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    Searched full:m_alpha (Results 1 - 7 of 7) sorted by null

  /external/pdfium/core/src/fxge/skia/
fx_skia_blitter_new.cpp 14 FXSYS_assert(m_Alpha);
34 FXSYS_assert(m_Alpha && width);
41 FXSYS_assert(m_Alpha && alpha);
57 FXSYS_assert(m_Alpha && width);
98 int src_alpha = m_Alpha * cover_scan / 255;
132 int src_alpha = m_Alpha * cover_scan / 255;
157 if (cover_scan == 255 && m_Alpha == 255) {
161 int src_alpha = m_Alpha * cover_scan / 255;
181 if (m_Alpha == 255 && cover_scan == 255) {
184 int src_alpha = m_Alpha;
    [all...]
fx_skia_blitter_new.h 12 int m_Alpha,
  /external/pdfium/core/src/fxge/agg/agg23/
fx_agg_driver.cpp 366 int m_Alpha,
401 src_alpha = m_Alpha * clip_scan[col] / 255;
403 src_alpha = m_Alpha;
432 src_alpha = m_Alpha * clip_scan[col] / 255 ;
434 src_alpha = m_Alpha;
454 src_alpha = m_Alpha * clip_scan[col] / 255;
456 src_alpha = m_Alpha;
494 src_alpha = m_Alpha * clip_scan[col] / 255;
496 src_alpha = m_Alpha;
523 src_alpha = m_Alpha * clip_scan[col] / 255
    [all...]
  /external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
Terrain.frag 1 uniform sampler2D m_Alpha;
20 vec4 alpha = texture2D( m_Alpha, texCoord.xy );
  /external/eigen/Eigen/src/Core/
ProductBase.h 257 : Base(prod.lhs(),prod.rhs()), m_prod(prod), m_alpha(x) {}
269 inline void scaleAndAddTo(Dest& dst, const Scalar& a_alpha) const { m_prod.derived().scaleAndAddTo(dst,a_alpha * m_alpha); }
271 const Scalar& alpha() const { return m_alpha; }
275 Scalar m_alpha; member in class:ScaledProduct
  /external/eigen/demos/opengl/
quaternion_demo.h 32 float m_alpha; member in class:RenderingWidget
quaternion_demo.cpp 271 m_alpha += double(m_timer.interval()) * 1e-3;
273 TimeLine::const_iterator hi = m_timeline.upper_bound(m_alpha);
292 float s = (m_alpha - lo->first)/(hi->first - lo->first);
342 m_alpha = 0;
360 m_alpha = 0;
544 m_alpha = 0;

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