu);
89 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID))
    [all...]
GrGLBufferImpl.h 35 void release(GrGLGpu* gpu);
40 void bind(GrGLGpu* gpu) const;
42 void* map(GrGLGpu* gpu);
43 void unmap(GrGLGpu* gpu);
45 bool updateData(GrGLGpu* gpu, const void* src, size_t srcSizeInBytes);
GrGLIndexBuffer.cpp 11 GrGLIndexBuffer::GrGLIndexBuffer(GrGLGpu* gpu, const Desc& desc)
12 : INHERITED(gpu, desc.fSizeInBytes, desc.fDynamic, 0 == desc.fID)
13 , fImpl(gpu, desc, GR_GL_ELEMENT_ARRAY_BUFFER) {
GrGLVertexBuffer.cpp 11 GrGLVertexBuffer::GrGLVertexBuffer(GrGLGpu* gpu, const Desc& desc)
12 : INHERITED(gpu, desc.fSizeInBytes, desc.fDynamic, 0 == desc.fID)
13 , fImpl(gpu, desc, GR_GL_ARRAY_BUFFER) {
  /external/chromium-trace/trace-viewer/tracing/tracing/ui/extras/chrome/gpu/
gpu.html 8 <link rel="import" href="/extras/chrome/gpu/state.html">
9 <link rel="import" href="/extras/chrome/gpu/gpu_async_slice.html">
10 <link rel="import" href="/ui/extras/chrome/gpu/state_view.html">
state_view.html 8 <link rel="stylesheet" href="/ui/extras/chrome/gpu/state_view.css">
15 tr.exportTo('tr.ui.e.chrome.gpu', function() {
17 * Displays a GPU state snapshot in a human readable form.
21 'tr-ui-e-chrome-gpu-state-snapshot-view',
28 this.classList.add('tr-ui-e-chrome-gpu-state-snapshot-view');
42 {typeName: 'gpu::State'});
  /external/chromium-trace/trace-viewer/tracing/test_data/
huge_trace.json     [all...]
gpu_state_trace.json 3 "cat": "disabled-by-default-gpu.debug",
8 "name": "gpu::State",
  /external/skia/src/gpu/
GrTargetCommands.cpp 22 GrGpu* gpu = iodb->getGpu(); local
45 gpu->addGpuTraceMarker(&newMarker);
48 iter->execute(gpu);
50 gpu->removeGpuTraceMarker(&newMarker);
57 void GrTargetCommands::StencilPath::execute(GrGpu* gpu) {
65 gpu->stencilPath(this->path(), state);
68 void GrTargetCommands::DrawPath::execute(GrGpu* gpu) {
70 gpu->buildProgramDesc(&fState->fDesc, *fState->fPrimitiveProcessor, *fState->getPipeline(),
76 gpu->drawPath(args, this->path(), fStencilSettings);
79 void GrTargetCommands::DrawPaths::execute(GrGpu* gpu) {
    [all...]
GrVertexBuffer.h 18 GrVertexBuffer(GrGpu* gpu, size_t gpuMemorySize, bool dynamic, bool cpuBacked)
19 : INHERITED(gpu, gpuMemorySize, dynamic, cpuBacked) {}
  /device/htc/flounder/sepolicy/
device.te 7 # GPU Frequency Constraint device
  /external/chromium-trace/trace-viewer/tracing/tracing/extras/chrome/gpu/
gpu_async_slice.html 12 tr.exportTo('tr.e.gpu', function() {
24 if (this.category == 'disabled-by-default-gpu.device')
36 categoryParts: ['disabled-by-default-gpu.device',
37 'disabled-by-default-gpu.service']
state_test.html 8 <link rel="import" href="/extras/chrome/gpu/state.html">
12 <script src="/extras/chrome/gpu/state_test_data.js"></script>
22 var instance = p.objects.getAllInstancesNamed('gpu::State')[0];
25 assert.instanceOf(snapshot, tr.e.gpu.StateSnapshot);
gpu_async_slice_test.html 8 <link rel="import" href="/extras/chrome/gpu/gpu_async_slice.html">
17 var GpuAsyncSlice = tr.e.gpu.GpuAsyncSlice;
20 assert.equal(AsyncSlice.getConstructor('disabled-by-default-gpu.device',
23 assert.equal(AsyncSlice.getConstructor('disabled-by-default-gpu.service',
29 var s_device = new GpuAsyncSlice('disabled-by-default-gpu.device', 'gpu1',
32 var s_service = new GpuAsyncSlice('disabled-by-default-gpu.service', 'gpu2',
42 cat: 'disabled-by-default-gpu.service', tid: 2, ph: 'b', id: 71},
44 cat: 'disabled-by-default-gpu.service', tid: 2, ph: 'e', id: 71},
46 cat: 'disabled-by-default-gpu.service', tid: 2, ph: 'b', id: 72},
48 cat: 'disabled-by-default-gpu.service', tid: 2, ph: 'e', id: 72}
    [all...]
  /frameworks/base/docs/html/tools/performance/profile-gpu-rendering/
index.jd 1 page.title=Profiling GPU Rendering Walkthrough
2 meta.tags="android, performance, profiling, tools, rendering, gpu"
3 page.tags="android", "performance", "profiling", "tools", "rendering", "gpu"
24 <li><a href="#ProfileGPURendering">Profile GPU Rendering</a></li>
29 <li><a href="{@docRoot}tools/performance/debug-gpu-overdraw/index.html">
30 Debug GPU Overdraw Walkthrough</a></li>
37 <p>This walkthrough shows how to use Profile GPU Rendering on your mobile device.</p>
39 <p>Profile GPU Rendering gives you a quick visual representation of how much time it takes to
61 <h2 id="ProfileGPURendering">Working with Profile GPU Rendering</h2>
70 src="{@docRoot}images/tools/performance/profile-gpu-rendering/gettingstarted_image001.png
    [all...]
  /external/skia/src/gpu/gl/builders/
GrGLFragmentShaderBuilder.cpp 12 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X)
13 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X)
122 GrGLGpu* gpu = fProgramBuilder->gpu(); local
123 if (!gpu->glCaps().shaderCaps()->shaderDerivativeSupport()) {
126 if (kGLES_GrGLStandard == gpu->glStandard() &&
127 k110_GrGLSLGeneration == gpu->glslGeneration()) {
158 GrGLGpu* gpu = fProgramBuilder->gpu(); local
165 } else if (gpu->glCaps().fragCoordConventionsSupport())
209 GrGLGpu* gpu = fProgramBuilder->gpu(); local
271 GrGLGpu* gpu = fProgramBuilder->gpu(); local
    [all...]

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