/external/skia/gyp/ |
gpu.gypi | 5 # Include this gypi to include all 'gpu' files 15 '<(skia_include_path)/gpu/GrClip.h', 16 '<(skia_include_path)/gpu/GrColor.h', 17 '<(skia_include_path)/gpu/GrConfig.h', 18 '<(skia_include_path)/gpu/GrContext.h', 19 '<(skia_include_path)/gpu/GrCoordTransform.h', 20 '<(skia_include_path)/gpu/GrFragmentProcessor.h', 21 '<(skia_include_path)/gpu/GrFragmentStage.h', 22 '<(skia_include_path)/gpu/GrGpuResource.h', 23 '<(skia_include_path)/gpu/GrInvariantOutput.h' [all...] |
gputest.gyp | 16 '../include/gpu', 19 '../src/gpu', 23 '../src/gpu', 27 '<(skia_src_path)/gpu/GrContextFactory.cpp', 28 '<(skia_src_path)/gpu/GrContextFactory.h', 29 '<(skia_src_path)/gpu/GrTest.cpp', 30 '<(skia_src_path)/gpu/GrTest.h',
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gpu.gyp | 5 # GYP for building gpu 76 '../include/gpu', 93 'gpu.gypi', 96 '../include/gpu', 98 '../src/gpu', 108 'gpu.gypi', # Makes the gypi appear in IDEs (but does not modify the build). 148 '../src/gpu/gl/GrGLDefaultInterface_none.cpp', 149 '../src/gpu/gl/GrGLCreateNativeInterface_none.cpp', 193 '../src/gpu/gl/GrGLDefaultInterface_none.cpp', 194 '../src/gpu/gl/GrGLCreateNativeInterface_none.cpp' [all...] |
/device/htc/flounder/ |
com.nvidia.nvsi.xml | 5 <feature name="com.nvidia.nvsi.gpu.class_001"/> 6 <feature name="com.nvidia.nvsi.gpu.class_002"/> 7 <feature name="com.nvidia.nvsi.gpu.class_003"/> 8 <feature name="com.nvidia.nvsi.gpu.class_004"/> 9 <feature name="com.nvidia.nvsi.gpu.class_005"/> 10 <feature name="com.nvidia.nvsi.gpu.class_006"/> 11 <feature name="com.nvidia.nvsi.gpu.family_001"/> 12 <feature name="com.nvidia.nvsi.gpu.family_002"/>
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/external/skia/tools/ |
nanobench_flags.json | 2 "Perf-Android-GCC-NexusPlayer-GPU-PowerVR-x86-Release": [ 9 "gpu", 26 "gpu", 35 "Test-Ubuntu-GCC-ShuttleA-GPU-GTX550Ti-x86_64-Release-Valgrind": [ 42 "gpu", 53 "Test-Win7-MSVC-ShuttleA-GPU-HD2000-x86-Debug-ANGLE": [ 60 "gpu",
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/external/skia/ |
Android.mk | 430 src/gpu/GrAAHairLinePathRenderer.cpp \ 431 src/gpu/GrAAConvexPathRenderer.cpp \ 432 src/gpu/GrAAConvexTessellator.cpp \ 433 src/gpu/GrAADistanceFieldPathRenderer.cpp \ 434 src/gpu/GrAARectRenderer.cpp \ 435 src/gpu/GrAddPathRenderers_default.cpp \ 436 src/gpu/GrAtlas.cpp \ 437 src/gpu/GrAtlasTextContext.cpp \ 438 src/gpu/GrBatch.cpp \ 439 src/gpu/GrBatchAtlas.cpp [all...] |
/external/skia/src/gpu/gl/ |
GrGLBufferImpl.cpp | 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) 19 // GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's vertex buffer 23 GrGLBufferImpl::GrGLBufferImpl(GrGLGpu* gpu, const Desc& desc, GrGLenum bufferType) 38 void GrGLBufferImpl::release(GrGLGpu* gpu) { 45 GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID)); 47 gpu->notifyVertexBufferDelete(fDesc.fID); 50 gpu->notifyIndexBufferDelete(fDesc.fID); 68 void GrGLBufferImpl::bind(GrGLGpu* gpu) const { 71 gpu->bindVertexBuffer(fDesc.fID) [all...] |
GrGLPathRange.cpp | 14 GrGLPathRange::GrGLPathRange(GrGLGpu* gpu, PathGenerator* pathGenerator, const SkStrokeRec& stroke) 15 : INHERITED(gpu, pathGenerator, stroke), 16 fBasePathID(gpu->glPathRendering()->genPaths(this->getNumPaths())), 21 GrGLPathRange::GrGLPathRange(GrGLGpu* gpu, 26 : INHERITED(gpu, numPaths, stroke), 33 GrGLGpu* gpu = static_cast<GrGLGpu*>(this->getGpu()); local 34 if (NULL == gpu) { 41 GR_GL_CALL_RET(gpu->glInterface(), isPath, IsPath(fBasePathID + index))); 44 GrGLPath::InitPathObject(gpu, fBasePathID + index, skPath, this->getStroke());
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GrGLTexture.cpp | 15 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc) 16 : GrSurface(gpu, idDesc.fLifeCycle, desc) 17 , INHERITED(gpu, idDesc.fLifeCycle, desc) { 22 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, Derived) 23 : GrSurface(gpu, idDesc.fLifeCycle, desc) 24 , INHERITED(gpu, idDesc.fLifeCycle, desc) {
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GrGLVertexArray.cpp | 12 void GrGLAttribArrayState::set(const GrGLGpu* gpu, 23 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index)); 35 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, 50 void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t usedMask) { 55 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i)); 75 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { 79 gpu->bindVertexArray(fID); 83 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, 85 GrGLAttribArrayState* state = this->bind(gpu); 89 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID)) [all...] |
GrGLBufferImpl.h | 35 void release(GrGLGpu* gpu); 40 void bind(GrGLGpu* gpu) const; 42 void* map(GrGLGpu* gpu); 43 void unmap(GrGLGpu* gpu); 45 bool updateData(GrGLGpu* gpu, const void* src, size_t srcSizeInBytes);
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GrGLIndexBuffer.cpp | 11 GrGLIndexBuffer::GrGLIndexBuffer(GrGLGpu* gpu, const Desc& desc) 12 : INHERITED(gpu, desc.fSizeInBytes, desc.fDynamic, 0 == desc.fID) 13 , fImpl(gpu, desc, GR_GL_ELEMENT_ARRAY_BUFFER) {
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GrGLVertexBuffer.cpp | 11 GrGLVertexBuffer::GrGLVertexBuffer(GrGLGpu* gpu, const Desc& desc) 12 : INHERITED(gpu, desc.fSizeInBytes, desc.fDynamic, 0 == desc.fID) 13 , fImpl(gpu, desc, GR_GL_ARRAY_BUFFER) {
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/external/chromium-trace/trace-viewer/tracing/tracing/ui/extras/chrome/gpu/ |
gpu.html | 8 <link rel="import" href="/extras/chrome/gpu/state.html"> 9 <link rel="import" href="/extras/chrome/gpu/gpu_async_slice.html"> 10 <link rel="import" href="/ui/extras/chrome/gpu/state_view.html">
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state_view.html | 8 <link rel="stylesheet" href="/ui/extras/chrome/gpu/state_view.css"> 15 tr.exportTo('tr.ui.e.chrome.gpu', function() { 17 * Displays a GPU state snapshot in a human readable form. 21 'tr-ui-e-chrome-gpu-state-snapshot-view', 28 this.classList.add('tr-ui-e-chrome-gpu-state-snapshot-view'); 42 {typeName: 'gpu::State'});
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/external/chromium-trace/trace-viewer/tracing/test_data/ |
huge_trace.json | [all...] |
gpu_state_trace.json | 3 "cat": "disabled-by-default-gpu.debug", 8 "name": "gpu::State",
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/external/skia/src/gpu/ |
GrTargetCommands.cpp | 22 GrGpu* gpu = iodb->getGpu(); local 45 gpu->addGpuTraceMarker(&newMarker); 48 iter->execute(gpu); 50 gpu->removeGpuTraceMarker(&newMarker); 57 void GrTargetCommands::StencilPath::execute(GrGpu* gpu) { 65 gpu->stencilPath(this->path(), state); 68 void GrTargetCommands::DrawPath::execute(GrGpu* gpu) { 70 gpu->buildProgramDesc(&fState->fDesc, *fState->fPrimitiveProcessor, *fState->getPipeline(), 76 gpu->drawPath(args, this->path(), fStencilSettings); 79 void GrTargetCommands::DrawPaths::execute(GrGpu* gpu) { [all...] |
GrVertexBuffer.h | 18 GrVertexBuffer(GrGpu* gpu, size_t gpuMemorySize, bool dynamic, bool cpuBacked) 19 : INHERITED(gpu, gpuMemorySize, dynamic, cpuBacked) {}
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/device/htc/flounder/sepolicy/ |
device.te | 7 # GPU Frequency Constraint device
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/external/chromium-trace/trace-viewer/tracing/tracing/extras/chrome/gpu/ |
gpu_async_slice.html | 12 tr.exportTo('tr.e.gpu', function() { 24 if (this.category == 'disabled-by-default-gpu.device') 36 categoryParts: ['disabled-by-default-gpu.device', 37 'disabled-by-default-gpu.service']
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state_test.html | 8 <link rel="import" href="/extras/chrome/gpu/state.html"> 12 <script src="/extras/chrome/gpu/state_test_data.js"></script> 22 var instance = p.objects.getAllInstancesNamed('gpu::State')[0]; 25 assert.instanceOf(snapshot, tr.e.gpu.StateSnapshot);
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gpu_async_slice_test.html | 8 <link rel="import" href="/extras/chrome/gpu/gpu_async_slice.html"> 17 var GpuAsyncSlice = tr.e.gpu.GpuAsyncSlice; 20 assert.equal(AsyncSlice.getConstructor('disabled-by-default-gpu.device', 23 assert.equal(AsyncSlice.getConstructor('disabled-by-default-gpu.service', 29 var s_device = new GpuAsyncSlice('disabled-by-default-gpu.device', 'gpu1', 32 var s_service = new GpuAsyncSlice('disabled-by-default-gpu.service', 'gpu2', 42 cat: 'disabled-by-default-gpu.service', tid: 2, ph: 'b', id: 71}, 44 cat: 'disabled-by-default-gpu.service', tid: 2, ph: 'e', id: 71}, 46 cat: 'disabled-by-default-gpu.service', tid: 2, ph: 'b', id: 72}, 48 cat: 'disabled-by-default-gpu.service', tid: 2, ph: 'e', id: 72} [all...] |
/frameworks/base/docs/html/tools/performance/profile-gpu-rendering/ |
index.jd | 1 page.title=Profiling GPU Rendering Walkthrough 2 meta.tags="android, performance, profiling, tools, rendering, gpu" 3 page.tags="android", "performance", "profiling", "tools", "rendering", "gpu" 24 <li><a href="#ProfileGPURendering">Profile GPU Rendering</a></li> 29 <li><a href="{@docRoot}tools/performance/debug-gpu-overdraw/index.html"> 30 Debug GPU Overdraw Walkthrough</a></li> 37 <p>This walkthrough shows how to use Profile GPU Rendering on your mobile device.</p> 39 <p>Profile GPU Rendering gives you a quick visual representation of how much time it takes to 61 <h2 id="ProfileGPURendering">Working with Profile GPU Rendering</h2> 70 src="{@docRoot}images/tools/performance/profile-gpu-rendering/gettingstarted_image001.png [all...] |
/external/skia/src/gpu/gl/builders/ |
GrGLFragmentShaderBuilder.cpp | 12 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) 13 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X) 122 GrGLGpu* gpu = fProgramBuilder->gpu(); local 123 if (!gpu->glCaps().shaderCaps()->shaderDerivativeSupport()) { 126 if (kGLES_GrGLStandard == gpu->glStandard() && 127 k110_GrGLSLGeneration == gpu->glslGeneration()) { 158 GrGLGpu* gpu = fProgramBuilder->gpu(); local 165 } else if (gpu->glCaps().fragCoordConventionsSupport()) 209 GrGLGpu* gpu = fProgramBuilder->gpu(); local 271 GrGLGpu* gpu = fProgramBuilder->gpu(); local [all...] |