HomeSort by relevance Sort by last modified time
    Searched full:lightpos (Results 1 - 20 of 20) sorted by null

  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
LightScattering.vert 7 varying vec2 lightPos;
12 lightPos=m_LightPosition.xy;
LightScattering15.vert 7 out vec2 lightPos;
12 lightPos=m_LightPosition.xy;
LightScattering.frag 9 varying vec2 lightPos;
19 vec2 texCoo=texCoord-lightPos;
24 scaledCoord=texCoo*scale+lightPos;
LightScattering15.frag 12 in vec2 lightPos;
22 vec2 texCoo=texCoord-lightPos;
27 scaledCoord=texCoo*scale+lightPos;
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
SimpleWater.j3md 10 Vector3 lightPos
simple_water.frag 23 varying vec4 lightDir; //lightpos
  /external/jmonkeyengine/engine/src/test/jme3test/water/
TestSimpleWater.java 61 private Vector3f lightPos = new Vector3f(33,12,-29);
80 waterProcessor.setLightPosition(lightPos);
109 //add lightPos Geometry
113 lightSphere.setLocalTranslation(lightPos);
138 fpsText.setText("Light Position: "+lightPos.toString()+" Change Light position with [U], [H], [J], [K] and [T], [G] Turn off water with [O]");
139 lightSphere.setLocalTranslation(lightPos);
140 waterProcessor.setLightPosition(lightPos);
153 lightPos.y++;
155 lightPos.y--;
157 lightPos.x--
    [all...]
TestSceneWater.java 93 //add lightPos Geometry
97 Vector3f lightPos=lightDir.multLocal(-400);
98 lightSphere.setLocalTranslation(lightPos);
105 waterProcessor.setLightPosition(lightPos);
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Float4Param.java 124 } else if(mParamName.startsWith(lightPos) && findLight(lightPos)) {
ShaderParam.java 43 static final String lightPos = "lightPos";
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
Lighting.vert 146 //vec4 lightPos = g_LightPosition[gl_InstanceID];
147 //vec4 wvLightPos = (g_ViewMatrix * vec4(lightPos.xyz, lightColor.w));
148 //wvLightPos.w = lightPos.w;
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestLightScattering.java 105 Vector3f lightPos = lightDir.multLocal(-3000);
106 // lightSphere.setLocalTranslation(lightPos);
108 LightScatteringFilter filter = new LightScatteringFilter(lightPos);
  /frameworks/base/libs/hwui/
Layer.cpp 91 Vector3 lightPos = rootRenderer.getLightCenter();
92 cachedInvTransformInWindow.mapPoint3d(lightPos);
96 renderer->setLightCenter(lightPos);
Properties.cpp 129 ALOGD("lightPos Y = %.2f", overrideLightPosY);
133 ALOGD("lightPos Z = %.2f", overrideLightPosZ);
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
Material.java 650 Uniform lightPos = shader.getUniform("g_LightPosition");
653 lightPos.setVector4Length(numLights);
664 lightPos.setVector4InArray(0f, 0f, 0f, 0f, lightIndex);
678 lightPos.setVector4InArray(dir.getX(), dir.getY(), dir.getZ(), -1, lightIndex);
684 lightPos.setVector4InArray(pos.getX(), pos.getY(), pos.getZ(), invRadius, lightIndex);
693 lightPos.setVector4InArray(pos2.getX(), pos2.getY(), pos2.getZ(), invRange, lightIndex);
709 lightPos.setVector4InArray(0f, 0f, 0f, 0f, lightIndex);
721 Uniform lightPos = shader.getUniform("g_LightPosition");
761 lightPos.setValue(VarType.Vector4, tmpLightPosition);
771 lightPos.setValue(VarType.Vector4, tmpLightPosition)
    [all...]
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
SimpleWaterProcessor.java 63 * waterProcessor.setLightPosition(lightPos);
137 material.setVector3("lightPos", new Vector3f(1, -1, 1));
412 material.setVector3("lightPos", position);
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
LightScatteringFilter.java 108 //System.err.println("lightPos "+lightPosition);
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 391 float4 lightpos = vec(5.0f, 5.0f, 10.0f, 0.0f); local
414 cbd.light = lightpos;
  /external/mesa3d/src/mesa/program/
prog_statevars.c 127 * halfVector = normalize(normalize(lightPos) + (0, 0, 1))
529 * halfVector = normalize(normalize(lightPos) + (0, 0, 1))
    [all...]
  /frameworks/native/opengl/libagl/
light.cpp 383 // lightPos/1.0 - vertex/vertex.w == lightPos*vertex.w - vertex

Completed in 955 milliseconds