/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/ |
LightScattering.vert | 7 varying vec2 lightPos;
12 lightPos=m_LightPosition.xy;
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LightScattering15.vert | 7 out vec2 lightPos;
12 lightPos=m_LightPosition.xy;
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LightScattering.frag | 9 varying vec2 lightPos;
19 vec2 texCoo=texCoord-lightPos;
24 scaledCoord=texCoo*scale+lightPos;
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LightScattering15.frag | 12 in vec2 lightPos;
22 vec2 texCoo=texCoord-lightPos;
27 scaledCoord=texCoo*scale+lightPos;
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
SimpleWater.j3md | 10 Vector3 lightPos
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simple_water.frag | 23 varying vec4 lightDir; //lightpos
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/external/jmonkeyengine/engine/src/test/jme3test/water/ |
TestSimpleWater.java | 61 private Vector3f lightPos = new Vector3f(33,12,-29); 80 waterProcessor.setLightPosition(lightPos); 109 //add lightPos Geometry 113 lightSphere.setLocalTranslation(lightPos); 138 fpsText.setText("Light Position: "+lightPos.toString()+" Change Light position with [U], [H], [J], [K] and [T], [G] Turn off water with [O]"); 139 lightSphere.setLocalTranslation(lightPos); 140 waterProcessor.setLightPosition(lightPos); 153 lightPos.y++; 155 lightPos.y--; 157 lightPos.x-- [all...] |
TestSceneWater.java | 93 //add lightPos Geometry 97 Vector3f lightPos=lightDir.multLocal(-400); 98 lightSphere.setLocalTranslation(lightPos); 105 waterProcessor.setLightPosition(lightPos);
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
Float4Param.java | 124 } else if(mParamName.startsWith(lightPos) && findLight(lightPos)) {
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ShaderParam.java | 43 static final String lightPos = "lightPos";
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
Lighting.vert | 146 //vec4 lightPos = g_LightPosition[gl_InstanceID];
147 //vec4 wvLightPos = (g_ViewMatrix * vec4(lightPos.xyz, lightColor.w));
148 //wvLightPos.w = lightPos.w;
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestLightScattering.java | 105 Vector3f lightPos = lightDir.multLocal(-3000); 106 // lightSphere.setLocalTranslation(lightPos); 108 LightScatteringFilter filter = new LightScatteringFilter(lightPos);
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/frameworks/base/libs/hwui/ |
Layer.cpp | 91 Vector3 lightPos = rootRenderer.getLightCenter(); 92 cachedInvTransformInWindow.mapPoint3d(lightPos); 96 renderer->setLightCenter(lightPos);
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Properties.cpp | 129 ALOGD("lightPos Y = %.2f", overrideLightPosY); 133 ALOGD("lightPos Z = %.2f", overrideLightPosZ);
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
Material.java | 650 Uniform lightPos = shader.getUniform("g_LightPosition"); 653 lightPos.setVector4Length(numLights); 664 lightPos.setVector4InArray(0f, 0f, 0f, 0f, lightIndex); 678 lightPos.setVector4InArray(dir.getX(), dir.getY(), dir.getZ(), -1, lightIndex); 684 lightPos.setVector4InArray(pos.getX(), pos.getY(), pos.getZ(), invRadius, lightIndex); 693 lightPos.setVector4InArray(pos2.getX(), pos2.getY(), pos2.getZ(), invRange, lightIndex); 709 lightPos.setVector4InArray(0f, 0f, 0f, 0f, lightIndex); 721 Uniform lightPos = shader.getUniform("g_LightPosition"); 761 lightPos.setValue(VarType.Vector4, tmpLightPosition); 771 lightPos.setValue(VarType.Vector4, tmpLightPosition) [all...] |
/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/ |
SimpleWaterProcessor.java | 63 * waterProcessor.setLightPosition(lightPos); 137 material.setVector3("lightPos", new Vector3f(1, -1, 1)); 412 material.setVector3("lightPos", position);
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/ |
LightScatteringFilter.java | 108 //System.err.println("lightPos "+lightPosition);
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.cpp | 391 float4 lightpos = vec(5.0f, 5.0f, 10.0f, 0.0f); local 414 cbd.light = lightpos;
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/external/mesa3d/src/mesa/program/ |
prog_statevars.c | 127 * halfVector = normalize(normalize(lightPos) + (0, 0, 1)) 529 * halfVector = normalize(normalize(lightPos) + (0, 0, 1)) [all...] |
/frameworks/native/opengl/libagl/ |
light.cpp | 383 // lightPos/1.0 - vertex/vertex.w == lightPos*vertex.w - vertex
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